Where to get the Broken Shore quest. Broken Shore in WoW Legion. What do enhanced talents on an artifact give

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You can gain access to the Broken Shore after completing a scenario that gives access to the Army of Legionfall faction. After completing the scenario, you can complete world quests on the Broken Shore and earn reputation with the new faction.

With patch 7.2, the pre-patch currency is back again. They are used to purchase rewards for reputation with the Army of Legionfall and "discarded" blanks for making armor.

THE BUILDINGS

Ridge Pinnacle is the main base on the Broken Shore. It is there that you can make your "contribution" to the construction of new buildings, which give various bonuses (including the opening of access to new content). A one-time fee is 100 Legionfall Army Supplies (issued as a reward for completing quests, obtained from rare elite monsters). Construction is carried out by the forces of one faction from all over the region.

The player can build three different buildings - the Tower of the Mages, the Headquarters of the Command and the Void Destroyer. Each of these buildings will give one permanent bonus that affects all of them, as well as one random bonus that changes when a new building of this type is built. To receive bonuses, you need to talk to Commander Chambers after the construction of a new building.

At the end of the construction, the armies of the Legion will attack the erected building for 3 days until it is completely destroyed. During the attack period, the bonuses from the construction will not work. To start new construction, you need to wait 1 day.

Mages Tower

The permanent bonus from the Mage Tower is Fel Treasures. It unlocks access to Artifact Trials, Hidden Wyrmtongue Chests, and a Portal Network.

Artifact Challenges: This is a single-player content that allows you to try your hand at battles against powerful opponents. Upon successful completion, the player receives a new look for his artifact. For each attempt, you have to pay with Nether Shards. There are 7 different challenges for each specialization.
Hidden Wyrmtongue Chests: Players will be able to see Unusual Wyrmtongue Caches. To open the chest you need a Wyrmtongue Cache Key, which can be purchased for 500 Nether Shards from Treasure Hunter X'reeged. X'reeged appears after completing the quest chain that starts with the Spider, then? ... He sells Wandering Wyrmtongue Essence for 5,000,000 Nethershard.
Portal Network: The Mage Tower contains portals that allow you to travel across the Broken Isles (Azsuna, Highmountain, Val'sharah, Stormheim).
Random bonuses

DISCARDED WORKPIECES FOR EQUIPMENT MAKING

The player can buy discarded blanks and the Wonderworker Vashrin. Each of the blanks is worth 5,000 Nethershard. These blanks allow you to get an item of equipment for your specialization (there is even a small chance that the item will be legendary).

Cerberax

Cerberax is a Legion warship that flies over the Broken Shore and attacks specific areas. From opponents who will be in the shadow of the ship, you can get beacons used to open portals with demons. These demons drop Nether Shards, as well as materials for crafting items using professions and reinforced beacons that serve to summon additional opponents.

There are several types of lighthouses.

P.S. if you want a discount - write to the operator before buying by any of the contacts on our website :)

With Patch 7.2 finally arriving in Legion, players from all over the world have a long-awaited opportunity to settle their accounts with the Burning Legion for their past defeat. Now demons will not be able to hide from hundreds and thousands of those who want to farm a new currency - Shards of the Void, as well as those who just want to complete quests or get to new dungeons. This guide will help you understand all the new items related to setting up a base on the Broken Shore, as well as completing World Quests and farming new currency.

How do you get to the Broken Shore, where do you start?

First of all, you need a character with a maximum level of 110. When such a character logs into the game after the release of Patch 7.2, you will soon receive a message from Khadgar along with a quest that will send you to the Broken Shore. The quest is straightforward - you just need to complete the scenario by taking a piece of the Broken Shore from the Legion to build a base. After the base is built, you will unlock all new world quests, hunt for mini-bosses, as well as events with the farm of Void Shards, which are necessary to buy equipment or toys for a new faction.

At your base on the Broken Shore, you will also receive a few simple one-off missions, with which you will open new flight points in a new location and receive some Void Shards or supplies for the construction of buildings in the base.

Among others, there will be a quest " Broken Shore: Exploration", the essence of which boils down to knocking out the item Mysterious Runed Scroll. This scroll can fall from any inhabitant of the Broken Shore.

Hunting for rare mobs

From time to time on the map, you will notice icons in the form of green skulls - these are rare mobs that carry with them exactly what you need - resources, currency, and sometimes even random equipment. Alone, you are unlikely to be able to cope with one such mini-boss, so it makes sense to take several friends on the hunt or just wait for other players to show up. Sometimes mini-bosses are hunted by whole groups of players - you can also just follow them and help in combat.

Rare mobs are also needed to complete the Tomb Infiltration achievement, and one of them, Lord Hel'Nurat, even carries one of the warlock class mounts with him (you can read more in our class mount guide).

Also, after the Nether Destroyer is built at the base, new world bosses will become available, from which a level 890+ item of equipment may well drop.

Broken Shore World Quests

The essence of world quests has not changed since they are now on the Broken Shore - you also get certain useful items and reputation with the local faction for completing them. Added to the usual Order Resources, Artifact Power, Gold, and Random Gear have been added Nether Shards and Legionfall Supplies, which will only come in handy on the Broken Shore. There's also something in store for the seasoned pet tamer - there are three new foes with powerful pets on the Broken Shore.

All available world quests are displayed on the location map and now this is the only way to level up reputation with a new faction, except for some one-time quests.

Farm Void Shards

As soon as you visit the two new merchants at your base on the Broken Shore, you realize that the first thing you need is Void Shards. The fact is that new toys and a whole heap of various items of equipment, including epic and legendary quality, are sold for this currency. Rare Blue Gear can be purchased for as little as 400 Void Shards, but you can usually only count on an item with random level 860 stats. If you want to get something really powerful, you will have to lay out 5000 Void Shards at once, but there is a chance that such an item will become legendary. However, you yourself can make epic equipment legendary, although it costs already 8000 Shards. The answer to the reasonable question "where to get such a mountain of fragments?" is the farm.

So, Shards are farmed only from ordinary demons, who are felled in whole herds from low-level portals. At this stage, a difficulty may arise in front of you in the form of other players of the opposite faction, from whose blows the demons cease to bring you at least some benefit. To avoid such situations, you can simply choose a couple of portals for yourself, next to which there is no one, and also gather a group for the Shards farm and take mobs from the representatives of the enemy faction on your own. The greatest benefits when farming can be brought by classes with powerful AOE - warlocks, warriors, monks, etc., as well as tanks, which must carry everything that appears from the portals.

After you farm the Shards at each point of the appearance of the "Cerberax", you will be awarded the achievement "Looming Lights".

If you do not have the time and desire to farm the Void Shards, you can delegate this work to us. You can order the farm of Nether Shards on this page.

Broken Shore buffs

Scattered throughout the Broken Shore are various items that can help you farm Shards and complete World Quests, as long as you know what to look for.

Firstly, you can find elven sanctuaries - if you use a glowing sphere in one of them, you will receive a 1-hour buff that can increase the damage done, reduce the damage taken, and also increase all the main or additional characteristics.

Secondly, corrupted flowers and books can also enhance your abilities, but they increase the damage taken or reduce the amount of maximum health for the duration of their action - consider whether such buffs are needed.

Thirdly, if you come across a greening core lying alone on the ground, then grab it without hesitation - with its help you can inflict huge damage on any enemy in a small area, but only once, after which you will need to find a new core.

Also, do not forget to rummage through the caches scattered throughout the location - in them you can find gray items with a good value in gold, Order resources, Void Shards or Legionfall Army supplies.

Farm reputation with the Legionfall Army

Reputation with the new faction is pumped just as slowly as reputation with the Nightborne, but this is necessary if you want to be able to fly around the Broken Isles and the opportunity to buy new toys.

Reputation is very straightforward - with the help of World Quests on the Broken Shore, but there are some other ways to do it. The first way is to complete one-time quests that are related to the main plot of the location, and which open gradually until the opening of a new raid - the Tomb of Sargeras. The second method is related to your class stronghold, but it depends solely on random probability - among the quests for companions in the stronghold, quests with a reward in the form of reputation may appear, and sometimes it is a reputation with a new faction.

Make sure to visit the Broken Shore regularly for faster flights to the Broken Isles.

Setting up a base on the Broken Shore

Once you arrive at your base on the Broken Shore, you can invest the Legionfall's supplies in the construction of one of the special buildings - the Mage Tower, Command Headquarters, or the Nether Destroyer. Each building will allow you to advance in the Broken Shore storyline and get you closer to flying in the Broken Isles.

Deciding which building will be built first is offered to all players in your game world, so if everyone decided to put supplies in the Mages Tower, it will be the first. You can get supplies through World Quests or from Caches - you will need 100. in order to invest in construction. In addition to progressing one of the buildings, you will receive a chest with a random item of equipment and a reputation with the local faction, so saving up supplies is useful.

Once the building is completed, you will receive significant bonuses, which will be discussed below, however the demons will try to destroy the building. If the building is destroyed, it will have to be repaired, which also requires an infusion of supplies, but the bonuses are worth it.

1) Tower of Mages

The Mages Tower is a useful thing. She can provide you with portals to all locations on the Broken Isles, as well as to Dalaran. Also, the Tower of Mages will allow you to complete solo challenges, which reward you with new skins for artifact weapons. And as a small bonus, you'll be able to find more caches of resources throughout the Broken Shore.

If the tower is already built, then talk to Commander Chambers nearby to get one of the buffs that last for the allotted time or until the demons destroy the tower:

1. Knowledgeable - You get more Artifact Power in raids and dungeons on the Broken Isles.

2. Overwhelming Power - You get more Artifact Power for completing World Quests.

3. Worthy of Respect - you gain 30% more reputation with The Legionfall Falls whenever it is credited.

4. Like a fluff - you get the ability to ride on water if you are on a mount.

2) Headquarters

Command rate is also a good help for heroes, providing the "Order Strength" bonus. This bonus will unlock additional World Quests in the Broken Shore dungeons, and when fighting outside the Broken Shore dungeons, you will be assisted by ordinary NPC representatives of your class. IN class stronghold additional tasks for companions with good rewards will also open.

Just as in the case of the Tower of Mages, by building the Command Headquarters, you can choose one of the additional buffs:

1. War Campaign - you get more supplies for the Legionfall Falls, which will allow you to invest them in construction more often.

2. Worthy Defenders - Quests for companions in the stronghold can bring you legendary equipment for companions.

3. Powerful Boost - Completing World Quests on the Broken Shore has a chance of earning a Boost Rune, which will come in handy in Heroic and Mythic Raids.

4. Fully Ready - All your stats are increased by 10% while in the Broken Shore.

3) Nether Destroyer

The rivalry between the other two buildings is the Void Destroyer - a magical focus that, according to the plot, copes with demons, and the gameplay is a source of good bonuses. First, the Destroyer summons 4 new world bosses to the Broken Shore, from each of which you can knock out 890+ equipment. Secondly, portals appear on the Broken Shore, from which mini-bosses can appear, carrying a whole lot of resources with them. Thirdly, players who have a pumped profession that allows you to make equipment will be able to get an Armor's Commendation letter, which is necessary for making legendary items equipment.

The rebuilt Nether Destroyer will also give you the option to choose from several additional bonuses:

1. Determine your destiny - once a day you can get an additional Seal of Broken Destiny, which is used to obtain additional items in raids. You will receive the seal, provided that the building was not destroyed by demons.

2. Fate smiles at you - when using the Seal in a raid, you will be able to return it back, if instead of an item you got the power of artifacts.

3. Netherstorm - Whenever you get Nether Shards, chances are that you will receive additional Shards.

4. Reinforced Reins - Allows you to interact with objects and gather resources while mounted.

The Tower of Mages is essential for early mastering the content of Patch 7.2, and also comes in handy if you need more Artifact Power. Command Headquarters will greatly simplify your daily visits to Broken Shore and provide additional boost to your allies. The Void Destroyer is needed, first of all, to get additional and improved equipment, helping to quickly dress your character.

This is the end of the Broken Shore guide, but it may receive an update in the future. We hope that our guide was useful to you.

Guide to the Nine Worlds. Niflheim. Written by Raven Caldera

"Niflheim" literally means "World of Mists". This cold world, partly frozen in ice, is one of two primordial worlds, which, having collided with each other, gave rise to seven others. The glaciers and snowy mountains of this kingdom of frost once arose from the waters ancient river called Elivagar - "Ice Waves". This poisonous river turned everything it touched to ice. When Niflheim collided with Muspellheim, the ice began to melt in the southern regions and the first living creature appeared from under them - the frost giant Ymir. But the drops of water from the Elivagar River are still scattered in this world, and this is enough to keep it cold.

Time and seasons

The seasons in Niflheim change, but in about the same way as in the circumpolar regions of our world: for example, the Greenlandic Eskimo can easily determine what season is now in his country covered with snow, but for an outsider who is not familiar with the area, all seasons are there will look like winter. The days in Niflheim are long, several times longer than ours, and the nights are even longer, especially in winter. However, the sky is almost always covered with clouds, so it is not easy to distinguish between day and night. Niflheim comes closest to our world during the Oimelk period - between winter solstice and the summer equinox.

Geography

More than half of Niflheim is covered with eternal snow and ice. Clear weather almost never happens: this world is called the Land of Mists for a reason. More often than not, the land here is indeed shrouded in fog, thick as pea soup; sometimes the fog is replaced by a blizzard, and sometimes snowfall is added to it (exactly what is needed for the wanderer to go astray at the very first step). There are even thunderstorms with snow. Severe frosts in these parts are not uncommon, so stock up on warm clothes or warming magic. As the Abode of Cold, this world is able to instantly suck all the warmth from even the most hardened traveler. Try not to get stuck here for a long time: it is very dangerous.

As you get closer to the border with Svartalfheim, the terrain becomes more mountainous; the ice here melted long ago, so that the land is mostly covered with water with mountain peaks sticking out from under it like rocky islets. The water remains cold, almost icy. It is better for a traveler who can take on the form of a bird to fly over this area on the wings: there are rarely pieces of drying here.

There are no above-ground structures in Niflheim: few structures could withstand the fierce storms raging here. All local residents live underground, in caves and burrows. The only exception is Mordgud Tower on the Helheim border, on the Road to Hel. Frosty ethyns live in skillfully worked underground caves with an extensive system of passages, but entering there without an invitation, even just to wait out the bad weather, is a big mistake.

Perhaps the most important of Niflheim's geographic attractions is the great source of Hvergelmir, the Boiling Cauldron. Unlike the other two sacred wells, which are small in size, Hvergelmir is a huge hot spring, continuously bubbling with white foam. Many rivers flow from it. It is unsafe to get too close to it, because it often overflows the banks and floods the surrounding area. In cold weather, the shores are often frozen, so Hvergelmir is surrounded on all sides by bizarre ice statues of natural origin, similar to frozen waterfalls. Sometimes among them there are also man-made ice sculptures: among frosty turses, this is one of their favorite forms of art.

Hvergelmir is the source of all rivers in the Nine Worlds. They flow from it up the Tree, why is not clear: this is one of the secrets of Yggdrasil, echoing the ancient Indo-European ideas that the fire that fell from heaven and the water that broke through from the ground are equally sacred. The main rivers flowing from Hvergelmir bear the names Svöl, Gunntra, Fjorm, Fimbultul, Hrid, Syulg, Yulg, Vid, Leift, Sid, Vid, Sekin, Ekin, Gipul, Gopul, Gomul, Geirvimul, Thun, Vin, Toll, Boll , Grad, Gunntrain, Nyut, Noth, Nonn, Hronn, Vina, Veg, Swinn, Tjodnuma, Slid ("Terrible", the river carrying sharp ice and flint knives) and the great river Gjoll, flowing past the gates of Helheim. On the Gyoll River, there is a huge waterfall called Franang, under which hidden caves are hidden, accessible only to the brave. Here, under this waterfall, Loki once hid from the aces in the guise of a salmon.

Hvergelmir is located near the gates of Helheim, and next to it, the third, deepest of the roots of the World Tree, Yggdrasil, emerges from the ground. This root is so huge that it does not fit in one world and stretches further, beyond the border of Niflheim. There it juts into the Wall of Helheim, cutting it in two and, at the same time, serving as a small part of this gigantic protective wall. The serpent Nidhogg, a thirty-foot, wingless earth dragon painted in all the colors of the rainbow, crawls back and forth through this wall and gnaws at the root of the Tree from one side or the other of the border. It is quite safe to observe Nidhogg from a reasonable distance: she rarely attacks travelers and usually does not even notice them.

The watery part of Niflheim is dotted with many islets - mountain peaks protruding from under the water. Some of them are very similar to icebergs that float around and sometimes collide with islets. It is inhabited by a number of dworks who have left their homelands. They dug themselves caves in the bowels of these icy mountains-islands and gave the latter names in their honor. (Frosty Turses also live on some islets, but their abodes remain unnamed.) If you find yourself on a Dverghian island, be courteous: find the owner and announce your arrival. Some can help you, others will just grumble and go about their business. Unlike the Nidavellir family dverg, these hermits are mostly uncommunicative bachelors who have gone to Niflheim in search of peace and solitude. They do not really like guests and try to be left alone as soon as possible.

Lingui Island: Fenris Cave

The most famous of these islets is the island of Lingui, which belongs to the eponymous door. It is located in the middle of a small lake Amsvartnir ("Coal Black"), so named because of the dark color of the waters. On this island, the Aesir, with the permission of Lingvi, imprisoned the most famous of all the prisoners of the Nine Worlds - the Great Wolf Fenrir (Fenris), the son of Loki. The water at the eastern edge of the island glows red: here two streams of blood flow from the mouth of Fenris, pierced by a sword. The entrance to Fenris's cave is littered with a huge rock (called "Gyoll" and covered with protective runes), but the stone is loose, so you can squeeze into the cave sideways. In the center of the stone there is a magic rope called Gelgya, which the Aesir have woven from their own hair. Its other end is attached to the magic chain that Fenris is chained with - the Dvergs created this chain from six things that are not in the world. Finally, the chain itself is tied at the other end to the top of the second enchanted stone - Tweety, also covered with runes. These stones and rope bear their own names for a reason: they are alive, they are inhabited by eternally awake guardian spirits.

Fenrir, the son of Loki and Angrboda, was captured by the Aesir as a child. And this did not end well: when Fenrir grew up, he began to have fits of uncontrollable rage, in which he killed and devoured everyone and everything in his path. The gods consulted and decided to fetter him - which was done. He remains in captivity to this day, although it is said that if Ragnarok comes, he will break free. Loki and Angrboda seem to have mixed feelings about all this: on the one hand, they do not like that Fenrir is shackled, but on the other hand, they do nothing to free him. It seems that both of them understand that there is no other way to cope with it.

I met with Fenrir and spoke to him; I mourned his fate. I am also perfectly aware of all the reasons why he really cannot be released. But all the same, it was very difficult to look at such a magnificent creature, chained in chains, although I understood: if I let him off the chain (which I still could not do, even if I dared), he would swallow me in the blink of an eye. I honor the paradoxes in myself no less than the paradox of his existence. Not everything in the world is easy, simple and unambiguous, not everything can be divided into black and white, and anyone who tries to reduce the Fenris paradox to only one of its components, overlooks the main thing.

In many ways, Fenris can be called the quintessence of Jotun nature, taken to the extreme. Fenris is what he is. And it is easier for him to die than to become something else. Yes, he is very scary. But it was useful for me to see him, talk to him, heed his wisdom (and - yes, this is real wisdom) about the dark depths of the soul. He's an expert on this part.

It is quite possible to visit Fenris - Lingui does not consider himself a jailer, and he does not care what happens to the prisoner chained in his basement - but we do not recommend doing it without a good, serious reason. If you just want to stare at a big monster or laugh at the shackled one, this is not a valid reason. Fenris himself may be powerless, but in the Nine Worlds he has relatives who take care of him (including his sister Hela, who makes sure that he does not starve), and if you show disrespect to him, it will be reflected and on your relationship with some powerful deities. Trying to free him is futile: the divine magic that holds him captive is far more powerful than even the most experienced and well-coordinated team of mortal sorcerers can do.

Flora

In areas covered with ice, there is no vegetation, with the exception of cave lichens. Some islet mountains in water areas are covered with rare bushes. Rumor has it that on the islets there are some kind of tundra-type plants with powerful healing properties - mainly adaptogens that strengthen the body and help to cope with stress. But finding these plants is not easy.

Fauna

Several species of animals of the Arctic type are found in snowy zones, and seals and other mammals that can survive in cold water... They can be hunted, but first make sure that you do not invade the hunting territory of some hungry frosty turse. If it happens that the owner of the territory catches you with already killed prey, offer it as a gift voluntarily - and maybe he will spare you.

Precautionary measures

One of the problems mentioned by travelers to Niflheim is that frequent visits to this world can lead to colds, and even pneumonia. Strengthen your immune system before you hit the road. Dress warmly and equip all clothing, and especially socks, with a warming charm. A fire enchantment and Kano's fiery rune work best. But be careful, because the fire magic will draw too much attention to you: in the middle of frosty Niflheim, you will glow like a beacon. To hide from the frosty ethines, cast a masking spell over it.

But even the best camouflaging charms will not hide a real fire, even the tiniest one, from the frosty turses. If it so happens that you cannot do without "captive fire" (in a lantern, bowl or other container) in Niflheim, experienced travelers advise you to forget about secrecy and take coals from the eternal fires of Muspellheim. They, unlike ordinary fire, are able to withstand at least a little the cold of Niflheim.

The energy of Niflheim is said to be like a stream of water flowing down a drain. Even in the frozen white tundra, there is something that hints at non-stop movement. This is the energy of the compost heap, the energy of decomposition. It is partly because of this that many visitors fall ill here. Niflheim is located almost at the very base of the Tree - below only Helheim. It seems that gravity is stronger here than in other worlds: travelers get tired faster, so you should not plan long transitions. It is possible to fly over Niflheim, but for those who know how to turn into birds, there are two possible problems to consider: sudden fierce storms and arrows of sharp-sighted frosty etins.

To travel around the waterways of Niflheim, you can take a boat with you (one that you can magically shrink and put in your pocket). But we would not recommend sailing along the rivers in the vicinity of Hvergelrmir to anyone except the most experienced rafters.

Inhabitants

Only frosty ethines and hermit-dwellers live in Niflheim all the time. The character of the dvergs was described in detail in the chapter devoted to Svartalfheim and Nidavellir, so here you can immediately go to the frost giants.

Frosty Turses (or Khrimturs, Old Scandal. hrimthursar) Niflheim are the oldest of the entire ethin family and the most fearsome. By this I mean that everyone is afraid of them, except the gods - and even some gods. In addition, these are the largest of the ethins: in humanoid form they reach twelve to fifteen feet in height, and in spontaneous form - in the form of howling snowstorms - they rise above the ground by as much as thirty feet. In humanoid form they have pale skin, for some it is almost blue, and hair is of almost any color, from snow-white (regardless of age) to black. If they dress, it is in leather and skins, although some wear woven clothing exchanged with other peoples. Sometimes you can find hrimturs dressed in the whole skin of some huge animal, like polar bear... The traveler will not immediately understand who is approaching him from behind the wall of a blizzard - a real bear or a frost giant in the skin of a bear. Before shooting at an oncoming predator, check its aura: by it, the jotun can be distinguished from the beast unmistakably.

The frosty thurs of Niflheim do not have a single ruler. They live in free tribes, and when it is necessary to make some kind of joint decision, they gather for a general gathering. All wise tribal elders are equally respected, although some are better known than others, such as Kari (the North Wind, brother of the fire ethin Logi) and the sea god Aegir. Frosty turses give great importance the fact that they are almost the oldest intelligent beings in all the Nine Worlds, and they are very proud of this. One of the most powerful oaths they can take is that of the Elivagar Stream, the pristine icy river of Niflheim, the waters of which, in a sense, still flow in their veins. By nature, frosty thurs are secretive, withdrawn, suspicious and rather cold. They hunt almost silently, and they are excellent hunters. They are said to be able to manipulate Niflheim's weather to some extent and cause storms - another reason not to piss them off.

Frosty tours can be very problematic. Perhaps it's even better to say that they create problems automatically. They are the most unfriendly of all the giants, but they will not pay attention to you until you, in turn, begin to create problems for them. They get a damn quick sense of what's on your mind. In addition, they are unfriendly to people who come in their natural form - keep this in mind when going into their territory. If you belong to the type of fiery etins, difficulties will also arise, albeit of a different kind. I myself am from a family of frost giants, so I fully understand them, probably because I look very much like them. From the first meeting I never like people; I hate going where there are a lot of people, unless I need something specific in this place; and the noise can drive me to white heat. In general, you will better understand what I mean if you imagine an avalanche as a living being. An avalanche hazardous zone can sometimes be noticed by its external signs, sometimes not, but in any case, if you make too much noise, step somewhere in the wrong place, or simply are not careful enough, you will certainly cause a landslide. As far as offerings are concerned, the frosty turses seem to love milk, tea (especially green and white) and when they work for them. More precisely - they work hard. By the way, many people forget that norns are also frosty turses.

Lin, the ghost

If the frost giants decide that you have no place in their territory, it is useless to persuade them. In this case, you will most likely be looked at as simply food. Khrimturs live in a harsh, cold climate, in the tundra and among ice fields, so this attitude may be partly due to a lack of food. In the vastness of Niflheim, they are easy to spot from afar, so the traveler has time to escape; but in snowy form the hrimturs move incredibly fast, so if you are in Niflheim and see any of them, run away as quickly as possible. Some escaped by hiding in a small cave or crevice, where the giant cannot climb due to its enormous size.

Fortunately, if you just walk by without bothering anyone, chances are they won't bother you. What not to do to avoid getting their attention: Hunt without permission near their homes. Make a fire near their homes. Generally, to walk on their land with fire. Litter. To invade their caves, recklessly deciding that if the cave is empty, then it is no one. If you really need to hide in a cave, leave an offering for its owner, preferably with a thank you note or a Gifu rune.

If you are traveling in spirit through Niflheim and encounter hostile Hrimturs, one way to avoid attack is to tell them that you were looking for Helverg, the Road to Helheim, but got lost. The frosty giants deeply respect the Land of the Dead, bordering on their world, and its Lady, and therefore will not offend the pilgrim who is on his way to these ominous lands. But, on the other hand, they know that some resort to this trick only for salvation, and therefore they may not take your word for it and suggest the traveler who mentioned Helverg to escort them to the very road, or at least to the place from where already the gate tower of Mordgud is visible. Then you will have no choice but to walk along the road to Hel; accordingly, if you do not seek there, this excuse should be resorted to only as a last resort. As severe as Niflheim is, getting out of it is still easier than out of Helheim.

The blood of frost giants predisposes to a certain coldness. As Lin noted, the norn are likely to be of this particular type of jotun, and the work they do requires composure. Most jotuns are generally not inclined to unreasonable compassion, and frosty turses - even more so. But, on the other hand, you will not get such in-depth knowledge about the weather and about survival in the open air from anyone else.

The descendants of the frosty thurs are storm giants who can live not only in Niflheim, but also in any of the Nine Worlds. These include Tiazzi, Trum and Kari. It is quite difficult to explain clearly how frosty turses and storm giants, masters of winds and storms, differ from each other; apparently, even the jotuns themselves do not draw a clear line between them, not counting the fact that the permanent inhabitants of Niflheim are always called frost giants, and those who left for other worlds or were born outside of Niflheim can be called differently and have different combinations strength and ability.

Offerings

Any food or small thing carved from wood (preferably beautiful and healthy at the same time) that will not rot or deteriorate in the cold. Frosty Turses are rather indifferent to metal: they prefer stone and wood (if they can get it). Of the edible offerings, fruits and vegetables are especially prized - they are rare in Niflheim. An elderly frost giantess burst into tears of joy when I presented her with edible flowers; it was impressive - neither before nor after have I seen any of them so openly show emotions.

Translated by Anna Blaze (http://www.weavenworld.ru/books/C42/I228)

Prepared a guide to the new "enhanced" talent artifacts in the WOW 7.2 patch. We will tell you how to unlock new traits, what they are and how they differ from the previous talents.

In Patch 7.2, players can unlock new Artifact talents, as well as the ability to enhance existing Bronze talents from level 3/3 to level 4/4.

How to Unlock New Artifact Talents in 7.2

To get the new enhanced artifact talents in patch 7.2, you must fulfill 2 conditions:

  1. The artifact must have at least 35 talent points;
  2. You must complete the Assault on Broken Shore Introductory Scenario

If both conditions are met, you will automatically receive a quest for new artifact talents.

When the quest for enhanced talents is completed, your artifact will change and you will receive the achievement Armsmith.

What you need to know about the improved talents in patch 7.2:

  • The special final talent, which could be pumped by 20 points for additional damage / stamina, has now been replaced with 2 different talents.
  • In 7.2, a new set of "enhanced" talents and a special final talent are available.
  • All original 3/3 artifact talents can be upgraded to 4/4.
  • Accumulated items that give artifact knowledge cannot be used for an enhanced artifact.
  • The power of the artifact, which was spent on pumping a special talent, will be returned. You can spend it on pumping 4/4 of the old bronze talents or on pumping new enhanced features of the artifact. Patch 7.2 talent prices are increasing faster than before.
  • If you are interested in the new artifact skins from patch 7.2, you need to complete the special quest chain for your specialization (to access the scenario for knocking out the skin).
  • Patch 7.2 added a new achievement for artifacts - More Power. To get it, you need to go through the artifact chain of tasks and pump new talents (including at least 1 rank of the final talent).

What do enhanced talents on an artifact give

Each class receives enhanced talents after the chain of tasks for them is completed.

What the updated talents 7.2 give:

  • The first talent provides increased stamina and damage - similar to the final talent of the original Legion artifacts.
  • Then players can pump 4/4 bronze talent, 1/1 bronze talent, or 1/1 gold talent.
  • At the same time, the original 3/3 bronze talents can be upgraded to 4/4.
  • After all the enhanced talents have been pumped and all the bronze traits have been upgraded to 4/4, you can invest points into a special final talent - Legionfall Coherence.
  • For pumping this special talent, the achievement More Power is provided. Obtaining this achievement, in addition to the class mount, rewards the player with new toys, mounts and pets from merchants.

Quest chain for new talents 7.2

In total, 7 quest chains for artifact talents are available in WOW Legion 7.2. Which one you get depends on the role and specialization of the character.

Video of chains for new talents of an artifact

1. Chain for classes:

  • Hunter - Survival
  • Rogue - Subtlety
  • Demon Hunter - Havoc
  • Death Knight - Ice
  • Warrior - Weapon

2. Assignments for the following classes:

  • Mage - Arcane
  • Rogue - Assassination
  • Paladin - Retribution
  • Shaman - Enhancement
  • Warlock - Demonology

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Broken Shore is analogous to Tanaan Jungle and the Timeless Isle, but content is unlocked in stages. The Broken Shore contains the Cathedral of Eternal Night dungeon and the Tomb of Sargeras raid dungeon.

Speak with Archmage Khadgar at Krasus' Landing in Dalaran to begin a scenario that unlocks the faction and the entire Broken Shore. After completing the scenario, you will be able to complete world quests on the Broken Shore and earn reputation with the new faction.

In patch 7.2, the old currency from the Legion pre-patch returned to the game,. It is used to buy rewards for reputation with the Army of Legionfall and "discarded" blanks for making equipment. Nether Shards can be obtained by completing new World Quests or killing monsters, and can be found in chests scattered throughout the Broken Shore.

1. Shards of the Nether

Nethershard is a Broken Shore currency used to purchase rewards.

2. Buildings

The main base on the Broken Shore is Ridge Pinnacle. There you can contribute to the construction of buildings that provide various bonuses (including the opening of access to new content). The one-time fee is 100 Legionfall Supplies (issued as a reward for completing quests, obtained from rare elite monsters). Construction is carried out by the forces of one faction from all over the region.

You can build three different buildings (Mages Tower, Command Headquarters and Nether Destroyer). Each building gives one permanent bonus that affects everyone, and one random bonus that changes when a new building of this type is erected. To receive the bonuses, players need to speak with Commander Chambers after building a new building.

After the completion of the construction, the armies of the Legion will attack your structure for 3 days, until they are completely destroyed. During the attack period, the bonuses from the construction do not work. To start new construction, you need to wait 1 day.

Mages Tower

The permanent bonus from the Mage Tower is called Fel Treasures. It unlocks access to Artifact Trials, Hidden Wyrmtongue Chests, and a Portal Network.

  • Artifact Trials: The Council of Six will allow you to take part in a series of unique challenges: the perfect opportunity to put your skills to the test!
    • This is a single-player content that allows you to try your hand at battles against powerful opponents. Upon successful completion, the player receives a new look for his artifact. For each attempt you have to pay with Nether Shards. There are 7 different challenges for each specialization.
  • Hidden Wyrmtongue Chests: The power of the Mage Tower unlocks the location of the Wyrmtongue's Hidden Chests on the Broken Shore.
    • Players will be able to see Unusual Wyrmtongue Caches. To open the chest you need a Wyrmtongue Cache Key, which can be bought for 500 Nether Shards from Treasure Hunter X "reeged. X" reeged appears after completing a quest chain that starts with Spiders, so? ... He sells Wandering Wyrmtongue Essence for 5,000,000 Nethershard.
  • Portal network: The mages of the Kirin Tor will grant you access to portals that allow you to quickly navigate the Broken Isles.
    • The Mages Tower contains portals that allow you to travel to the Broken Isles zones (Azsuna, Highmountain, Val "Shara, Stormheim).

Random bonuses

  • Knowledgeable - Whenever you receive an item that grants Artifact Power as loot in a dungeon or raid, there is a chance you will receive an additional Artifact Power token.
  • Like a Fluff - While on a vehicle, you can navigate the surface of the water.
  • Overwhelming Power - Upon Completion local assignment you have a chance to get an additional artifact power token.
  • Honorable - Legionbane's Attitude is improved 30% faster.

Command rate

The permanent bonus from the command rate is called Order Powers. It unlocks access to world quests in the Cathedral of Eternal Night, reinforcements for the Legionfall Army, and difficult quests for allies.

  • World Quests in the Cathedral: Once you have organized your command of the troops, you can focus your efforts on storming the Cathedral of Eternal Night.
    • Grants access to World Quests in the Cathedral of Eternal Night.
  • Legionfall Reinforcements: Legionfall commanders receive additional support in the Broken Isles.
    • When fighting monsters on the Broken Shore, you get help from the Legionfall Army (for example, demon hunters fire at your opponents from above).
  • Difficult tasks: Send the most worthy defenders to complete challenging quests in the heart of the Broken Shore. If successful, you will receive a great reward!
    • Unlocks access to special missions for followers, allowing you to receive valuable rewards.

Random bonuses

  • Powerful Augmentation - After completing a World Quest, you have a chance to receive a Corrupted Augment Rune.
  • War Campaign - When you receive Legionfall Supplies, there is a chance you will receive additional supplies.
  • Ready - Increases all basic stats by 10%, only valid on the Broken Isles.
  • Worthy Defenders - Increases the chances of getting a Legendary Follower Equipment.

Nether Destroyer

The permanent bonus from the Netherbreaker is called the Epic Hunter. It grants access to local bosses, Volatile Nether portals, and Armor's letters of recommendation.

  • Local bosses: The energy of the Netherbreaker attracts the most powerful foes to the Broken Shore.
    • Unlocks access to four world bosses that drop level 890+ loot. Bosses do not appear until after the Nether Destroyer is built. The bosses themselves: Apocron, Brutallus, Malificus and Si "yours.
  • Unstable Nether Portals: Unstable Nether portals will spawn upon activating the Destroyer on the Broken Shorethey can be activated to summon powerful enemies.
    • A Nether Gate Breaker is required to activate the portal. It can be bought for 50 Nether Shards from Battlemage Kat "lin. Improved loot drops from the portal monsters.
  • Bronnik letters of recommendation: Artisans the highest level will receive official commendations for crafting legendary items.
    • This effect allows you to talk with Eliezer Hammerbeard and learn how to craft legendary items using professions.

Random bonuses

  • Fate Smiles at You - If you fail your bonus roll on the Broken Shore, there is a chance that your Seal of Broken Fate will be returned to you.
  • Netherstorm - Collecting Nether Shards has a chance to obtain additional Nether Shard.
  • Fortified Reins - While on a vehicle, you can interact with objects.
  • Determine Your Destiny - Every day while the Netherbreaker is active, you can return to the Broken Shore and complete a quest that rewards you with a free Seal of Broken Destiny.

3. Discarded blanks for making equipment and getting legendary items for certain slots

You can purchase discarded blanks and Wonderworker Vashrin. Each blank costs 5000 Nether Shards. With the help of these blanks, you can get an item of equipment for your specialization (with a small probability, legendary). These items are the equivalent of Diablo3's Kadala items.

4. Cerberax

Cerberax is a Legion warship that flies over the Broken Shore and attacks specific areas. Opponents in the shadow of Cerberax can obtain beacons that can be used to open portals with demons. As loot from demons, Nether Shards, materials for crafting items with the help of professions, and reinforced beacons, summoning additional opponents, fall. There are several types of lighthouses.