The Walking Dead Episode 3 Walkthrough Walkthrough of the first episode of "New Day" of The Walking Dead: Season One. "Memories from the Past"

The release date of The Walking dead season 3 is December 20, 2016, therefore, the project will soon be available for all gamers. delighted fans with the continuation of the Walking Dead franchise, promising to release a new part of the adventure video game.

Characters (edit)

The creators decided to diversify the story by adding new acting characters to the formed world. So in the third part, gamers will see different faces and hear amazing stories from the past.

New heroes:

  1. Javier Garcia is a handsome young man, 20-25 years old. According to preliminary data, he will appear as the main character, along with Clementine. As planned by the developers, Javier will become the main protagonist of the series. Little is known about his life, the young man has a family: father, mother and brother Hector. Parents are currently dead.
  2. Hector is a dark-haired man in his forties, brother of Javier. It is known that after the apocalypse, the elder Garcia was bitten by a zombie father, but his younger brother saved him from the sad fate. About life before the general zombie of mankind is unknown.
  3. Rafael Garcia is an elderly gray-haired man, 50-60 years old. After the outbreak of the epidemic, Rafa was the first to bring the infection to the family, managed to pass it on to his beloved wife by biting her on the cheek. Killed by his youngest son after infection, who dealt a crushing blow to the head with a leg off the bed.
  4. Kate is a 14-15 year old teenager with dark hair and dark skin. Kate is a local student primary school, in the series either appears as Clementine's girlfriend, or becomes one of the victims. How she managed to survive the initial stage of the epidemic is unknown.
  5. Anonymous is a young man, about 20-25 years old. Dark hair, fair skin. Appears in the sequel of the franchise, most likely will be related to the main actors... Occurs when Javier discovers a guy near a corpse, flashing a stranger's figure with a flashlight. The young man is not infected, he tries to hide or searches the dead man.


Plot

Like most projects, the Walking Dead season 3 game will be a logical continuation storyline predecessors. Despite the thread that stretches from previous seasons, the project promises to be unique.

The story still revolves around the girl Clementine, who has grown noticeably since the first episode. The girl is already thirteen years old and she no longer looks like an unfortunate defenseless child, now the fair sex is able to independently fight with zombies on an equal footing. To help the brave warrior, the younger Garcia is inscribed, having similar life goals... Most likely, young people will become allies, fighting shoulder to shoulder with enemies. It will be possible to accurately describe the relationship of the main protagonists after the release, perhaps they will be connected by romantic feelings.


Features of the

  • Gamers will be able to play both characters. The game will begin from the boy's perspective, but he will very soon find the heroine of the first parts and continue his journey with the brave girl. The gamer will be able to independently choose the main acting character. A special feature of the continuation of the franchise will be the presence of a new piece of history in the third season.
  • If the user has not played previous games, this gap must be filled. The game develops logically from the very beginning, so the previous results are extremely important for the current playthrough.
  • The presence of flashbacks that create Easter eggs and references to past stories is another nice bonus that The Walking Dead Season 3 will give you.
  • The formation of Clementine's personality was still in the second episode, but during this time the girl grew and developed. Therefore, the chosen ending directly affects the girl. In the new part, the user may not recognize the girl that he left at the end of the previous one.

Conclusion

Reviews will not be able to convey the entire atmosphere of the project, its originality and unique flavor. It is worth evaluating it yourself when The Walking Dead Season 3 comes out on Steam. The only thing that can be said with certainty is that the adventure will turn out to be exciting, with dynamic battles, pools of blood, severed body parts and a bunch of dead zombies with injured heads.

Minimum system requirements

  • Operating system - Windows 7 (64-bit)
  • Processor - Intel Core 2 Duo 2.4GHz
  • Graphics card - Nvidia GTS 450+ with 1024MB + VRAM (excluding GT) - LATEST DRIVERS REQUIRED. DirectX: Version 11.

Trailer

Gameplay

Test

At the beginning passing The Walking Dead: Season 2 Episode 3 In Harm's Way watching a video about the events of previous episodes. Next, we try to take a butterfly sitting on a tree and then talk to Sarah, and then to Carver. As a result, the bound Clementine will be put in a truck. During the trip, Kenny will ask him to find something sharp to cut the ropes, after a short argument with the others, in which he can choose to support Kenny or the others, he will find a way to free himself.

House, terrible house

After everyone is taken out of the truck, the doctors will immediately be taken to the infirmary, we support his daughter Sarah in the conversation. On the fenced area for the guilty, we will meet the one-armed Reggie, whom you can ask about two more people who are here, a guy named Mike and a girl whose name no one knows yet. Having finished talking, we examine the territory while Kenny distracts Reggie, in the process you can talk with people, as well as see the hose, fence, hole in the fence, bags of manure, a statue of fish, etc. If you tell Kenny that you haven't found anything useful, then everyone will go to bed.

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Quiet and peaceful

Waking up, we go to the gate and listen to Carver, during his speech Sarah decides to talk to Clementine that Carlos will not like it, in the end he will force Carlos to hit his daughter. At the end of this scene, everyone will be scouted for work, Clementine will be sent to work in the armory, and before she leaves the winch installed on the roof, bags of manure will fall :). In the armory, loading the stores, we communicate with Bonnie, until Tavia comes for Clementine. Bonnie will give Clementine a jacket before she leaves. The new place of work will be a greenhouse.

Too far

In the greenhouse, after talking with Sarah, support her and tell her that the villain is Carver, after which Reggie will appear who will be put to watch the girls. In the process of cutting branches, we will have a choice to do our job or help Sarah, whatever you choose, Carver who came a little later will be unhappy and punish Reggie by throwing him off the roof.

Breakthrough

After telling Bonnie what Carver did to Reggie, then you tell the same thing to Kenny and Mike, and after the walkers burst into the room, hit one of them on the head with a board. Next, by pressing the A button, we dodge the walker, while continuing to press A, we crawl along the wall, in the end, to push the shelf that blocked the path, we press Q several times, and when the indicator is full, press E. In the next scene, you will need to select a sledgehammer or a ladder by pushing the ladder onto one of the walkers We run away from the second by pressing the S button, and after Clementine falls, we choose to raise the screwdriver or free the leg from the cable, one way or another the walker will attack Clementine, so press Q until Troy intervenes. On the way back, Clementine will be grabbed by Luke, press Q to bite his hand. After talking with Luke, we promise him to bring a walkie-talkie, the next day at the same time. Leaving the store, we tell Troy that we read the comics, after which Clementine will go to the office to Carver.

Expansion

Arriving at the office of Bill Carver, in a conversation with him, we agree with him or condemn him. As a result, the conversation will be interrupted by Tavia, who reported on the breakage of the gate. Returning to the courtyard, we communicate with the others, informing them about Luke and his plan, in the end it will be necessary to choose one of two escape options, or to adopt both. At the end of the conversation, Jane will come up to the group and tell you how to disguise yourself from the walkers, as well as how to get to the warehouse, you just have to agree.

Hacking and penetration

After Mike lifts Clementine, we grab the rope on which we get to the stairs. Grabbing the ladder, we rise along it to the roof. Above you can see on the left: the greenhouse door, the exit door from the roof and a glass hatch above Carver's office and on the right the same glass hatch above the warehouse. Once in the warehouse, we go down the racks and boxes down, and when Tavia turns away or moves away, we run up to the walkie-talkies and take two of them, after which Clementine will return to her group, all that remains is to jump on Mike.

Born to Run

In the morning, Tavia will take Rebecca, Nick, Sarah and Jane to work, staying with Kenny and Mike in a conversation, we agree to take the walkie-talkies to Luke. After which Troy will appear and take the others to work, Bonnie will take Clementine to her on the way. Communicating with Bonnie, we tell her about the walkie-talkies and about Luke, and after she lets Clementine go, she goes to the comic store.

Communication failure

Having run into the store, we inspect the room in search of Luke until Troy catches you in this business, you can also immediately leave the store then Troy will catch Clementine at the entrance.

An eye for an eye

After everyone is returned to the courtyard, Carver will give another speech and demand the stolen walkie-talkie, starting the countdown, so that you do not try to say the blame, Kenny will take on himself for which he will be beaten to a pulp by Bill. While Carver is beating Kenny, you can choose to try to restrain Sarita or try to help Kenny by getting a butt from Troy. As a result, Bonnie will appear and report the breakthrough, and she will be left to guard the rest. After talking with the others, we decide that we continue to act according to the plan and agree on a meeting place in Parker Run, if we suddenly have to split up during the escape.

Confusion

Once again, finding himself on the roof, Clementine will sneak into Carver's office, after examining the unconscious Alvin, we approach the warning system console. Turning on the external speakers, turn the volume control and then inspect the CD-receiver with which there will be no CD. Taking a CD lying on the bottom shelf of the table and inserting it into the receiver Clementine turns on the speakers. After talking with the awakened Alvin, Clementine returns to the warehouse, if Alvin is not in the office, taking the gun from the table and blocking the door, we go to the warehouse. At the warehouse, we jump onto Carver from the rack or shoot at him, after which we decide to stay and see how Kenny kills Carver or we leave with the others.

Entropy

On the street, having hacked one walker with an ax, we rip open his belly and smear ourselves with his entrails, after which we help Sarah to do the same. After Jane shoots Troy, we go through the crowd of walkers, until the moment when a bullet hits Carlos and walkers attack him. Having tried to calm Sarah, we begin to fight off the walkers by dodging in the direction indicated by the arrows on the screen. To pull out the ax stuck in one of the walkers in the head, press Q several times, and then E. As a result, you will need to decide to hit the walker who bit Sarita or cut off her hand. On this walkthrough of the third episode of the second season of The Walking Dead will be finished.

The game begins with the fact that Javier is our the main character new season, hurries to his home, where his father dies. On the porch, we see his brother - David. From him we learn that the father is already dead. We choose the answer option. This must be done within the allotted time, which is displayed by the bar below. David beats his brother out of anger, tells him how his father was waiting for his appearance. All this action is noticed by the son of David - Gabe.

After that, David tries to justify his anger at his brother, a heart-to-heart conversation begins. During the conversation, we select the answer options. Xavi finally walks inside the house and heads to his mother. She is also angry with Xavi. The girl carries a glass of water to her grandfather, in response to a question from adults, saying that he woke up. Entering the room, the family finds their grandfather at the window with his back to them. Suddenly, the "grandfather rising from the grave" attacks one of them. The dead man manages to bite his mother, before Xavi decides to knock out his father. The family is divided into two groups. David decides to take his mom to the hospital and later meet with Xavi and the others there. They get into the van and leave the house.

A little later, we find heroes along the way. They run from the herd of walkers. Xavi and Keith, David's wife, get into the car and continue driving. Kate decides to smoke a little. You can join or refuse. In the car, through a conversation between Kate and Xavi, we are told that she is the stepmother of these children. She has a hard time, but she copes. Children wake up and smell the smoke. They obviously don't like that. The group decides to stop to replenish supplies.

Javi leaves the car and looks around as Kate drives her into the junkyard. Xavi turns his attention to the praying Marianne. Kate puts everything on the shelves and the first thing she says is to look for gasoline. The conversation is interrupted by a stray walker nearby. Press the appropriate key to get the crowbar and finish off the dead man with two blows by clicking on the other. Then we talk with Marianne. She admits that she wears headphones in order to fool us, the batteries of the player are dead.

Now we manage to "steer" for the first time this season. We examine the dump. You can talk to all the heroes, but our goal is to find fuel. In the depths of the dump we find a car. We approach and press the action key to start draining gasoline. A walker suddenly crawls out from under it. We kill him with one well-aimed blow. Then we continue to drain the fuel by pressing the button. We go around the containers and find another car, we repeat the previously described actions. The last truck remained in this location a little further than the container on which Gabe is sitting. We pass to the very end and stumble upon the stairs. Probably worth seeing what's there. Xavi decides to get up and grabs Gabe with him. On the other side, they find a whole truckload of honey. help. The gas tank is under lock and key, but it doesn’t matter, we have a crowbar, we rip off the lid in one motion and start pouring out the gasoline. There is a lot of fuel there, so it is worth looking around further. We demolish the head of the next zombie and move forward. Behind the containers is some kind of dwelling. We rise along the stairs to the door and try to open it. Locked. Hmm, something interesting inside. There is a hatch on the floor. Maybe we can get through somehow from below. Move the board aside near the veranda and climb into the hole. Using the navigation keys, we crawl to the hatch, and the next button we open it.

We examine the dwelling from the inside. Batteries can be found in a desk drawer. Later they can be given to Marianne for her player or saved for another occasion. We approach the shelves at the end of the room and find supplies. It has everything you need: mattresses, blankets, food ... We decide what to do, stay or move on. One way or another, this "choice" will not really affect anything, only Kate's attitude towards us, which we will support or not, respectively. After talking with her, we go to pick up a can of gasoline. But here is an ambush, we are surrounded by thugs with weapons, it turns out we are stealing from them. At gunpoint, Xavi is led inside. First they run us inside. We pull the handle and open the door. The group managed to hide below, under the hatch. After inspecting the room, one of the guys decides to go for the handcuffs and leaves the black guy to look after Xavi. We try to come to an agreement with him, but in vain, because the group gave itself away with a cough. What we do not choose, everything exactly everything will come to the fact that we are captured.

After a while, Xavi is already traveling tied up in a car with some type. Xavi tries to negotiate, but the trip is interrupted by a tree falling on the road. The truck flies off into a ditch. Lee, grabbing the gun, leaves the car. Soon our carrier will do the same. We decide to kill him or let him go. I chose the second option. Our freedom did not last long, in a second Xavi was at gunpoint. Oh god, this is Clementine! She set up this whole truck ambush. She needed transportation. Xavi tells the whole situation and decides to help him return to the place from which he was taken away. But in return it demands his van. On the way, the heroes get to know each other. On the road, a zombie comes across, which Clem deals with first-class, thereby surprising Javier. A large herd blocks the way, Clementine suggests waiting out in a nearby town.


Moving towards the gate, you will have to warm up a little. We dodge to the left of the walker. The gate is closing. To get inside you will have to kill all the zombies on the street. We aim and shoot them in the head. Clem fails her weapon and is attacked by a walker. We shoot him in the head. Now it's time to get inside quickly. We are allowed to stay here for a while, if we do not protrude.

Xavi and Clem walk into a local bar. She needs to grind with one person about the bullets. She leaves us for a while. We approach the bar and try to talk to the locals. The bartender recognizes Xavi, he was disqualified for life for cheating with rates. He himself introduces himself as Konrad, and the woman at the table is named Francine. She decides to seek advice when playing poker on what is best for her to do. We select the option with adjustment. He's clearly bluffing. Suddenly the situation with Clem and the conversation generally turns into an unfriendly one. Bald sold her non-firing cartridges. Clementine proves this by shooting him, but the dealer pounces on her with a knife. We often press the action button to confront the attacker, then another button to pacify.

Clem accidentally pulls the trigger and hits him right in the head. Headshot! Clem tells the rest of the bar guests that he attacked them and she was forced to defend herself. We can confirm this or not. In my case, everything turned out as she said. The chief decides to put the couple under lock and key and then decide what to do with them.

In the cage, Clem thanks for the cover. Soon a pretty doctor comes to look at the knife cut on Xavi's face. Eleanor, that is her name, upon learning that Xavi's people were attacked, decides to somehow help him. Tripp - in charge of this "town" says that he will leave us in a cage for the night. But Eleanor proposes to escape at night through the back gate. It's time to decide. We set out at night with a kind doctor, but for now it is better to go to bed.

Clementine remembers the old days: she is looking for food with a little boy behind her. The girl decides to leave him in the car for a while to hunt quietly. The cry of the child attracts the walkers. Moving away not far, Clem discovers that zombies are already hanging out around the car. We shoot in the head the one that rubs near the car, then the second one. After Clem is trapped with a clasped hand, we take a stone and beat a walker trying to attack us. Open the door and free your hand.

Time has passed and our heroes are on their way. Soon they drive up to the site. On the ground we find a walker and a couple of objects. We take a hammer and immediately bring down zombies with it, we select a tape recorder. Marianne must be somewhere nearby. The girl was found, it remains to find Kate and Marianne's brother. A small crowd of walkers surrounded the tractor in which Kate is hiding. We make our way with the fight to the car, pressing in turn the buttons that pop up on the screen.

Having freed everyone, Xavi introduces all the heroes, and they head to a settlement nearby, from where Xavi and Clem recently fled. On the way, Marianna finds her headphones, but suddenly the events unfold too badly, as a result of which Marianna dies. The bandits are back! Kate, who decided to help with something, is also injured. We shoot back in response to enemy fire. This gives the family a chance to get away. We decide that it's time to stay and help Clem fight, because the bandits can return if you don't get rid of them. We'll leave the family to Eleanor. One of the bandits throws explosives. We aim at Clem and protect her from the explosion.

Episode 2: Unbreakable Ties (Part Two)

After what happened in the previous episode, we are transported to the past, to the house of Xavi's brother - David. Javier tries to help Kate wash the dishes and talk about what to do next. Here Kate suddenly accidentally breaks David's army glass. He comes to the noise. In a conversation, you can provoke a quarrel or cool your ardor and not be tempted to yell at David, which, in fact, we do.

This is where the flashback ends and Clem and I are again near the dump. The armed thugs are gone, but Marianne cannot be returned. Clementine took care of a grave for her and dug a hole. Javi puts the body in the hole and prepares to bury the hole. You can put a cassette recorder on her or keep it for yourself and continue to bury the grave. The sound of the dead is heard nearby. We kill the last remaining. Javier notices a mark on his neck. Clementine knows something about this. She's met guys like that before. According to her, they are called "New Frontier". Clem was in their camp, she was a prisoner, but managed to get out.

Clem has found the car and is still thinking about driving on her own way. In the meantime, they decide to go back to Prescott, where they took the rest of the group.

At the camp, Xavi finds Eleanor, who is caring for the wounded Kate. Her condition has stabilized, but if the bullet hit a little lower, we could lose her. Eleanor says that Gabe really wanted to help and stayed, but then he could not resist. It is worth finding and talking to him.

In the yard you can talk to Tripp. He is a kind man and invited us to live in Prescott. True, he was a little upset that we left without telling him anything last night. Under the wing of the plane, going a little further, you can find water supplies, it is worth taking some with you. At the gate, we are informed that Gabe walked to the front gate. The angry kid desperately chops the already dead walker to pieces. He wants to go back and bury Marianne. Xavi says he did it. The boy is also worried that he did not help Kate during the operation and ran away like a cowardly boy. We convince him that this is not so and we say that he is not to blame. The conversation is interrupted by the sound of an approaching car ... damn, we have guests. Xavi and Gabe run to the gate. The group decides to take up defense on the wall.

Old friends came to visit them. On their necks they have the mark of "New Frontier". The bandits want to take Xavi and present him to court for killing their people. But the fact is that he was only defending himself! To give a boost, they brought Francine out. After a couple of seconds, the woman loses her finger. We decide to open fire, because the words of these thugs cannot be trusted. The carnage begins. As a result, Francine is killed. We aim and kill one of the thugs. Open fire is being fired on the wall, we bend downward so as not to get hit by a bullet. While the enemy is reloading, we get out from behind the cover and shoot in the head. One of the enemies made his way to the first gate line and decided to sabotage the fortification. We shoot at him, but the explosive falls from his hands and demolishes the gate. The guys get into the truck and decide to smash the gates to Prescott. Great idea, which ended in an accident and the release of a few of the walkers they brought with them. Xavi is attacked by one of them. We discard the ghoul and finish off with a knife. Tear gas grenades are flying from behind the gate. Xavi decides to find Kate and Gabe. We make our way through the clouds of smoke and kill everyone in our path. A car suddenly appears from the gate, we jump to the side and aim towards the door, from which the driver will appear. We make an accurate shot. The group gets into the car and leaves this place. Tripp tells them to go east, he will follow them.

Having left for safe territory, they decide to stop and discuss everything. Konrad has lost his wife. The group is trying to somehow cheer him up, but they only add fuel to the fire, which is why a conflict is brewing. He blames Xavi for everything, if he had not entered Prescott's gate, everything would have been fine. Gabe intervenes in all this and points a barrel at Konrad. We tell Gabe to lower the weapon, to which he obediently agrees. Clem offers to go to Richmond, where there are people. There will surely be food and it will be safe there. Xavi supports Clem and Konrad eventually agrees to continue on his way.

In the car, Javi looks after Kate. She's thirsty. It's good that we took a bottle of water with us. We give it to Kate. Eleanor sees a bad sign that she is thirsty. The sooner the group gets to Richmond, the better.

A forced stop occurs half way. The tunnel is littered with old cars and there is no way to go through. There are a couple of walkers behind, but Clem and Konrad quickly get rid of them. We'll have to shove the cars to clear the way for travel. You can't do it manually, not even with Tripp's help.

A garage door can be found near the truck. We open it. Let's be careful, there is a walker behind her, who will immediately attack us. Having broken his skull, we take the key in the corner and interact with the winch. We use the wrench on the winch latch so that it can be pulled out and we pull the cable to the machine. On the left is the battery that needs to be powered to tow the car. Near the gas station in the trunk of a red car, we find wires for lighting. We connect them and start the mechanism. Walkers appear from behind the car, where can we go without them? They immediately attack the car in which Eleanor and the wounded Kate are. We start to save them, killing the ghouls. Having cleared the way, Xavi tells them to get out and continue on to Richmond.


The truck they came in is already out of reach. Javier decides to climb onto the roof. We push the container to block the path of those walking behind, Gabe comes to our aid in this. Meanwhile, while he climbs up the stairs, we shoot at the walkers. Suddenly one of the ghouls attacks Xavi from behind. He shoots him in the head right in front of his ear, thereby stunning himself. We climb onto the container and with the help of Konrad on the roof. By that time, the entire territory was chosen by crowds of walkers. On the roof, Xavi notices a silhouette of a man. He sneaks in there and finds a scarecrow. A moment later, Xavi feels the barrel of a pistol on the back of his head. Soon the rest of the group comes to the rescue and our new friend is on the fly. They suspect that the new acquaintance is from the "New Frontier". No one can be trusted, so we check the mark on his neck. The guy didn’t lie, he’s not with them. It also turns out that Richmond, where the whole group was heading, captured the New Frontier. This is not very good news, since Eleanor and Kate were headed there. The stranger proposes short way to Richmond via the railway tunnel. He himself introduces himself as Paul, for friends just Jesus.

We are transported into the past and shown another scene with Clem and the baby. They run away from the herd of walkers and find temporary shelter in some kind of trailer. We break down the door with two blows and get inside. We move the cabinet to the door so that no one gets inside. The kid is very scared and starts crying, we try to hum a song to him so that he calms down a little. Suddenly someone knocks on the door, it's a man. Soon a girl broke in. Helping her hold the door. Subsequently, Clem first learns from Ava, that is her name, about the New Frontier group.


In the present, the group, together with a new member, Jesus, moves through the tunnel. Clem decides to tell more about what connected her with the New Frontier. She tells Xavi that she was in their captivity and shows her mark, the same one that the bandits who attacked them had. Clem cannot show herself to them again, so she decides to leave the group as soon as they exit the tunnels. After going a little further, the group finds a whole bunch of walkers lurking in the tunnel. We kill a couple of zombies until Konrad gets into the head to shoot, SHOOT ... IN THE TUNNEL ... The group can only carry off their feet as soon as possible and get out to the surface. There is a train on the way, so they decide to go through it. Someone has to stay and hold the door so that the walkers don't follow. Xavi, along with Clem and Gabe, decided to stay. We find a piece of pipe that can support the door. It's done, it's time to blame ... but it doesn't quite work out. Konrad stands in the way. It was clear from him that he suspected something. He overheard the entire conversation and asks Clem to repeat his words. She shows the label. Restless Konrad wants to turn her over to the guys from Richmond in order to benefit. We tell Konrad to lower the weapon, after which we aim at him from our own. Black takes the kid hostage. All right, it's time to stop this chaos. It was high time to get rid of him. We shoot at Konrad.

Clementine leaves us there. And it’s time for us to show ourselves to the rest. At the exit from the canals, everyone asks where is Konrad. It is worth lying, saying that he was caught walking, that he is no longer with us. You shouldn't tell the truth about Clem either, “she just left” - such an answer would be more profitable.

The streets of the city are empty, it is so quiet here, rather strange, for the place where the New Frontier lives. The group, or rather what is left of it, finds the car in which the girls left. Inside, Javi finds Kate. She seems to be all right. But where is Eleanor? Kate says she went for help and never came back. It's time to knock on their door and ask for help. Approaching the gate, we see the old familiar bandits from the New Frontier. Xavi offers to postpone all disagreements for later and help the girl. He puts pressure on the bandits and tries to evoke their compassion. In the end, it all ends with the bandits agreeing to let the group in, on condition that they lower their weapons. We give the order to remove the weapon. We do everything as they say ... for Kate's sake. The gate opens and ... they have David himself.

Episode 3: Outlaw

Xavi and Keith went outside at night in search of propane. Dangerous time of day, ghouls can appear out of nowhere. They spot a truck and find what they are looking for in it. We take away the gas cylinder and ... unexpectedly, but it turns out to be empty. Kate throws him angrily. Oh, can you be quieter? She had just been afraid of every rustle, and now she decided to lure all the walkers from the neighborhood, well done, friend.

While the heroes sat down to rest on Xavi from the back, a walker attacks, press the appropriate keys to escape. The zombie turns out to be a kid, shit ... and again Kate fails. Now, at least forgivable, she can be understood, she lost her daughter and did not dare to raise her hand against the zombie child. Xavi copes with it. Kate recognized the boy as Gabe's friend, Drew. Xavi explains to her that these are no longer people, only the appearance remains.

Returning to the house, Kate says that we need to get out of here and move on, where it is safer. She may be right. David went missing for three months and never returned. We must somehow persuade the children. They eavesdrop on the conversation and do not want to leave. We explain to them that every day it becomes more dangerous here. Gabe insists on his own and does not want to leave the house, saying that if he needs help, he will ask his friends. Perhaps he should tell the truth about what Xavi and Kate saw on the street. Gabe agrees to leave and wants to leave a note for his father if he does return. Final preparations and the family leaves the house.

Now we're back to where Episode 2 ended. All the heroes are on their knees in front of the "New Border" at the gate. Kate needs help. David picks her up and leads her to the infirmary. The rest are taken to the cell, where Eleanor turned out to be, who was captured. She is worried about Kate's condition. Xavi says they didn't even look for her, but now she's in the hospital. Eleanor also learns that these people are "New Frontier", and the leader is Javier's brother. But that's not all, Tripp says that Kate is David's wife, so she didn't get into the cell with the others. Later, the guys begin to discuss David and figure out how much he was involved in the attack on Prescott and whether he was involved at all, or whether the "New Frontier" did not bring him up to date. Tripp wants to restore justice and answer them for what happened on his land. Xavi decides to talk to David in private before taking any rash actions. Speaking of David, he's right there. He wants Xavi to see Kate. The rest remain in place. It is worth saying that we will come back and will not leave them here.

The brothers walk down the street on their way to the hospital. On the way, David says that Gabe told him some strange things. Looks like he suspected something about him and Kate, well, let's tell the truth. But ... luckily he's not about that. David is furious when he finds out that they have lost Marianne. It is worth telling him the truth about his daughter's death. Xavi says that those who shot at Marianne wore a line mark and they shot at Kate too. He doesn't seem to know what's going on here. As it turned out, he is not the main bump here and three more rule over Richmond. David is in charge of security. He found out about two of his guys who may be involved in this. On the way, they meet Ava, the girl who first brought Clem to the New Frontier.

The brothers have reached the place where they are courting Kate. Gabe was already in the room. Keith is glad to see Xavi. Suddenly she feels unwell. Gabe and David run after the doctor. Yeah, it was all to talk to Xavi in ​​private. She says that she is scared here, she wants to get out of here, says that these people are murderers. Xavi agrees and tells her that they will leave this place at the first opportunity. Soon the doctor arrives, Kate says that she is already better. Kind of weird. After playing along with her, Xavi says that the seams may have been torn. The doctor is impressed with the work that has been done to help Kate. He wants to see Eleanor. Xavi is trying to rescue the whole team, but this will not happen.

The brothers are now heading to meet with the rest of the New Frontier leaders. On the spot, David introduces Xavi to everyone. The guys prepared food and were just going to eat. We are offered a choice: cake, vegetables, or say that everything is delicious. And there is. Looks like they liked Xavi. They sit down at the table and start a conversation. After a while Max comes up with a couple of guys. Everyone already knows that Max and Xavi were at enmity. The first was asked to tell how it all happened. Following, unable to restrain himself, Xavi says that his people killed his niece and part-time daughter of David. We continue to tell the truth about what happened earlier. Home decides to put everyone out of the gate, David is unable to do anything.

So Xavi, Tripp and Jesus were thrown out of the gate. Ava handed over a bag of weapons from David. Tripp begins to stubbornly, and Ava punches him in the face. Well, let's see what's in the bag. There the guys find a map and a bat. We examine the map. We find all points on it, interacting with each one. On the map, David indicated the path to follow. Now we need to find the north in order to understand in which direction to move. Xavi looks at the sky, we find the brightest star itself. Mostly weapons were put in the bag, no food. Well, we'll have to do without her. Along the way, Tripp says he never thought he and Kate weren't together. They have a heart-to-heart conversation. Jesus walking ahead noticed something. Walkers are showing up soon. The meat grinder begins. Press the appropriate keys for finishing. Suddenly, a walker attacks from the side, a second joins him, we need to do something, quickly moisten one, but the second manages to knock Xavi down, click [Q], then [E], Clem appears from nowhere and helps with the final blow. Javi tells her that they were thrown out of Richmond and she learns that David is Javi's brother.

We are transported into the past and Clem resorts to theft to save the baby. We make our way into the tent, using the movement keys, the baby begins to cry, we calm him down with a song and see what medicine is needed. Vancomycin. We take the syringe on the upper right on the shelf, then there is only the medicine we need from below. We put the medicine into the syringe, and as always, everything cannot go smoothly. One of the residents wakes up in the tent and dissuades Clem from injecting medicine, saying that the injection will not help the boy and she will only waste the last dose. Clem decides to get an injection, she should. David comes to the cry of the kid. After a long conversation, he decides to kick Clem out. They decided to keep the kid for themselves. Clem was allowed to say goodbye, after which she left.

We return to the present. We hug the upset Clem. And again a meat grinder. Press [Q] to close the fence. Well, he will survive for a while, but we need to figure out how to get inside. The gate cannot be opened manually, the door is also locked. Nearby there is a car and a jack nearby, in the wheelbarrow there is a pipe that can be used as a lever. We bring the jack to the gate and hammer on [E] to raise the gate. All the command "Inside!" The doors must be closed, a couple of kicks and Xavi knocks out the jack from the gate. Shots are heard, it's David! Clem wants to keep David out, but Xavi decides not to listen to her. Upon entering, David is asked about what happened to the boy. It turns out that he survived, they themselves did not expect it, but he woke up. At this place they left the car and provisions, David came to say goodbye. The brothers' conversation is interrupted by a crowd of walkers who burst into the door. Without wasting a second, Jesus "carries out" in a jump one of the walkers out the door. We need to prop it up with something. Xavi finds the container and, with David's help, blocks the door. Tripp notices the familiar lettering on the container. It's all from Prescott. In the warehouse, not only things from Prescott, but also loot from other cities. Someone's conversation began to be heard nearby, the sound intensified. Everyone hid in a hiding place. Three of David's soldiers showed up here. Well, the guys were caught red-handed. Max opens fire on command. David told Xavi that his target was Badger. The younger brother follows him. We shorten from the falling rack and rise to the command post. A fight ensues. Press the appearing buttons. At the end of the fight, you can punish him for everything he did ... for Marianne ...

David finished Max and gave Xavi to finish what he had started. He looks more harmless than Badger, he hasn't done anything, he hasn't killed anyone. We extract information from him. Max breaks up and says that Joan is behind it all, she was giving orders. Perhaps we should keep him alive, he will take us to Richmond and help us get inside.

On leaving the warehouse, Jesus decides to leave the group. Also, one of the three bandits escaped, he can raise the alarm. Time to move to Richmond. Tripp shares what he will tell Eleanor about his feelings when he returns. David knows the way to Richmond, bypassing all the patrols that will be waiting for us.

The group went through the sewers to Richmond. David offers to split up to work for two goals at once - Tripp will go for Eleanor, Xavi for Keith and Gabe to the infirmary, and David and Max to Joan. What about Clem? She wants to find her friends in the New Frontier to find out where AJ is being held. Her further plans are to get into the car and get out of here.

Using, we move forward behind the cover. The bandits pass by and discuss Javier. To go further, you need to divert their attention. We throw a stone into the glass on the door and we pass by. Xavi finds Kate and Gabe. Kate said Joan had come to see her and told her that David was no longer in charge of the place. Javi tells her who Joan really is, that she is behind all this and that her people shot Kate. We need to stop her, but Kate is against, according to her, this is not our business. She just wants to run away. But Xavi decides to go to David's house. Gabe misses Clem. Javi tells him that he bumped into her and that a friend would be useful to her. Well, it's time to go.

At the house, the heroes meet Ava. She says that David is talking to Joan and he may need help. But what about the family? They need to be protected. Ava says they will be safe in the house. Xavi leaves them and goes to help with Ava. On the spot, Xavi tells all the uninformed members of the "New Frontier" what is really going on here. As proof, the group brought Max, if he tells the truth, he will live. People will find out the truth. But Joan justifies her actions (robberies and murders) by the fact that she obtained the necessary vital supplies for the group. Joan decides to take them to the cell, the brothers are brought to their knees and they hit Xavi in ​​the head ...

Episode 4: Thicker Than Water

At the beginning of the episode, we are shown the past of two brothers, when there was still life on earth ... without dead people wandering around the area. They work out the blows together. Some girl recognizes the former sports star - Javier Garcia and wants to get an autograph. Why not? As it turned out, she only wants to sell it. Well, "THIS IS NOT FOR SALE", go for a walk ... The game fails when David watches Xavi hitting all the balls without losing his shape. Well, he's a former baseball star, so what? David's all shitty: work sucks, he and his wife are constantly quarreling. The man decides to join the army and asks Xavi to look after his family. Of course you can count. It is worth supporting him at this moment.

We return to the present. This time David, along with his brother, is already in the cell, where he recently brought Xavi's group. Joan's armed minions do not understand what is really going on and what she is. But after a while Joan herself appears. David seriously hates her, for which he gets in the face, trying to pounce on her. She plans to hold a meeting in the morning to explain to residents why he was arrested. After the conversation is over, David is taken with them. So, it's time to get out of this hole. You can try to go out the door, but this is not a good idea, it is obviously closed. Better to try to get out through the window, you just can't get to it. We select a stool behind the wall near the shower, with its help you can reach the window. You also need to break the glass with something. We approach the sink and pull out the pipe, quickly press the [Q] key, then [E]. We knock out the glass and try to get the grate. Gabe comes to the rescue. He alone does not cope, we help him by clicking on the key. The boy is worried about his father, unlike Kate, who has long forgotten David. If you tell Gabe that he can handle it, we won't leave him. The guys get to a safe place. Suddenly a stranger appears from the door. We quickly push to the side so as not to catch their eyes.

Outside the door, Eleanor and Tripp are talking. Looks like he found a moment to tell her about his feelings. Kate greets Xavi with a hug. We will reciprocate her. Tripp is clearly gone. The clarification of the relationship is interrupted by Xavi and the others who entered the room. Part of the group plans to leave while there is an opportunity. The streets are already filled with crowds of walkers. Everyone is hinting to leave. But you can't just take and leave David, even though he is an asshole, but he is still a brother. Gabe knows where to find the weapon. Something, but a pair of barrels will definitely not be superfluous. Tripp consults with Xavi about Eleanor, who has no feelings for him. It looks like she needs time, maybe everything will change.

Ava and Gabe, led by Xavi, go to find weapons. Ava decides to distract the guard at the door so she can go inside. Gabe doubts her loyalty when they are alone with Xavi. If David vouched for her, then you should trust her. The answer convinces the guy. Ava takes the guard away, now you can get inside. We open the door and go in.

The door to the armory is closed. Of course. You can use a fire extinguisher as a key. Which is what Xavi does. We hit the door several times, pressing the buttons that pop up on the screen. There are enough weapons here. Also Xavi takes a bat. Suddenly, Ava creeps up from behind. It's time to leave, following the exit along the corridor, someone's footsteps are suddenly heard. We turn right and wait for the guard to pass. Suddenly, Gabe decided to become a hero and attacked him. As a result, he is on the verge of death, but Xavi gets involved in a fight and saves his ass. We often press a button, then another to knock out the enemy. Xavi gets a knife in the shoulder. Thanks Gabe, what the fuck?

We drag the sleeping beauty to the restroom using the movement keys. After examining Javier's wound, Ava offers to help him. Dr. Lingard is nearby in the infirmary. It is worth looking into it.

In the infirmary, Xavi notices the dock lying in the chair and ... Clem? This is a meeting. Clem is here to ask Lingard where AJ is hiding. It looks like he's fast asleep. Clem notices Xavi's wound and offers to sew it up. While she is looking for a thread with a needle, Xavi notices that something is wrong with her. She says that she started bleeding ... it happens to women. Xavi says it's growing up, it's okay.

It looks like the doctor is in full cut, even a slap on the cheek could not awaken him. Okay, let's take a look around the room for now. In the upper right drawer we find codeine - a pain reliever. Clem warns they don't like stealing here, but who cares? There is a first-aid kit on the tabletop, the darning tools were found. In the box on the right, you can also find a little thing for the maturing Clem, it will come in handy. We speak with Clem and she begins to sew up Xavi, along the way telling a story about the past.

We are transported to that time. Clem is in the trailer. Suddenly she hears footsteps in the street. Someone is clearly here, it is worth getting a knife. Ava appears from the bushes. She brought some things for Clem. We examine things, but the main thing there is the drawing. This will remind her of the baby. Ava advises to find someone who can be trusted and who will trust you. Goodbye, Ava advises one place - Prescott Airfield if support is needed. Clem says goodbye to her friend by shaking her hand.

At the end of the story, she had already bandaged Xavi's wound with might and main, excellent job. It's time to talk to the doctor. He's just coming to his senses. He says that it was thanks to David that the boy survived. Clem wants to find out where AJ is hiding. The doctor will tell only if he is given a killing injection. We agree to this and receive information. Do not forget to stick a knife in his head at the end so that he does not turn.

Now all together they return to safety with the rest of the group. Eleanor says that Kate is lying down in another room. Gabe shares the found weapon with Clem, she refuses, but then agrees to take another pistol so as not to offend Gabe. The group decides to speak at the trial. which will take place in the morning. They want to use the New Frontier truck for cover from the walkers. Ava knows where he is, if you steal him, then no one will stop us. Kate and Clem join the conversation. Gabe is trying to prove to everyone that he is cool and adult, in order to go on such a task, he wants to show himself. He is even ready to die to free his father. Xavi is still protecting him and telling him to cool down, not to get into the heat. Petty blabbed out that Xavi shot Konrad. Tripp cannot believe it and immediately becomes ferocious. The trust of Tripp and with him Eleanor is lost for Xavi.

The group got to the location of the truck. The plan is as follows: Xavi and Clem go to the truck, and Gabe and Kate are on the naughty side. But Gabe is eager to fight, it's good that in the end he stayed behind the fence. We head straight to the building. The truck we need is standing outside the gate. We open the door to the button and Xavi climbs inside ... damn, enemies are walking nearby! Push down to bend down. Keith and Gabe did not stand aside and also came to the truck. The engine cannot be started, it will attract both walkers and guys nearby. Keith will steer and everyone else will push. We often press the button to make the truck roll. Having rolled the car to a safe distance, you can start it. But the problem is that nobody put the key in the visor. We'll have to short-circuit the wires. But we have no tools either. Clem notices things scattered all over the place, maybe tools will be found somewhere. Xavi finds a red toolbox. We reach for the nippers, but suddenly the walker grabs the hand. We aim at his skull and break it with one blow. Now we have the tools, we can get to work. Open the panel with a hammer. We cut the blue, red and green wires alternately. We connect the blue and red wires. The light comes on. Walkers do not sleep, they immediately attack. We take the red and green wires and try to start the engine several times. Done.

The group gets to the place and stops a few blocks before the square. It remains only to wait for the sunrise. During this time, Keith and Xavi are discussing the future of their children, perhaps Gabe and Clem will succeed. They also discuss their relationship. Kate wants to give her a chance to develop their relationship with Xavi, but things get complicated when David is around, so she doesn't want to bring him back. Xavi also shows sympathy for her and wants to see what comes of it.

Ava contacts the heroes on the radio and says that a demonstration execution was staged on the square, Joan wants to hang David. The conversation ends abruptly. I wonder what happened? They will have to go on foot, if they notice or hear a car, they will immediately kill him. Kate stays in the car to pick them up later.

In the square, Joan speaks teeth to everyone present and tries by any means to accuse David and hang him. She unveils the bodies of Dr. Lingard and another person. Joan notices Javier in the crowd. She was waiting for us. Joan said that she and Eleanor had a conversation and she said that Xavi wants to gather people against her. Soon, Joan brings Tripp and Ava tied up. She forces you to choose who to leave life, and who will die today. But regardless of our choice, Joan will still change it. That is, if we choose "Save Tripp", then she will shoot him for "betrayal", the same will happen with Ava - we choose "Save Ava", then she will shoot her for "betrayal". After that, Joan's people begin to question her adequacy. One of her men, Clint, is at a loss. It is worth provoking him to stop her. He negotiates a truce and everything goes to ensure that the group take David and get out of the city. We have a choice of killing Joan or making a pact with her. Considering what she has done, she has no place in this world. Xavi makes a well-aimed shot right in the eye. Joan's henchmen knock over a stool and David is suspended. Press the buttons to the sides shown on the screen to shorten the shots. Then we shoot at the armed bandit. Climb onto the platform and save David by cutting the rope, then press [Q] to drag him into cover. David asks his son to help him, but Xavi stops him, saying that we are not here for revenge. Not far away, Clementine was surrounded and would need help. Kate is communicating with us on the radio. She heard shots. Regardless of what we tell her, she will appear in the square. Unfortunately, one of the bandits throws a Molotov cocktail and the truck becomes uncontrollable. We jump to the side, the truck flies into the fence and crashes, the leaked fuel provokes an explosion ...

Episode 5: From the Gallows

Xavi plays dominoes with his brother and father. We are given a chance to choose which knuckle to resemble. We choose any we like. After the game, by chance, the brothers learn about their father's fatal illness.

After a short conversation, we are transported to the present, to the exploded truck. Javi rushes to the truck to help Kate. On the way, we shoot at the walker, after which we immediately dodge to the left from the enemy fire from behind. We press three times [Q] to keep the zombie out of the truck. It doesn't really stop him. It will be difficult to get close to him, Xavi is not allowed to lean out. Again we press the key three times, this time [E], shooting at the blind. There is a hit. We fight off the walker and overtake the truck. Kate is not inside.

Xavi decides to talk to David about it. Together with him, the brothers go in search of Kate. Nearby, a body similar in appearance to her fell. David goes to check, but the walker is pretty nimble and pounces on him. We help our brother to escape by pressing [Q] and ... then the work ends ... Kate ?! She is alive! David is clearly unhappy with the unfolding relationship between his brother and his ex-wife. But now is not the time, we must save our asses. Xavi notices that Gabe and Clem need help, they are surrounded by walkers. But, apparently, they themselves are doing quite well. Clem taught the kid how to effectively disarm them with a kick to the knee. Crowds of walkers are advancing, the group decides to hide in the building.

Gabe is unhappy that Joan had to be killed and things turned out like that. Xavi explains this by the fact that in this case they were able to save David. But the little one shows off exactly.

David decides to check the other entrances to the building and make sure that there is a safe place. He also invites Gabe to go with him, to which the son does not readily agree immediately and asks Javi for advice. He tells the boy to be careful, in addition to everything Clem goes to the company.

Left alone, Xavi and Kate decide to find a safe place upstairs, away from the walkers. Kate begins to find advantages in the fact that Marianne, her daughter, did not live to see this day, did not see this horror that unfolded around. She also blames herself for the break in the wall, to which Xavi replies that it is not her fault and they will fix everything together.

Entering the room, they find Eleanor. She is not very happy with the guys. Xavi ends up willing to forgive her for going out of the way and trusting Joan. Eleanor is a great doctor and she really wants to save lives, and in this place she can do it. One of the women here has lost her daughter outside. It's terrible to lose a child in such a world ...

It looks like this woman was completely blown off the roof, and she pointed the barrel at Xavi. According to her, it was the fault of her brother David that started it all, without him everything was fine in Richmond. Xavi refuses to admit his guilt. Kate rises under the barrel and tries to persuade the desperate girl. Noticing that she has calmed down a bit, David roughly takes the barrel off and throws it on the floor. It is worth at least this time to support him and say thank you, because that madwoman could have shot. After David wanted to kill the girl, the whole group turned against him. Kate says it's best to talk to him like a brother.

Javi finds his brother on the roof, he stands on the edge and looks somewhere. Whoa, he doesn't look like someone capable of suicide. Come on, boy, just no nonsense. David asks his brother to come up to him. Well, let's climb onto the parapet, hoping that nothing stupid will hit him in the brain. My God, down below the entire territory was filled with crowds of walking corpses. The brothers have a heart-to-heart conversation. Xavi tries to cheer up his brother and understand him. After a while, Kate rises to the roof, followed by the others, including ... Tripp. The group let him in at the last moment when he was on the street. A bit embarrassing, especially after that situation in the square. Xavi does not regret what he did then. He would have done the same if that situation had happened again. In the end they reconcile. It's already good, at least with someone the relationship is settled.

The group is discussing where to go now, because there are crowds of zombies on the streets and they are, one might say, surrounded. Kate had a plan with the use of construction equipment, which she saw near the truck. Okay, everyone agrees. It's time to get off the roof. Xavi notices a fire escape and jumps on it, we manage to press [E]. The group moves to another roof.

Now it's time to talk. David wonders why Kate was so glad to see Xavi that she hugged him. Javier leaves the conversation by telling him to ask her himself. This is where the serious conversation ends.

Downstairs, the group notices a guy who has been grabbed by ghouls. David calms everyone down and gives an introduction. To survive, you need to stick together and look both ways. They move further along the roof. Now walkers meet on their way. Together with his brother, Xavi clears the site. There are only a couple of people walking around, it's boring.

On the way, Gabe talks to Xavi and admits that he used to want to grow up like his father, but now he looks at Xavi and most of all hopes to become like him.

Wreckage and a dump of cars block the way across the bridge. Kate is very afraid of heights, but she did it. It was our turn. Passing near the car, she began to slide down a little and Javi almost fell down, thanks for everything Tripp, he gave his hand in time. However, it is fortunate that we have established contact with him. Only Tripp remained to get over. Wow, damn it, as always with the latter some kind of ass happens, a walker got out of the car and pounced on Tripp, but that was not the case. The big man threw it over himself and miraculously escaped. Well done, however.

After reaching the end of the bridge, Xavi talks to Clem about David. David himself hears the conversation and tells why he had to give AJ. Xavi supports his brother and says that he did everything right. Clem also does not stand aside.

Xavi examines the bridge and the helicopter hanging from the wreckage. It is worth seeing the helicopter, the hanging half of the paratrooper, the destroyed bridge itself and the water tower. Looks like we got close.

There is only one way to the other side - using the blades, fly over to the other side of the bridge. Risky. Well, there is no other way out. Gabe goes first, then Clem, Kate. So far, everything is going well, although Kate already had doubts about this venture. Children are one thing, but here the weight is already a little more. Xavi persuades his brother to go next. Followed by himself. Well, everything looks like Xavi and ends. The blade breaks and sags down. We use the keys to go upstairs. We must be careful, as half of the pilot is still in his hands and can grab us. Press the key to the right to put the torso on the armature. The path is clear, we calmly climb up. Xavi was able to save his skin, but what to do with Tripp, he can no longer get over. You can't just leave him. He tries to shoot back, but falls down with a couple of walkers. There is a chance that he still survived.

Having reached the place, the group decides to somehow distract the walkers in order to gain access to the equipment. Gabe notices a generator that needs to be turned on to distract them. And Clem, meanwhile, offers to rip open the belly of some walking and smear it with entrails. She is no stranger to it, but the team looks at it wildly. It looks like Javier will have to do it.

Xavi decides to hide behind a box and distract one walker who fought back with a whistle. Well, then the matter is small, we use the mouse and follow the further prompts on the screen to butcher the carrion. Now we carefully pass the walkers, trying not to hurt them. The smell of the guts overpowers the smell of the "survivor", so the generator is not so difficult to reach. Open the generator cover and press the button. The process has begun.

In the garage, seeing the car, David decides to leave this place and, of course, take the rest with him who wants to. Xavi protests and says that the plan was completely different, it was suicide. Gabe takes David's side. Well, man, not right now you were expected to be reunited with your dad. Kate got pissed off and told David that he was over. Finally! Xavi confirms her words, saying that they love each other. Maybe you shouldn't have done it. David was hurt and a fight broke out. Events are unfolding rapidly. Xavi keeps repeating that he loves his brother, but he does not slow down, but only reaches for a wrench. Well, now Gabe also came under the arm of an angry father. Everything is put in place by the shot at David. This was Clem. It was time for someone to get it over with. But a crowd of walkers came to the sound. The group managed to fight back and take cover in the garage, but ... David, what the hell? He closed the garage outside and dumped with Gabe in a pickup truck.

You can't wait any longer, there are people left in Richmond and they must be saved. Kate wants to take a bulldozer and go to save people, and Clementine will follow Xavi, wherever he is, there she too. Gabe chose a side, he wanted to leave with David, so you need to help Kate save people in Richmond. In a box in the garage, Xavi finds a weapon.

The defense is already underway in Richmond. Jesus, unexpectedly to see him here, and even in this guise. At the entrance to the gate we shoot the ghouls. Keith commands to climb into the bucket. A walker who grabbed Xavi by the leg interferes with this. We deal with him and jump into the bucket. Keith lifts it higher so that Xavi can reach the gate opener. Here we will find many buttons and levers. The one we need is green (topmost).

In the city, a bulldozer drives out on a crowd of walkers, Xavi commands "full speed" and starts distributing to everyone from the machine, just have time to press the buttons. Ammunition in the AK is running out and now Keith gets down to business. We change places with her and take control of the bulldozer. We use the keyboard to guide the colossus in the desired direction. We select the truck and block the passage for the walkers.

After a while, Clem says that he needs to go after Gabe. Their car had an accident and David was already dead, Gabe was not much luckier. He was bitten. We give the boy the gun so that he can commit suicide and not turn into this creature.

3 days later

In the church, Xavi and Keith hung another photo - Gabe, on the memorial wall, to the other victims.

Keith tells Javi that she wants to start a family, he doesn't mind, and agrees to it. The streets of Richmond are quiet and calm again. Walkers out of reach behind the walls. In the courtyard, Xavi meets Jesus, who intends to leave this place, and he sees something in us, believes that Xavi will be able to lead these people. Why not? After all, everything fell into place, everything is safe, it's time to settle. It seems like it's time for Clem to go after the baby. But before she leaves, she asks for one favor. Looks like she needs to clean herself up, a new hairstyle would be a great idea. At this Clem says goodbye to everyone and leaves Richmond in search of his boy.

Congratulations, the fifth episode is over, and with it the third season of The Walking Dead.

Chapter 1: "The Test"

Observing a butterfly on a tree, we can touch it. When Sarah finishes her business, together we return to the truck. The stop was short, we will be tied up again and sent to the rest of the captives. On the way, Kenny will get the idea of ​​making an escape. First, he will ask us to find something sharp that will free us from the ropes. Disregarding the warnings from Rebecca and Carlos, Kenny will continue to bend his line. We support him or the group.

Chapter 2: "House, Terrible House"

The camp occupies a huge territory shopping center... It is full of food, safe and, most importantly, strict discipline. One should only be afraid of a pack of lurkers approaching from the south. Carver hopes they get past.

Carlos will be taken to the infirmary, and everyone else will be taken out into the fenced area outside, in which the guilty members of the group are staying in something. One of these turned out to be Reggie, who actively helped the fugitives. He lost his arm after being bitten by a walker, but surgical amputation helped him survive. In addition to Reggie, Mike and a strange girl live here, who was recently discovered near the camp, being smeared with the insides of walkers. After Alvin is taken to Carver (assuming he survived the previous episode), Troy will ask Reggie to make sure the night goes by without incident before leaving. For good behavior, Carver is ready to accept Reggie back into the group and Troy is ready to help him in this.

Kenny is determined to escape. He will distract Reggie so we can get a good look around. Interaction with the boarded-up plywood of the fence and the gate on the right side is enough to get Troy's attention. Reggie will lose support and trust, which will guarantee him a long stay on the bird's rights in the community.

Chapter 3: "Quiet and Calm"

Waking up from the kick of Troy, together with the others we gather in front of the gate and listen to Carver's speech. Walkers began to be active along the fence. In addition to this, the pack got a little closer to the camp. Reggie got a second chance, and today he will have another test. Sarah will speak to us, which the speaker will not like very much, and he will make Carlos punish his daughter with a strong slap in the face.

We leave for the armory, where we will work under the supervision of Bonnie. The girl regrets her actions and apologizes for them. She does not share Carver's methods, but respects him for keeping the community safe. Tavia will come for us to take us to the greenhouse. Before leaving, we receive a warm jacket from Bonnie.

Chapter 4: "Too Far"

In the greenhouse we will meet Sarah, discouraged by the act of her father. Reggie will be arriving here shortly and has been tasked with overseeing our work of picking berries and cutting dry twigs. Reggie worries about Sarah, because his reputation is partially dependent on her. In any case, whether it is helping Sarah or doing his job, Carver will be unhappy with the results and will punish Reggie ... death by throwing him off the roof.

Chapter 5: Breakout

We return to Bonnie again and, at her request, we take the bucket of nails to the guys who are repairing the last store. We are silent or talk about what happened to Reggie.

Having reached the store, we find a scuffle between Kenny and Mike over the refusal of the first to do the dirty work. We are trying to calm the guys down and again we can tell or keep silent about the death of Reggie. The walkers made their way through the boarded up windows. We grab the board and hit the enemy on the head several times. Then we quickly hide behind the rack on the left side and continue to hold down the "left" movement button. Having moved to the other end, quickly and often click on the displayed buttons. We continue to fight off the walking with improvised means: we pick up a sledgehammer or a ladder and make a blow. We run into the next room by pressing the "back" movement button. Trying to free ourselves from the power cable or picking up a screwdriver. In any case, Troy will help us.

On the way back, Luke will finally make himself known. He followed us from the ski lodge. To calculate the patrol schedule, he will need a walkie-talkie. The devices are left to charge overnight in the warehouse. Having agreed to meet tomorrow at the same place and at the same time, we leave the comic book store and, having explained with Troy, we go to Carver.

Chapter 6: "Expansion"

Rebecca will run out of the office in tears to meet her. Carver beat Alvin to an unconscious state and, in order not to be in the latter's place, advised him to be frank with him. Carver admits that he sympathized with Reggie and ended up with him only because he was weak in spirit. It was in us, in the little girl, that Bill saw potential. Therefore, he will not beat around the bush and will clearly define his position, which he will try to instill in us. We approve or reject the methods of the newly minted mentor. The conversation will be interrupted by Tavia with a message that Troy has screwed up the loading dock door and now it does not close completely.

Returning to the courtyard, we discuss with the group a plan for further action. Kenny offers to send the walkers to the camp, attracting their attention with a loud sound, and Rebecca insists on getting Luke a walkie-talkie and wait for the right moment to escape. Both options are good in their own way and should be implemented. Jane, who is keeping aloof, will also insert her word. She will tell you about the disguise, consisting of the entrails of the dead, which will allow you to go right through the crowd of walkers without fear of being eaten. It remains to come up with the last thing - how to get to the warehouse, where the walkie-talkies are left to charge at night. And again Jane will hasten to please us. A winch with a rope will allow you to climb to the roof and from there get into the warehouse.

Chapter 7: "Hacking and Penetration"

Mike will help you to reach the rope - grab it and pull it down. Climbing upstairs, Mike will notice how Troy begins to return to the yard, so we quickly cling to the stairs and climb onto the roof on our own. Turning to the right, we get to the glass hatch and through it we penetrate into the warehouse. We move forward until there is a box under us. Jumping lower and lower, we get to the charging station of the walkie-talkies. Tavia fell on the shoulders of Tavia to fix the door that Troy had broken, but the lack of materials puts an end to this matter. After waiting for Tavia to be at the door at the other end of the room, we run up to the charging station and, holding down the interaction button and pulling up, we take two radios. We return to the courtyard, jump onto Mike and show the group the acquired radio sets. Tomorrow is a tough day, before which you need to sleep well.

Chapter 8: "Born to Run"

Rebecca, Sarah, Nick (assuming he survived the previous episode) and Jane Tavia will be taken to work. Troy will come for the rest a little later. For this a short time together with Kenny and Mike, we decide who will take the radio to Luke. In any case, we will have to do it. When Bonnie takes us to her workshop, tell her about the walkie-talkie or ask her to return to Kenny. One way or another, we can get to the comic store.

Chapter 9: "Communication Failure"

Luke will not respond, so we examine everything until Troy appears and finds us in the wrong place. It is not necessary to look around, you can immediately leave the store.

Chapter 10: "Eye for an Eye"

As you might have guessed, Luke is captured. Carver will require a second radio. Kenny will take the blame, no matter what we try to answer, and pass the walkie-talkie to Carver. There could be no question of forgiveness: Kenny would be beaten until he lost consciousness. Bonnie's appearance with the walker breakout message may even have saved his life. Carver will leave Bonnie to look after the prisoners - not the best decision, given that she finally decided for herself to side with us and help with the escape.

We discuss further actions with the group. Luke advises not to rush to escape, especially since Kenny is now in a very bad condition. The rest of the group is confident that there may not be another chance. Carlos did everything he could. Kenny will likely lose sight in one eye. Fortunately, even after such serious injuries, he will wake up and join us. Now nothing will prevent the implementation of the second part of the plan - inciting the walkers to the camp. In case we have to split up, we agree to meet at Parker Run, which is a couple of miles to the north.

Chapter 11: "Confusion"

We climb onto the roof in the usual way and make our way to Carver's office. We examine Alvin or immediately go to the notification system at the table. We turn on the external speakers and turn the volume control to the maximum. We are trying to start the receiver located on the right side. There is a disc on the bottom shelf a little to the left - insert it into the receiver. It worked! Bonnie will release the band. If Alvin is present in the office, then he will cover us, otherwise, first we can get the pistol from the drawer of the table, and then we must block the door and go to the warehouse.

We shoot at Carver or we jump on it. The hour of reckoning has come: we will remain to watch the cruel reprisals perpetrated by Kenny, or we leave with the others.

Chapter 12: "Entropy"

Walkers approach from all sides. Having received an ax from Luke, we inflict an accurate blow on the head of the enemy. We dismember the corpse and smear ourselves with entrails on the advice of Jane. Then we help to disguise Sarah. Suddenly, Troy appears and almost messes up all the cards. Jane will neutralize the threat and we can begin to move through the crowd. At some point, Carlos will be shot and walkers will immediately run into him. In a panic, Sarah will run away. We strike on the head of the first walker, dodge the second and deal with the third. We make the final choice: we cut off Sarite's hand or simply get rid of the walker who is clinging to it.

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