Where is the stronghold of shamans in the legion. Class Halls in the Legion. Guide to class halls. How to unlock your class hall

A stronghold of warriors in the Legion sheltered in Heavenly Citadel main character military legends and myths - One. The harsh Scandinavian god with his heavenly hall Valhalla found a place in the new World of Warcraft addon.

Stronghold is a zone where players of the same class will spend a lot of time, go to the lines of defense of Azeroth from the Burning Legion. In addition, the stronghold provides many opportunities, for example

  • study and improve the artifact - a mythical weapon that will be awarded to warriors by Odin
  • send squads of comrades-in-arms to fight demons
  • get quests for raids and the story with Illidan
  • once a week, receive a chest with rewards for completing Mythic Dungeons
  • visit trainer and mannequins

How to get into the stronghold of warriors in the Legion?

For the first time, a messenger is invited to the stronghold, who will warn of the danger of the Legion's invasion and tell you how to get to the Stronghold for an audience with its head. But, if you forgot where the entrance is or accidentally teleported to another city, it becomes difficult to return.

The entrance to the Warriors' Citadel is located in Dalaran at Kras's Landing. (where there is a palette or a master of griffins in a human way). Warriors do not have any spells and abilities to return to the stronghold, unlike druids or magicians.

To go to the stronghold, you need to go to the valkyrie , which hovers above the Krasus platform next to the falling light from the heavens. Enter the circle of light and press the button , which will appear in the middle of the screen (extra button).

Companions not only help to carry out missions, but also open up some history in the fight against the Legion. So, you can meet the key personalities of the lore, for example, Rehgar for shamans or Manastorm for mages. The main goal of associates (champions) is to help in various missions of the class stronghold, which give experience, artifact power, gold, and sometimes gear. A certain number of missions are also required to complete a class campaign or obtain a mount, such as a fox. Each class has access to eight allies in the Legion Hall, but only five champions can be active. The rest will be marked "awaiting instructions." You can activate an ally at any time, but it will cost 250 gold. Improving followers in the Legion: common, rare, epic The initial level of the champion is determined by which company (head) of the stronghold he received, but the starting quality will always be normal. That is, the quality does not depend on the level of the hero: 100, 13, 19 or 110. The maximum level is 110. To improve the quality of a follower, you need to complete missions. Experience graph for followers regardless of class:

XP needs:

Epic

When the champion has reached the maximum level and quality, then experience is not accrued for him.

Legion Companion Item Levels

Reaching follower level 110, he gets item ilvl 760, which can be upgraded to complete more difficult tasks. The maximum item level is 850. To improve the quality of equipment requires the following upgrades:

  • Heavy Armor Set: +5 position level
  • Reinforced Armor Set: +10 position level
  • Impenetrable Armor Set: +15 position level

This means that the items will always be a multiple of the number, and followers cannot have, for example, 799 ilvl. You can get elements in two ways: from various missions of the stronghold, using the third level of the stronghold upgrade. As for the second method, Druids, Monks and Shamans can get it. Other classes simply place orders for champion weapons. Each order takes 12 hours and costs 50 resources. Class Hall Companions Guide: Low Level and Combat . It is also worth considering that such followers do not receive full experience. If the difference is too great, then it will simply become useless: not conducive to success.

Companion equipment in the Legion

When champions reach level 110 and a different quality, they unlock equipment slots that can be used as upgrades. The first slot is unlocked when the follower reaches Rare quality, the second slot is unlocked when the follower reaches Epic quality. You can get the equipment:

  • Order Hall Missions
  • Local quests
  • The third level of the stronghold
  • Emissary
  • Treasures, chests

To put equipment, simply click on the icon or place the desired item in it. Below is a table with various equipment that improves a certain characteristic:

Victory Increase Percentage:

shabby stone

lucky bauble

Fetish luck

Increases mission success chance by 15%.

Rushing pocket watch

20% on missions less than 4 hours.

Potion of Energy

30% of missions are less than 4 hours.

Elixir of Mighty Concentration

40% of missions are less than 4 hours.

Sturdy hiking boots

On a mission longer than 8 hours by 20%.

Bottomless flask

On a mission longer than 8 hours by 30%.

Vial of Endless Breath

On a mission longer than 8 hours by 40%.

Undead Token

Death Knight

Rune of Retribution

Touch of Death

Relic of the Ebon Blade

Marauder's Trail

Demon Hunter

Relic of the Shadow

Seal of the Demon

Essence of Malice

Gaze of Elune

Scroll of Growth

Glowing Token

Forest Ember

Bow of the Ancient Kings

Seeker's receipt

Windrunner's Gift

Cloak of Deception

Magician's trinket

Arcane Token

Ring of Primal Power

Highborne Bling

Qi Gem

Blessing Tea

Crazy Mogu Stone

Bell of Rage

Hammer of Justice

Protection of the Light

Manuscript of Enlightenment

Decoration of the Order of the Silver Hand

Sacred Figurine

Priest (priest)

Power of Light

Sanity in a Bottle

Edge of Sanity

Smoke Grenades

Power Siphon Brew

Powder of Disappearance

mitan voodoo

Earth Clamp

earth totem

Furious Dash

Skull of the Dark Brotherhood

Warlock

Demonic Brew

Helm of Command

Relic of the Grim Harvest Council

Might of the Valarjar

Battle Banner

Ax Val'kira

Skull of the Fallen Enemy

Demon in a box

Mission success chance is 15% higher.

royal feathers

15% mission success chance, and with bodyguards gives 25 units. resources for completing a local quest.

Potion of Sacrifice

The mission success chance is 15%, and with bodyguards it gives 15 gold for completing a local quest.

Brooch of endless dreams

Reduces quest time by 15% and increases success chance by 5%.

Book of Secrets

Reduces quest time by 15% and grants 25 pts. resources in local quests with a bodyguard.

Grace of Eltrig

Reduces quest time by 15% and grants 15 gold in world quests with a bodyguard.

Power of Omen

Gives 100 pts. resource with a bodyguard in completing world quests and increases success in missions by 5%.

Ice Fang

Gives 100 pts. resource with a bodyguard in completing world quests and reduces mission completion time by 5%.

The coals of the firelands

Gives 100 pts. resource with a bodyguard in completing world quests and 15 gold.

Haven of Light

Gives 50 gold when you have a bodyguard on world quests and increases your win percentage by 5.

End of Nightmare

Gain 50 gold with a bodyguard on world quests and reduce mission time by 5%.

Dust of Azeroth

Gives 25 pts. resource with a bodyguard in completing world quests and 50 gold.

winter horn

Death Knight

Increases victory percentage by 20% during one mission, can be used up to three missions.

golden banana

Manuscript of Truth

Action plan

Rogue

Shattered soul

Demon Hunter

Restores 1 vitality to the target unit.

wild mushroom

Meril's Conjured Meals

well of healing

Healing Stream Totem

Evil Soul Health Stone

Warlock

The cry of the dead

Summons a unit of Valarjar aspirants.

Companions in the Legion by class: a list, where to get it?

Below you can view the list, which shows all the Legion's comrades-in-arms by class, what abilities they have. For some champions, we have created helpful notes.

Companions of the Hunter (Hunt) Legion:

Peculiarity:

Rogue Companions (Rogues) Legion:

Peculiarity

A little about this wonderful stronghold.

The Hall of the Guardian is a secret magical hideout located on the upper floors of the Violet Citadel of Dalaran. Once upon a time, members of the Council of Tirisfal gathered here and kept their secrets. Since the Council ceased to exist during the time when Medivh was the Guardian of Tirisfal, the Hold was abandoned and remained in this state for several decades.

When the Burning Legion launched a new invasion of Azeroth, the nathrezim Katra "natir escaped from the body of Meryl Felstorm, intending to capture the Guardian's Furnace. Meryl, teaming up with the famous magician and spirit Alodi, was able to expel the Nathrezim and decided to deliver the Crucible to a safer place, which became the Stronghold Guardian When they were transported here with the Crucible, Alodi said that it hurt him to see how decayed the shelter was.

Meryl replied that the Bastion could still be useful, as the enchanted wards had not stopped functioning. The Felstorm revived the Order of the Guardians of Tirisfal, who guarded the Council during the Guardian's absence. Now the order had to not only fight the Burning Legion, but also eliminate a more specific threat - Katra "natira, who learned many secrets of sorcerers during his captivity in Meryl's body.

Relative order was quickly restored to the Hold, and through the portals opened by the Great Ahalaimahalai, spellcasters from all over Azeroth arrived and settled in the vacant halls. The heart of the Stronghold was the library, in the center of which the Guardian's Crucible was installed. The new leader of the order used it to imbue his artifacts with new powers. There are many rare enchanted books on the shelves of the library, some of which do not hesitate to fly. The position of librarian was taken over by old Filmuff, who had previously served as the archivist of Violet Citadel. Although he does an excellent job, he does not seem to realize that he has long since died and been reborn as the undead.

Despite the existence of a specific library, the entire Hall of the Guardian is filled with literature, which mages study in search of knowledge. No less here are ancient artifacts, still filled with energy, and mysterious devices, the purpose of which is not easy to guess. Globes, beakers, stills, shimmering crystals, amazing intercoms - it's impossible to list everything. The walls are lined with pots of strange purple soil, in which beautiful flowers grow, sparkling with sparks of magic.

Wizards do not hesitate to use sorcery to solve all problems. The halls are cleaned by reanimated brooms. For lighting, metal braziers filled with bright arcane flames are used. Passages are guarded by magical protectors woven from mana. Instead of the usual tactical map, a projection hangs right in the air, which depicts everything that is needed. The role of training dummies is performed by rotating magical devices consisting of crystals. The walls of the Hall of the Guardian are decorated with symbols of the Kirin Tor and the Council of Tirisfal, as well as special runes. They also feature portraits depicting great mages or places and events of interest to the Kirin Tor.

Class Halls in Legion are special zones unique to each class where you can work with your artifact, complete quests, and communicate with other members of your class.

Access to Class Hall

Most classes will use portals in Dalaran to get to their Class Hall. These portals, as well as the NPCs associated with them, are scattered around the city:

  • Death Knights, Druids, Mages and Monks have their own teleports: Death Gate , Dream Walker , Teleport: Hall of the Guardian , Spirit Journey .
  • Demon Hunters: Use Glide to reach a small island near Dalaran, where you will find a portal. If your planning is interrupted, the gargoyle will take you to safety.
  • Hunters: Special Network airways available only to them. Speak with Talua to travel to Gunslinger's Lodge.
  • Paladins: Fly to the Chapel Last Hope or use the teleport in your faction's quarter.
  • Priests: A portal in your faction's quarter.
  • Rogues: Go through secret doors that will only open to you. The doors are in stores - "Great Goods" (52 69), "Another hundred" (53 33), "Tanks are our everything" (45 29).
  • Shamans: Portal at Kras's Landing.
  • Warlocks: portal on the way to the Underbelly.
  • Warriors: In each location there is a Valkyr, near which you can use Skyhold Jump to teleport to the Stronghold.

Walk through the strongholds

Each Bastion has some unique features. Here are some of them:

  • Druids gain access to a set of portals to certain natural locations. The Dreamgrove is also home to two pets, Treeslinger and Nightmare Lasher.
  • Rogues get access to the Black Market representative. In the vault you will also find a toy - Suspicious box.
  • Shamans can play the totem version of the game "Light's Out" (you can google the game if the name doesn't tell you anything). For the victory you will receive Lava Fountain. Also, a pet lives next to you - Snowfang.
  • Warriors can fight each other in a special Arena. The winner's reward is a Stormforged Vrykul Horn .
  • Demon Hunters and Warlocks can get a pet in their halls - Hateful Eye.

Class Hall Classes

Why come to your Class Halls at all? Here are a few things you can do there:

  • Changing the appearance of your Artifact. You can add the power of an artifact and learn the talents of your weapon anywhere in the world, but you can change its appearance only in the Stronghold.
  • Roll back learned talents. If you need to change the development path of your Artifact, you need to return to your Stronghold.
  • Start researching with NPCs to improve your Artifact Knowledge.
  • Complete class hall missions. These missions are not as frequent as the Garrison missions on Draenor. But the rewards for these missions are worth it. For example, as a reward for Scouting in Darkheart Thicket, you will receive the Vial of Toxic Blood quest item, which in turn sends you to the dungeon. Also, Champions and Squads can be rewarded. You can find more information in the Legion Class Hall Mission Guide.
  • Complete special class quests to learn more about your class lore. With their help, you can shed light on interesting features your class. Wowhead did some of these on Legion Alpha, but beware of spoilers: Bringer of the Light , Paladin Meeting of the Silver Hand , Shaman Return of the Windlord , Warlock Searching the Archives.
  • If you complete the Mythic+ Keystone Dungeon within the allotted time, you will receive a reward next week. You can find it in a chest in your Stronghold.
  • Visit the Quartermaster to purchase the Stronghold armor set, armor upgrades, and some cosmetic items.
  • In Class Halls, you can communicate with other members of your class both factions.
  • More information can be found in the database itself: , Order Advancements and .

Class Hall Armor Sets

Each class can purchase . In appearance, they are similar to the sets given out for Challenge Mode in Mists of Pandaria, but with some changes.
Individual parts of the kit open in different ways:

  • Helmet - Reward for the simple quest The Stronghold at level 110
  • Wrists - Recruit 6 Champions in Bulwark
  • Gloves - Honored by the Nightfallen
  • Leggings - Defeat the final bosses in 8 Legion Dungeons
  • Feet - Revered with any two Broken Isles factions
  • Chest - complete your Bastion campaign
  • Belt - Get 100,000 Artifact Power
  • Shoulders - Exalted by the Nightfallen
All items can be upgraded to item level 840:
  • Up to 820 - for 0 Order Hall Resources
  • From 820 to 830 - for 0 Order Hall Resources
  • From 830 to 840 - for 0 Order Hall Resources
You can get acquainted with the appearance of all sets of armor in

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Class Hall- This is an innovation that appeared in the game with the release of the Legion. The class hall is a zone in which members of the class can perform various actions.

For example:

  • return points nested in properties ;
  • change the appearance of the artifact;
  • Complete a class hall mission with hired champions and units
  • delve into the history and the artifact by completing special tasks;
  • purchase sets of combat and decorative equipment from the quartermaster;
  • Earn a reward for completing a dungeon in Advanced Mythic difficulty.

Initially, class halls were often compared to garrisons, but now the differences have become clear. Below, we'll cover how to get into a class hall the first time you spawn in the Broken Isles, and how to manage champions and units.

1. How to open the hall of your class?

Each player can get into the stronghold of his class immediately after the release of the expansion.

When you first arrive in new Dalaran, a member of your class will approach you. He will give a task that allows you to get an artifact weapon for the selected specialization. After completing the chain, you can get into the class hall. These quests are unmissable as they are an integral part of progress in the new expansion.

2. How to return to the stronghold of your class?

After gaining access to the stronghold, you can enter it through a portal located in Dalaran, or using a teleportation spell. In particular:

  • Death Knight: Gate of death.
  • Demon Hunter: Head to Krasus Landing, jump off the edge of the platform and glide through the air to a small floating island. There is a portal on this island.
  • Druid: Teleport to the class hall with the Dreamwalker .
  • Hunter: Travel to Kras' Landing and find Talua. She will send you to the class hall riding an eagle.
  • Mage: Teleport to a class hall with Teleport: Hall of the Guardian .
  • Monk: Teleport to the class hall with Spirit Journey .
  • Paladin:
  • Priest: Travel to your faction's shrine (Sunreaver Sanctuary for the Horde and Argent Enclave for the Alliance) for a portal to the class hall.
  • Rogue: Go to Glorious Goods in Dalaran. To the left of the entrance there will be a secret passage that allows you to get into the class stronghold.
  • Shaman: Go to Kras's Landing. On the right side of the site you will find a portal to the class hall.
  • Warlock: Go down to the Stokes and find the portal located at the bottom of the stairs.
  • Warrior: Go to Kras's Playground and find Val "kira. Go into the beam of light next to her. An additional action button will appear on the screen. Press the button and you will be taken to the class stronghold.

3. Where are the Class Halls located?

Each class hall is located in a place that is significant in terms of the history of the class. In particular:

  • Death Knight: Arcerus: The Ebon Hold that has moved to the Broken Isles
  • Demon Hunter: Felhammer, former stronghold of the Burning Legion located in Mardum
  • Druid: Grove of Dreams, Val "shara
  • Hunter: Arrow Refuge, Highmountain
  • Mage: Hall of the Guardian, Dalaran
  • Monk: Temple of Five Dawns, Wandering Isle
  • Paladin: The Sanctuary of Light, located under Light's Hope Chapel in the Eastern Plaguelands
  • Priest: Netherlight Temple, part of Karabor (city in Shadowmoon Valley)
  • Rogue: The Chamber of Shadows located in the Underbelly of Dalaran
  • Shaman: The Heart of Azeroth, located above the Maelstrom
  • Warlock: Dreadscar Rift, located in one of the worlds of the Legion
  • Warrior: Skyhold, Stormheim

4. Artifacts and Class Halls

In the Legion, members of each class have access to a special weapon called an artifact. This weapon does not require replacement during the entire expansion. An artifact can be upgraded with the power of the artifact by investing it in traits (similar to talents for characters).

In the class hall, you can:

  • change the features of the artifact;
  • get an artifact for the second specialization;
  • change the appearance of the artifact.

4.1. How to reset artifact points?

As characters spend time in the Broken Isles, they gain more and more Artifact Power points. Points can be invested in features that give advantages in combat. In some cases, players make the wrong choice and want to redistribute points invested in features.

This can be done in the class hall, at the forge for weapons. The Forge appears the moment you gain access to the Order Hall, and is not difficult to find at all. To change the features of an artifact, simply talk to the character who is standing next to the forge.

It should be noted that the cost of redistribution increases depending on the number of points available. For example, if you have 11 spent points and want to redistribute them, the reallocation cost will be equal to the cost of adding 12 points. Detailed table redistribution costs are presented below.

Number of pointsRedistribution cost
1 300
2 325
3 350
4 375
5 400
6 425
7 450
8 525
9 625
10 750
11 875
12 1,000
13 6,840
14 8,830
15 11,280
16 14,400
17 18,620
18 24,000
19 30,600
20 39,520
21 50,880

Of course, you can redistribute more points, but we strongly recommend that you do not do this, because. the effect of the redistribution will not justify the number of points spent. Sooner or later, you will be able to open all the features of the artifact.

In any case, it will be better to spend points not on a redistribution, but on a new feature.

4.2. How to get an artifact for the second specialization?

While traveling through the Broken Isles, you may want to change your specialization and get a different artifact. In this case, you will need to upgrade the character to level 102.

Return to the class hall and take the quest, just like you did for the first artifact. The third and fourth (for druids) artifacts are mined in the same way.

4.2.1. How to add features for the second specialization

Once you have obtained an artifact for the second specialization, you will be able to invest points in its traits in the same way as for the first artifact. The cost of traits remains the same, regardless of how many points were invested in the first artifact.

Artifacts for different specializations do not depend on each other, however, the stock of artifact power is the same for all. When getting additional Artifact Power points, you will have to decide which of the existing Artifacts you plan to improve. The choice depends solely on personal needs and preferences.

4.3. How to change the appearance of an artifact?

In the past, players have looked forward to new additions to get new weapons that were unlike the previous ones. Each artifact comes with a unique set of skins, so players can change the look of the weapon to their liking.

To change the appearance of the artifact, you need to go to the forge in the hall of the class and open the tab Appearance. In it, you can view all possible skins, including those that have not yet been opened.

There are 5 main ways to get new skins (4 colors in total):

  • the base skin, obtained by completing simple tasks from the class hall, only changes the color of the weapon;
  • Improved appearance, obtained by completing simple tasks related to the class hall and artifact;
  • skin for merit in PvP;
  • skin for merit in PvE;
  • hidden appearance, method of obtaining is still unknown.

4.3.1. Hidden Artifact Skins

This section will be updated as more information becomes available.

5. Class Hall Resources and Improvements (Legion 7.0.3)

Like the garrison on Draenor, the Class Hall needs to be upgraded to better fight the Legion's forces. The more resources you manage to accumulate, the better! Order hall resources are used to:

  • hiring units;
  • completing tasks;
  • research for improvement;
  • execution of orders.

5.1. How to get class hall resources

The developers didn't try to force players to collect Order Resources in any particular way, so you can choose the one that suits you. Below is full list resource sources.

  • Order Hall Campaigns: When a player starts a campaign, they receive Order Hall Resources in the amount needed to complete the campaign. Completing story missions, he continues to receive additional resources.
  • World Quests: This is not the most reliable source of Order Hall Resources, but there are quite a few quests with resource rewards. Once you reach level 110, you can complete world quests in the Broken Isles. Details can be read here.
  • Emissary chests: There are in the game daily tasks Emissaries, involving the completion of 4 world quests related to a specific faction of the Broken Isles. Upon reaching the goal, you can get a chest, the contents of which depend on the faction to which the emissary belongs. You can find a decent amount of Order Hall Resources in the chest.
  • Hidden treasures: Similar to Draenor, there are hidden treasures in the Broken Isles that can contain Order Resources. You can buy treasure maps that will show the location of all the chests, but before that you will have to pump up the reputation with the corresponding faction (up to Honored). The card can be purchased from the quartermaster.
  • Killing rare monsters: This method of obtaining resources has also been known since Draenor. When you kill a rare monster, you get a certain amount of Order Hall Resources.
  • Additional goals: Additional Objectives are one-time quests in different locations in the Broken Isles. You just need to come to the right place and achieve the specified goal. Work is rewarded with Order Hall Resources.
  • Combat satellites: Champions with this trait can accompany you on your travels and help you in combat. With the corresponding Hall of Fame upgrade local job along with the companion, you can get additional Order Hall Resources. The amount of resources depends on the champion's equipment level. Details about equipment can be found in the Champions section.

5.2. What is the class hall upgrade?

The Class Hall upgrade system allows you to conduct research and receive bonuses in exchange for Class Hall Resources. The improvement of the stronghold follows the same pattern as the improvement of the artifact.

When starting research, prepare to spend a lot of Hall Resources and time (at least at the start of the expansion). In each shooting range, you can choose one of the proposed options, and different classes have access to different options. Below are all the options available to the different classes, with an indication of the cost and duration of the study.

5.3. Upgrade Options

5.3.1. Level 1 Upgrades

These upgrades are quite primitive, and choosing one of them is easy. You choose between a bonus to the chance of successfully completing Class Hall quests, or a bonus to the chance to receive an improved item as a reward for story quests.

You will need to spend 50 Class Hall Resources to upgrade, research takes 2 hours. If you want to change your choice, you will have to spend 500 resources and 1 day.

ClassOption #1 Option #2
Death KnightdeathboonSwarm
Demon Hunter well prepared The Hunt
DruidElune's Favor Roots
HunterRugged Upgrades long range
MageArcane Provenance Frost Nova
MonkAuspicious Fortune Lucky Envelope
PaladinLight's Favor Blessing of Kings
PriestDivine Fate Daily Prayers
RogueLucky Streak Sneak attack
ShamanThe Spirit's Call Bloodlust
WarlockDark Bargain Summon Doom Guard
WarriorOdyn's Favor Rally Cry

5.3.2. Level 2 Upgrades

At the second level, the player is granted a more tangible bonus, which affects the tasks of the stronghold or the player himself and the loot he receives.

It will be necessary to spend 500 Class Hall Resources to improve, the research takes 4 hours. If you want to change your choice, you will have to spend 2,000 resources and 3 days.

ClassOption #1 Option #2
Death Knightdark horsemen Death's Advance
Demon HunterTwisting Nether Vengeful Retreat
DruidEvergreen Travel Form
HunterEagle Ally Disengage
MageTeleport Nexus Blink
MonkBrewhouse Enlightenment
PaladinArgent Steed Righteous Blessing
PriestAltars of Blessing Pain Suppression
RogueThe Vault assassination
ShamanElemental Binding Reincarnation
WarlockDemonic Offering Ritual of Summoning
WarriorFor Honor and Glory Forced March

5.3.3. Level 3 Upgrades

The first option is common to all classes, it increases the maximum number of small and large units by 1. The second option affects the speed at which champions receive equipment.

It will be necessary to spend 1,000 Class Hall Resources to improve, the research takes 7 days. If you want to change your choice, you will have to spend 2,000 resources and 3 days.

ClassOption#1 Option#2
Death KnightCall of the Grave Brothers in Arms
Demon HunterTraining Grounds Fel Armaments
Druidhibernation Reclamation
HunterSturdy Tents Fletchery
MageArcane Library Arcane Armaments
MonkLiving quarters Pilgrimage
PaladinArgent Call Plowshares to Swords
PriestCommunal Living Armaments of Light
RoguePrizefights Weapons Smuggler
ShamanTraining Grounds Ancestral Gift
WarlockTraining Grounds Shadow Pact
WarriorAbundant Valor Heavenly Forge

5.3.4. Level 4 Upgrades

The upgrades at this level are the same for all classes. You can improve the rank of large units by giving them an additional ability and increase the chance of successful completion of the mission by an average of 15%, or improve the rank of small units by increasing the chance of successful completion of the mission by 5%.

It will be necessary to spend 10,000 Class Hall Resources to improve, the research takes 10 days. If you want to change your choice, you will have to spend 2,000 resources and 3 days.

ClassOption#1 Option#2
Death KnightConstruct Quarter Live by the Sword
Demon HunterNaga Myrmidons Demonic power
DruidLaughing Sisters Force of the Forest
HunterKeen Eye wild calling
MageElemental Power Higher Learning
MonkPath of the Ox Path of the Tiger
Paladinas one Templar of the Silver Hand
PriestInquisition
RogueDefiant Legacy Crimson Sails
ShamanElemental Knowledge Whispers of the Earth
WarlockGrimoire of Servitude Dark Mastery
WarriorTrial by Fire Ascension

5.3.5. Level 5 Upgrades

The choice of improvement in this shooting range depends on the personal goals of the player. You can hire a reinforced unit, automatically complete standard world quests, earn additional Order Hall Resources, or take a free seal for an extra roll.

It will be necessary to spend 12,500 Class Hall Resources to improve, the research takes 12 days. If you want to change your choice, you will have to spend 2,000 resources and 3 days.

ClassOption#1 Option#2
Death KnightFrost Wyrm Reanimation
Demon HunterFel Hammer's Wrath Focused War Effort
DruidElune's Chosen Ancient of War
Hunterunseen path Foraging
MageMight of Dalaran Arcane Divination
MonkOne with Destiny Celestial Favor
PaladinGrand Crusade Holy Purpose
PriestBlessed Seals Tithe
RoguePlunder under the table
Shamanspirit walk Rise!
WarlockUnleash Infernal Grim Harvest
WarriorVal "kyr Call Spoils of War

5.3.6. Level 6 Upgrades

In the last tier, only one improvement is available, common to all. It allows you to carry two legendary items simultaneously.

It will be necessary to spend 15,000 Class Hall Resources to improve, the research takes 14 days.

ClassOption
Death KnightLegends from the Grave
Demon HunterDemonic Fate
DruidNatural legend
HunterLegends of the Wild
MageLegends of the Tirisgarde
MonkFists of Legend
PaladinLegends of the Righteous
PriestArmed by Faith
RogueArmed to the Teeth
ShamanAncestral Legends
WarlockLegends of the Fel
WarriorLegends of Ragnarok

5.4. Best Ways to Improve

In this section, we will look at optimal ways improvements that depend on the game progress of the character. It must be remembered that in most cases the choice is made based on the personal preferences of the player. Of course, we will give some recommendations, but we want to warn you that you should not follow them thoughtlessly.

5.4.1. Level 1

When leveling, representatives of all classes will need a bonus to the chance of receiving an improved reward for completing story missions.

At level 110, when there are no story quests left, you can switch to the second upgrade (a bonus to the chance of successfully completing the quests of the stronghold).

5.4.2. Level 2

In this shooting range, the choice depends on the class of the character.

  • Death Knight or Paladin: At present, the first option seems to be the most valuable. The second option will be useful for those who constantly fail the quests of the stronghold due to the fact that the champions cannot repel all threats.
  • Demon Hunter or Warlock: The first bonus is more useful in the short term, that is, when pumping to get better equipment. When the raids open, you can switch to the second bonus.
  • Druid: An enhancement that allows you to receive additional items, useful at the start of the add-on. When you get good equipment, look for an improvement that reduces the time to complete tasks.
  • Hunter or mage: The first upgrade is similar to Draenor's Mage Tower and Spirit Realm and allows you to travel around the Broken Isles. After flights are introduced, you will be able to use the second upgrade.
  • Monk, priest or shaman: When pumping, it is recommended to use a bonus for the character. At level 110, the bonus for units will be of great use.
  • Rogue: You will need the Storage Voucher option.
  • Warrior: The extra loot will come in handy at the start of the game, and the quest time reduction will come in handy after the release of raid content.

5.4.3. Level 3

If you're new to gearing champions, grab a bonus that allows you to place orders for equipment or receive it for completing quests.

By dressing champions, increase the maximum number of units.

5.4.4. Level 4

Upgrading large units is of great benefit (assuming they have to fight bosses).

5.4.5. Level 5

Death knights, druids, monks and shamans must always choose the third unit type. The rest of the improvements do not go to any comparison with this option.

Demon Hunters, Mages and Paladins may choose to improve based on personal preference, depending on available resources. Choose from additional printing or a bonus to world quests. Both options leave much to be desired.

Hunter, Priest, Rogue, Warlock or Warrior at the initial stage, a bonus will come in handy, allowing you to receive additional Class Hall Resources when completing world tasks with a combat companion. As soon as you no longer need resources, switch to another bonus.

5.4.6. Level 6

Only one upgrade is available at this level.

6. Class Hall Quests (Legion 7.0.3)

6.1. How can I access class hall quests?

Once you've completed the quest to obtain an artifact that matches your specialization, you'll see a map and be able to select the zone from which to begin your journey through the Broken Isles.

Swing as usual until you reach 325 points. artifact power. After that, return to Dalaran to contact the class representative who issued the quest to obtain the artifact. The class representative will ask you to return to the stronghold and complete simple tasks. As a result you will get:

  1. first champions;
  2. First squad;
  3. access to the class hall upgrade system;
  4. access to class hall quests.

6.2. Order Hall Quests

Just like in Draenor, you can assign missions to your champions and units. To do this, you need to use the card in the hall of the class.

6.2.1. Job Interface

The task interface of the stronghold is practically no different from the interface of the tasks of the garrison. By selecting the desired tab, you will see all available tasks, as well as those tasks that are already in progress. In addition, you can assign a combat companion here.

The Companions tab displays all champions and units. Here you can level up champions' equipment, view their abilities and unit status, and restore those who have been fired.

6.2.2. How to start a task?

If you want to complete the class hall quest, follow a simple algorithm:

  1. open the stronghold mission interface;
  2. select the task you want to complete;
  3. evaluate the threat posed by each opponent;
  4. select champions and squads to reflect the maximum number of threats;
  5. click the Start Job button.

6.2.3. Threats

When choosing units and champions, it is necessary to take into account the existing threats. There are 5 types of threats, and their combinations influence the final choice.

Types of threats:

  • Strength: These opponents reduce the chance of successful completion of the task.
  • Slowdown: This threat doubles the mission time if not neutralized.
  • A curse: This threat makes it impossible to get additional loot if it is not neutralized.
  • Disorientation: This threat doubles the resource cost of completing a mission if left unchecked.
  • Death: This threat kills all units, regardless of their survivability, unless neutralized.

6.2.4. Additional loot

By assigning a task to associates, you can make a team so that the probability of successful completion will exceed 100%. In this case, you will receive additional loot with some probability. The chance of getting additional loot is calculated as follows:

  • If the quest has a 150% success rate, you are guaranteed to complete the quest and receive additional loot with a 50% chance.
  • If the quest success rate is 200%, you are guaranteed to complete it and get additional loot guaranteed.

The type of additional loot depends on the type of the main reward. Below is a table with all possible types of additional loot.

Main award Additional loot
Artifact PowerSeal of Victory or Seal of Leadership
GoldGold
Blood of SargerasBlood of Sargeras
Reputation badgeGift of the Broken Isles
Champion ExperienceGrimoire of Knowledge
Outfit for the championDefender Equipment Crate
Champion WeaponHeavy Armor Set
An item that allows you to get a quest to complete the dungeonReputation Badge (50 or 250 reputation with the dungeon faction)
An item that allows you to get a task to complete the raidSeal for an extra roll in the same week

6.2.5. Job types

There are currently four types of quests that can be completed in the Class Hall.

  • General tasks: These are the most common quests and rarely give special rewards. The reward is usually gold, experience, and artifact power.
  • Orders related to the stronghold campaign: These tasks are directly related to class campaigns and are an integral part of them, i.е. they must be completed in order to proceed to a new stage of the campaign. There is practically no reward for them, with the exception of the power of the artifact.
  • Treasure hunt quests: By leveling champions to item level 800 (dungeon) or 820 (raid), you will gain access to special quests that reward character equipment. In addition, you can get Blood of Sargeras for them.
  • Quests related to the extraction of decorative items: These are very rare tasks, as a reward for completing you can get toys or pets.

7. Class Hall Champions (Legion 7.0.3)

Champions are significant historical figures that can be recruited during the course of campaigns. Champions can:

  • complete tasks in the class hall;
  • accompany the player as combat companions on their travels across the Broken Isles.

Each class has its own champions that tell its story. At any given time, you might have 5 out of 8 champions. As with Draenor garrison allies, superfluous champions will have to be fired. Otherwise, you will not be able to start the task. If you want to re-hire a fired champion, you will have to pay 250 gold (no more than once a day).

7.1. How to hire champions?

All champions can be recruited during the class hall campaign. The first campaign can be started by accumulating 325 units. artifact power. This will allow you to recruit the first champions.

Upon reaching level 103, you will be able to return to the class hall, complete the second campaign and recruit two more champions.

The rest of the champions appear in the hallway in the same way.

Below are the lists of all champions for each class.

7.1.1. Death Knight

Champion Level
Nazgrim (Combat Companion)100
Thassarian100
Koltira Deathweaver (Bodyguard)103
Thoras Trollbane103
High Inquisitor Whitemane109
Rotgut (Combat Companion)109
Amal "tazad110

7.1.2. Demon Hunter

Champion Level
Asha Ravensong100
Altruis the Sufferer OR Kayn Sunfury (Combat Companion)100
Kor"you Bloodthorn103
Akama OR Shade of Akama (Bodyguard)103
Belath Dawnblade (Bodyguard)109
Mother Matron Malice (Combat Companion)109
Allari the Soul Eater110
Jace Darkweaver110

7.1.3. Druid

Champion Level
Naralex (Combat Companion)100
Zen "tabra100
Silendra Song of the Glade103
Broll Bearskin (Bodyguard)103
Svetik109
Archdruid Hamuul Runetotem109
Miluna110
Guardian Remulos (Combat Companion)110

7.1.4. Hunter

ChampionClass
Emmarel Shadowguard (Combat Companion)100
Lauren Stormhoof100
Rexxar (Bodyguard)103
Hilair the Beastmaster103
Addie Spiketop (Bodyguard)109
Heming Nesingway (Combat Companion)109
Stalker Blake110
Halduron Brightwing110

7.1.5. Mage

Champion Class
Archmage Kalec (Combat Companion)100
Archmage Modera (Bodyguard)100
Ezara Verinda103
Ravandvir103
Arcane Destroyer109
Millhouse Manastorm (Bodyguard)109
Archmage Vargot (Combat Companion)110
Meryl Felstorm110

7.1.6. Monk

Champion Class
Chen Stormstout (Bodyguard)100
Li Li Stormstout (Combat Companion)100
Taran Zhu (Combat Companion)103
(Combat Companion) (Combat Companion) Dvalen Ironrune (Bodyguard)109
King Ymiron109
Hodir (Combat Companion)110
Thorim (Combat Companion)110

7.2. How to dress champions?

Like garrison comrades, champions get the ability to use weapons and equipment during the leveling process (the first slot is unlocked when leveling to rare quality, the second - when leveling to epic quality).

When preparing for battle, it is necessary to find worthy equipment for the champion. Equipment can be obtained using:

  • class hall assignments;
  • treasures;
  • local tasks;
  • assignments from emissaries;
  • class hall upgrades.

All equipment available to champions can be divided into several categories depending on the impact on the process of completing tasks.

7.2.1. Quest completion chance

  • equipment that increases the probability of successful completion of tasks by a certain percentage;
  • equipment that increases the likelihood of successfully completing tasks lasting less than 4 hours;
  • equipment that increases the chance of successfully completing missions lasting more than 8 hours.

7.2.2. Duration of tasks

7.2.3. Champion Affiliation

This category includes equipment that provides interaction between champions. You can give a champion an item that increases their chance of completing a quest if they are grouped with a certain type of champion. Each class has access to unique sets similar items. Types in this category:

  • equipment that increases the chance of successful completion of the mission, provided that the champion is accompanied by a small squad;
  • equipment that increases the chance of successful completion of the mission, provided that the champion is accompanied by a large squad.

7.2.4. Combat satellites

This category contains items intended for champions with the Combat satellite. Detailed information about combat satellites is contained in the next section. Equipment from this category allows you to receive more valuable rewards for World Quests completed in the presence of a combat companion. Types in this category:

  • equipment that allows you to receive additional Order Hall Resources when completing world quests;
  • equipment that allows you to get additional gold when completing world quests.

7.2.5. Consumables

There are consumable items in the game that can be used to buff champions and units in preparation for missions. You can apply one of three effects to a champion, depending on their class:

  • Death Knights, Monks, Paladins and Rogues: Equipment increases the success rate of the next quest by 20%;
  • Demon Hunter, Druid, Mage, Priest, Shaman, Warlock: Equipment restores 1 HP. survivability of one detachment;
  • Warrior: This equipment summons the Valarjar to aid your champion.

7.2.6. Legendary Equipment

Legendary equipment differs from regular equipment in that it is very difficult to obtain. In addition, it provides the champion with a powerful effect (a combination of the two above). Legendary equipment types:

  • Increases the chance of successful completion of the task by 15% and
  • Reduces quest completion time by 15% and
    • grants 25 additional Order Resources for completing a World Quest with a Battle Companion, or
    • Grants 15 additional gold for completing a World Quest with a Battle Companion.
  • Grants 100 additional Order Resources for completing a World Quest with a Battle Companion and
    • increases the chance of successful completion of the task by 5% or
    • reduces task completion time by 5%, or
    • Grants 15 additional gold for completing a World Quest with a Battle Companion.
  • Grants 50 additional gold for completing a World Quest along with a Battle Companion and
    • increases the chance of successful completion of the task by 5% or
    • reduces task completion time by 5%, or
    • Grants 25 additional Order Resources for completing a World Quest with a Battle Companion.

7.3. Why are combat satellites needed?

As you recruit champions, you'll notice that some of them have an ability that allows them to accompany you on your travels across the Broken Isles. Like the Bodyguards on Draenor, these champions help fight monsters in the open world. However, they cannot be led into the dungeon. There are three types of combat satellites:

  • A companion that follows you around engages your opponents and uses its abilities to kill them as quickly as possible. As the character's equipment level increases, the combat companion's strength grows. Such a companion may die, but he resurrects very quickly (unlike bodyguards).
  • The Companion casts one of two types of special spell on you:
    • an effect that triggers when certain requirements are met (for example, hitting an enemy or receiving a certain amount of damage);
    • additional action button with cooldown.

7.3.1. How to get combat satellites?

To get a Battle Companion, you need to find a champion with the right ability (Combat Companion). The table above shows which champions can act as a Bodyguard or Combat Companion. Having hired the desired champion, go to the map for the issuance of tasks. Open the Combat Satellite tab. Designate the desired champion as your companion (this action costs 50 Order Resources).

The Combat Companion cannot complete Order quests or equip equipment, but it does gain experience by completing World Quests together.

8. Order Order Units (Legion 7.0.3)

Champions are significant historical figures who are respected by members of their class. Members of the squads are ordinary fighters called to help them. Units have a special consumable resource - survivability. Survivability allows units to participate in missions. As soon as the survivability ends, the squad dies. Units don't have equipment or levels, they play the role of cannon fodder while the champion does his job.

Squads cannot go on a mission alone. They definitely need a commander - a champion. On the other hand, it is not necessary to send units to help the champion, but this increases the chance of successful completion of tasks (by 15% for small units and 30% for large units).

8.2.5. How to make a squad?

The process of recruiting ordinary members of the squad is extremely simple. Find a character in the stronghold who takes orders. Recruiting a squad takes 30 minutes and costs 20 (for small squads) or 85 (for large squads) Order Hall Resources. You can make up a large or small squad, depending on your needs.

Units of the third type are available only to death knights, druids, monks and mages. Recruitment to a special squad takes 12 hours, however, such fighters have great potential (+30% to the probability of successful completion of the task and an additional ability that reflects the threat). As soon as the recruitment is completed, the squad will be ready for battle.

You can hire units indefinitely, however, the number of units active at any given time is limited (3 small and 2 large). The above classes can only use one special unit. The maximum number of active units can be increased by upgrading the class hall (level 3).

8.2.5. What is survivability?

If you look into the Order quest interface, you will most likely notice the hearts next to the unit icons. They indicate the survival of the fighters. Small units have a survivability margin of 2 units, large units - 3 units. When completing a mission, the unit loses 1 unit. survival. Special units have 1 survivability. When the survivability ends, the unit dies and disappears from the list.

Remember that the threat of Death kills units regardless of their survivability. If you cannot neutralize this threat, all your units will die.

9. Class hall outfit sets

Each class has access to a special set of equipment that can be obtained in the hall. Each set contains 8 items, reminiscent of the transmog set rewarded for completing Pandaria Challenge Mode dungeons.

9.1. How to get class hall equipment?

Equipment is sold by the Quartermaster for a nominal amount, however, certain requirements must be met before purchase, in particular:

  • Helmet(level 810): Complete the quest for the stronghold, which is given at level 110.
  • Shoulders(Level 850): Gain reputation with (Exalted).
  • Bib(level 830): Complete the stronghold campaign.
  • Bracers(level 810): Recruit 6 champions.
  • Gloves(Level 820): Gain reputation with (Honored).
  • Druid: Dreamgrove Vestments
  • Hunter: Vestments of the Unseen Path
  • Mage: Robe of the Guardians of Tirisfal
  • Monk: Grand Master's Attire
  • Paladin: Battleplate of the Order of the Silver Hand
  • Priest: Regalia of the High Priest
  • Rogue: Armor of the Uncrowned
  • Shaman: Farseer's Robe
  • Warlock: