Legion artifact quests. Artifacts in WoW: Legion. General information. New features of the Artifact

Artifacts are one of the Legion's most important innovations. They will be the most powerful items in the game, and other weapons will simply not be competitive. However, getting all the appropriate Artifacts for your class is not so easy. In this article, we'll show you how to do this.

So, let's start with your first Artifact. The first time you will be given the option to select an Artifact at the start of the Legion's main questline. In it, you will gain access to the class hall, without which you will not be able to receive tasks in the future. Therefore, it is very difficult not to find the first Artifact, and you should not have any difficulties in obtaining it.

To get the second Artifact (both the third and the fourth), you need to get level 102. The NPS that gives the quest to obtain the Artifact will be in your Stronghold and highlighted with an orange exclamation mark. It can be noted that the quest chain for the second Artifact is shorter than for the first.

The tasks for each Artifact differ significantly. To obtain Artifacts of healers, you will need to heal a group of allies, for the Artifact of tanks you need to tank something ... By the way, you can do the task for the Artifact of the Priest of Light, being in the Dark specialization, for example. Although these scripts are tailored for a specific specialization.

But getting all the Artifacts is just the beginning.

The power of Artifacts.

The main feature of Artifacts is the talents built into it. Some talents simply increase ability damage or critical strike chance, while others add new effects to abilities. Some talents have levels (For example, the talent of the Warlock of Affliction "Unstable Affliction" - increases the chance of critical of Unstable Affliction by 2%, 4%, 6% depending on the level of pumping).

To study these talents, a new currency is required - the Power of Artifacts (CA). It can be obtained for performing various actions: passing a dungeon, killing rare opponents, completing certain tasks, etc. Each subsequent study or improvement of talents requires more CA.

It is important to know that the CA binds to the Artifact that is currently equipped on you! Fortunately, CA almost always drops out in the form of an item that can be used at any time.

Relics

Initially, you get an item level 750 Artifact. This is more than hardened loot from the Mythic Archimonde at this point, but of course it won't be enough in the Legion. To increase the level of an Artifact, you will use Relics - items that give additional characteristics to your Artifact and, accordingly, increase its power!

Each relic has its own element (light, darkness, fire, filth, etc.). And in your Artifact there are three cells that also have an element. It is easy to guess that only a Relic of Light can be inserted into a cell with light.

You can get Relics in different ways - from dungeon bosses, raids, quests, etc.

The Relics themselves also have an item level. The best ones will drop from raid bosses.

Knowledge Artifacts

IN currently Artifacts progress very slowly. CA is very small and it is tied to one Artifact, so it will be very ineffective to pump several characters at once, and just play in parallel for two specializations. To make life a little easier for those who like to play for everyone at once, there is a system of Artifacts Knowledge. This function increases the amount of CA received. To get it, you need to pump your character to level 110. And get CA on it to increase the multiplier.

But still, the best option would be to decide on the specialization right away.

Prepared a guide to the new "enhanced" talent artifacts in the WOW 7.2 patch. We will tell you how to unlock new traits, what they are and how they differ from the previous talents.

In Patch 7.2, players can unlock new Artifact talents, as well as the ability to enhance existing Bronze talents from level 3/3 to level 4/4.

How to Unlock New Artifact Talents in 7.2

To get new boosted talents artifact in patch 7.2, 2 conditions must be met:

  1. The artifact must have at least 35 talent points;
  2. You must complete the Assault on Broken Shore Introductory Scenario

If both conditions are met, you will automatically receive a quest for new artifact talents.

When the quest for enhanced talents is completed, your artifact will change and you will receive the achievement Armsmith.

What you need to know about the improved talents in patch 7.2:

  • The special final talent, which could be pumped by 20 points for additional damage / stamina, has now been replaced with 2 different talents.
  • In 7.2, a new set of "enhanced" talents and a special final talent are available.
  • All original 3/3 artifact talents can be upgraded to 4/4.
  • Accumulated items that give artifact knowledge cannot be used for an enhanced artifact.
  • The power of the artifact, which was spent on pumping a special talent, will be returned. You can spend it on pumping 4/4 of the old bronze talents or on pumping new enhanced features of the artifact. Patch 7.2 talent prices are increasing faster than before.
  • If you are interested in the new artifact skins from patch 7.2, you need to complete the special quest chain for your specialization (to access the scenario for knocking out the skin).
  • Patch 7.2 added a new achievement for artifacts - More Power. To get it, you need to go through the artifact chain of tasks and pump new talents (including at least 1 rank of the final talent).

What do enhanced talents on an artifact give

Each class receives enhanced talents after the chain of tasks for them is completed.

What the updated talents 7.2 give:

  • The first talent provides increased stamina and damage - similar to the final talent of the original Legion artifacts.
  • Then players can pump 4/4 bronze talent, 1/1 bronze talent, or 1/1 gold talent.
  • At the same time, the original 3/3 bronze talents can be upgraded to 4/4.
  • After all the enhanced talents have been pumped and all the bronze traits have been upgraded to 4/4, you can invest points into a special final talent - Legionfall Coherence.
  • For pumping this special talent, the achievement More Power is provided. Obtaining this achievement, in addition to the class mount, rewards the player with new toys, mounts and pets from merchants.

Quest chain for new talents 7.2

In total, 7 quest chains for artifact talents are available in WOW Legion 7.2. Which one you get depends on the role and specialization of the character.

Video of chains for new talents of an artifact

1. Chain for classes:

  • Hunter - Survival
  • Rogue - Subtlety
  • Demon Hunter - Havoc
  • Death Knight - Ice
  • Warrior - Weapon

2. Assignments for the following classes:

  • Mage - Arcane
  • Rogue - Assassination
  • Paladin - Retribution
  • Shaman - Enhancement
  • Warlock - Demonology

This material is a translation of a large Legion artifact guide published on wowhead. You can read the original at this address. Also added some details from personal beta experience.

Update Patch 7.2. In patch 7.2, the artifact system has undergone some changes. ...

Update Patch 7.3. In patch 7.3, the artifact system has been revamped once again. ...

Introduction

Seven years ago, at Blizzcon 2009, the Cataclysm expansion was announced. Among all those innovations that awaited the players, the "Path of the Titans" was announced, a new character development system for the highest level... The little that was shown spoke of the trees (or rather, circles) of talent, which were revealed as various tasks, including those related to archeology, were completed. Those who play longer remember how it ended. Path of the Titans was cut from the release of the third expansion pack for the game.

Apparently, the developers decided to return to the topic of the additional branch of character development, of course, with some adjustments. Indeed, we have a “closed” talent tree that needs to be developed. These talents guarantee some special abilities that can be enhanced. In general, in some respect, the concept was continued.

The main thing about artifacts:

  • each spec gets its own artifact weapon (except for a fishing artifact, which will be available to everyone);
  • you can get an artifact by completing a quest that will reveal the unique features of your class and tell about important characters in the world;
  • an artifact is your main weapon in Legion, you will not have another (or rather, you will, but only to complete the starting scenario on the Broken Isles and quests to obtain the first artifact);
  • artifact traits increase various class abilities, while relics improve certain traits and increase weapon ilvl;
  • the power of artifacts is increased through the Power of the artifact (Artifact Power, AP), the discovery of traits and Relics that can be installed in the sockets available on the weapon;
  • Artifact Knowledge (AK) is a system that helps players progress faster with off-spec artifacts. You can get all the artifacts for your class in the Bulwark;
  • artifacts have a different appearance and color, which can be opened through various activities... You will have the ability to transmog an artifact, but other weapons cannot take the shape and colors of the artifact;
  • pumping an artifact is strongly tied to the Class Hall, so to increase the Knowledge of an artifact, you need to place orders in the Hall for the corresponding resource.

How do I get an artifact?

Everything is very simple. After the scenario, which takes place on the Broken Isles, you will immediately be given a quest in Dalaran. I passed her as a hunter. After choosing an artifact, another quest was received for execution in the scenario and at the first stage we had to save Alleria Windrunner. At the end of the script, a "harvesting" of a bow without traits was given. At the last stage, I was sent to class stronghold where the artifact acquired traits. Actually nothing special, just follow the directions.

Artifacts and specializations

The appearance of the artifacts is presented.

Death Knight

  • Blood: Cursed Devourer (two-handed ax);
  • Ice: Blades of the Fallen Prince (swords);
  • Unholy: Apocalypse (two-handed sword);

Demon hunter

  • Extermination: Twin Blades of the Tempter (Glaives);
  • Revenge: Aldarachian Warblades (Glaives);

Druid

  • Balance: Scythe of Elune (staff);
  • Feral of the Beast: Fangs of Ashhide (daggers);
  • Sentinel: Claws of Ursoc (Fist Weapon)
  • Healing: G'khanir, Primordial Tree (staff);

Hunter

  • Shooting: Tas'dora, Legacy of the Windrunners (bow);
  • Survival: Predatory Claw (polearm);
  • Beastmaster: Might of the Titans (gun);

Magician

  • Ice: Polar Night (staff);
  • Fire: Felo'melorn and Heart of the Phoenix (swords);
  • Arcane magic: Alunet (staff);

Monk

  • Brewmaster: Fu Tsan, Companion of the Wanderers (staff);
  • Mistweaver: Shei-moon, Staff of the Mists (staff);
  • Windwalker: Fists of Heaven, Alra'ed and Al'burk (fist weapon);

Paladin

  • Light: Silver Hand (two-handed mace);
  • Protection: Guardian of Truth and Keeper of the Oath (shield and sword);
  • Retribution: Ashbringer (two-handed sword);

Priest

  • Discipline: Light's Fury (staff);
  • Light: T'uure, Light of the Naaru (staff);
  • Dark: Xal'atath, blade of the Black Empire and Secrets of the Abyss (daggers);

Rogue

  • Elimination: Assassins of Kings, Longing and Sorrow (daggers);
  • Outlaw: Blades of Terror, Fortune and Destiny (swords);
  • Stealth: Fangs of the Devourer, Testament of Akaari and Bloodfang (daggers);

Shaman

  • Elements: Fist of Ra-den and Shield of the Supreme Guardian (fist weapon + shield);
  • Improvement: Hammer of Doom and Wrath of the Rock Mother (maces for both hands);
  • Healing: Sharas'dal, Scepter of Tides and Shield of the Lady of the Sea (mace and shield);

Warlock

  • Affliction: Ulthalesh, Reaper of the Deadwind (staff);
  • Demonology: Skull of Man'ari and Ridge of Tal'kiel (daggers);
  • Destruction: Scepter of Sargeras (staff);

Warrior

  • Weapon: Stromkar, Peacemaker (two-handed sword);
  • Fury: Warswords of the Valarjar, Odin's Fury and Helya's Wrath (two-handed swords);
  • Protection: Shard of Scales and Carapace of the Guardian of the Earth (shield and sword);

Bleeding and customization of artifacts

Artifact power

Traits become available as you receive the Artifact Power (hereinafter AR). This is not a currency that you collect and spend, it looks more like an exp. As you get it, you use it to unlock a new artifact trait. Artifact power can be obtained through various usable items (for example, Dalaran Wine Glass, Brief History of the Aeons, Brief History of the Ages).

The interface has a bar (above the experience bar) showing how close you are to unlocking the next trait.

Items that allow you to get the Power of an artifact are obtained in the following ways:

  • main quests / world quests;
  • world quest chests;
  • hidden treasures;
  • random dungeons of normal and heroic difficulty;
  • drop from bosses in dungeons, raids, world bosses, rarniks;
  • Class Hall missions;
  • victory on the battlefield;
  • arena victories;

Having received such an item, click on it to add the Power of the artifact to the weapon that you are currently wearing. If you want to add power to another artifact weapon, then you must first put it on and only then use the item. The power of an artifact is a parameter that is tied to a specific weapon and does not apply to artifacts for other specs. Knowledge of an artifact is an attribute that you can pump and, as a result, increase the rate of obtaining the power of artifacts from most sources.

Artifact traits

Artifact traits are special abilities that are unlocked over time on an artifact weapon. Each trait requires a certain amount of Artifact Power. Each subsequent trait will require more and more Artifact Power. Each weapon has an Artifact Ability that can be unlocked and that guarantees additional spell, usually having a powerful effect. Some of them are passive, but for most specs these will be active spells that can be used. These spells are displayed in the information summary above each artifact.

Traits are, for the most part, passive abilities that improve your class's abilities. Let's say they increase the damage from ability X by a certain amount. In order to see which traits are inherent in your artifact, press the Shift-clie combination with the right mouse button on your artifact weapon. Remember that choosing new traits for your weapon can only be done at the Artifact Forge in Class Hall.

Traits have levels from 1 to 3. To get a new level, you need to invest in the trait the Power of an artifact. Relics add "bonus" levels to a specific artifact trait. This trait can be boosted by a maximum of 6 levels. Additional levels of artifacts that add relics do not require Artifact Power.

You must maximize the trait (up to 3rd level) in order to continue unlocking traits further. In total, 34 points are available to invest in the Trait Tree of an artifact and the path along which you will open traits depends only on your choice. After all, when you get all 34 points, you are maximizing all the traits on your artifact weapon. Several traits have a golden dragon frame. These traits greatly enhance your class abilities (more than a regular trait).

After getting all 34 points for your weapon, you will have access to a "bonus" trait with 20 levels. This Bonus Trait increases damage. For more information on this trait, see the subsection below.

Resetting and reallocating trait points

You can respawn / redistribute your traits (by dropping and reassigning points) for a certain price. Respec costs the same artifact Power as the next point to invest in your trait tree. For example, you invested 18 points in your artifact tree and want to reset and reassign them. To do this, you must give as much Artifact Power as is required to buy the 19th point for the trait tree - 24000 Artifact Power. This procedure will restore you 18 points, which you can spend on traits. It should be remembered that you will not restore the Forces of the artifact, only points.

Since the cost of reproducing your artifact weapon is high, it won't be as beneficial. And in the end, you will unlock all the traits for your artifact. The sequence in how you do it doesn't really matter.

Trait perks

The total number of trait levels you acquire increases the amount of stamina +/- damage dealt (up to the 34th point of your artifact trait tree). Healing and tank specs get 0.75% + 1% damage dealt for each open trait (25.5% stamina and 34% damage dealt on max artifact weapons). Clerics of Discipline as hybrid damage / healers receive 0.75% stamina and 0.5% damage dealt per trait, resulting in 25.5% increased stamina and 17% damage on fully leveled artifact weapons. Damagers receive 0.75% stamina per trait, which increases stamina by 25.5% on a fully leveled artifact.

Trait cost

Below is a table showing the cost of trait points. The increase in the amount of Power of an artifact occurs exponentially.

AP AR in total
1 100 100
2 300 400
3 325 725
4 350 1075
5 375 1450
6 400 1850
7 425 2275
8 450 2725
9 525 3250
10 625 3875
11 750 4625
12 875 5500
13 1000 6500
14 6840 13340
15 8830 22170
16 11280 33450
17 14400 47850
18 18620 66470
19 24000 90470
20 30600 121070
21 39520 160590
22 50880 211470
23 64800 276270
24 82500 358770
25 105280 464050
26 138650 602700
27 182780 785480
28 240870 1026350
29 315520 1341870
30 417560 1759430
31 546000 2305430
32 718200 3023630
33 946660 3970290
34 1245840 5216130

Bonus trait

The bonus trait becomes available if you have earned all 34 points for the main artifact weapon. As mentioned above, the Bonus has 20 levels and investments in it increase damage, healing and armor (depending on the spec). The system is broadly similar to the Paragons in Diablo III.

Point Bonus Trait Level AR Bonus trait cost in total AR cost in total Damage bonus Healing bonus Armor bonus to tanking (shield) Health bonus tanking (no shield)
35 1 1,635,200 1,635,200 6,851,330 5% 5% 10% 5%
36 2 1,915,000 3,550,200 8,766,330 6% 6% 11% 6%
37 3 2,010,000 5,560,200 10,776,330 6% 6% 12% 6%
38 4 2,110,000 7,670,200 12,886,330 7% 7% 13% 7%
39 5 2,215,000 9,885,200 15,101,330 7% 7% 14% 7%
40 6 2,325,000 12,210,200 17,426,330 8% 8% 15% 8%
41 7 2,440,000 14,650,200 19,866,330 8% 8% 16% 8%
42 8 2,560,000 17,210,200 22,426,330 9% 9% 17% 9%
43 9 2,690,000 19,900,200 25,116,330 9% 9% 18% 9%
44 10 2,825,000 22,725,200 27,941,330 10% 10% 19% 10%
45 11 2,965,000 25,690,200 30,906,330 10% 10% 20% 10%
46 12 3,115,000 28,805,200 34,021,330 11% 11% 21% 11%
47 13 3,270,000 32,075,200 37,291,330 11% 11% 22% 11%
48 14 3,435,000 35,510,200 40,736,330 12% 12% 23% 12%
49 15 3,605,000 39,115,200 44,331,330 12% 12% 24% 12%
50 16 3,785,000 42,900,200 48,116,330 13% 13% 25% 13%
51 17 3,975,000 46,875,200 52,091,330 13% 13% 26% 13%
52 18 4,175,000 51,050,200 56,266,330 14% 14% 27% 14%
53 19 4,385,000 55,435,200 60,651,330 14% 14% 28% 14%
54 20 4,605,000 60,040,200 65,256,330 15% 15% 29% 15%

The 14th trait requires a significant amount of AP (6480) - more than the previous thirteen (6500). Keep this in mind if you plan on playing the second spec regularly. You can choose to pump the second artifact before continuing to pump the main one. The number of ARs needed to pump artifacts:

The first 13 points in the main tree:

  • for one artifact - 6,500 AR
  • for two - 13,000 AP
  • for three - 19,500 AR
  • for four - 26,000 AR

All 34 points

  • for one artifact - 5,216,130 AR
  • for two - 10,432,260 AR
  • for three - 15,648,390 AR
  • for four - 20,864,520 AR

All levels 1-20 for bonus artifacts: 60,040,200
Fully Maxed Weapon: 65,256,330

Knowledge of an artifact increases the amount of Artifact Power that you can receive per day, which will significantly reduce the pumping time. At the maximum level of Knowledge of the artifact, the amount of Power of the artifact increases by 6850%. More details - in the "Knowledge of the artifact" section.

Artifact relics

A relic is an item whose mechanics are similar to how old meta stones worked. When a relic is inserted into an artifact socket, it has two functions:

  • increases the ilvl of the artifact (increases the main and secondary stats);
  • adds a bonus to a specific artifact trait.

The artifact has three relic slots, two of which are available immediately after you receive the weapon. The third slot is initially closed and will open after you complete the Class Hall quest line.

There are several types of relics and each artifact has a unique combination of slots that are related to a specific theme. For example, a Shadowpistle weapon has two Shadow and one Blood relic slots, while a frostmage weapon has two Ice slots and one Arcane. There are ten types of relics in total:

  • Arcane magic;
  • Blood;
  • Filth;
  • The fire;
  • Iron;
  • Shine;
  • A life;
  • Shadow;
  • Storm.

Not all specs can benefit from a specific relic - it all depends on what slots you have on your weapon. By quality, relics are divided in the same way as items - unusual, rare and epic. They are rewarded for completing quests, dropped from mobs in the open world and from bosses in all types of dungeons, from 5ppl to raid and world. In addition, relics can be crafted. Most often, quests give relics of an unusual and rare quality, which have a chance to accidentally upgrade to something of a higher quality, for example, instead of an unusual one, you will receive a rare relic. Some crafting relics related to the worlddrop can be BoE and, accordingly, they can be sold at the auction, where a special tab is made for them.

Requirements for relics may vary. For example, an item with a level of 670 will need a level above 100, and a relic with a level of 730 can only be used by a character at least level 105. In general, the ilvl of relics ranges from 670 - 895.

Relics that drop as personal loot guarantee a set of characteristics that match your class and spec.

Relics cannot be removed and reinserted. Likewise precious stones, they are destroyed when removed or replaced.

Each relic has an ilvl. At the start of the add-on, it will fluctuate between 670-895. The higher the level of the relic, the more it will increase the level of the artifact. For example, a level 850 relic will upgrade your artifact by 43 levels, while a crafted level 805 relic by 31. Relics dropped from bosses can randomly receive +5 additional units to the possible level of the artifact. Any Titanforged item can raise its level by more than 15 points.

The starting level of the artifact is 750 and this level will increase if you insert relics into the sockets. The maximum possible level of artifact weapons is 918.

A source ilvl relics Artifact boost Notes (edit)
Quests 670-815 + 2-33 ilvls Rewards are scaled depending on the level of the character who completed the evest
World quest rewards are level 805 and can level up randomly
Dungeons of normal difficulty 700-805+ + 2-31 ilvls The drop in sub-ground of normal difficulty is scaled depending on the level of the character
Crafts 805 +31 ilvls Crafted relics cannot be upgraded with Obliterium
Heroic Dungeons 825+ +36 ilvls
The Emerald Nightmare and the Citadel of Night (LFR) 835+ +39 ilvls
Dungeons of mythical difficulty 840+ +40 ilvls
The Emerald Nightmare and the Night Citadel (normal) 850+ +43 ilvls
World bosses 860+ +46 ilvls
The Emerald Nightmare and the Citadel of the Night (Heroic) 865+ +48 ilvls
The Emerald Nightmare + The Nighthold (Mythic) 880+ +52 ilvls
Max Titanforged Item Level Available 895 +56 ilvls

Knowledge of the artifact

Knowledge of an artifact raises the possible amount of Artifact Power (AR) that you can receive daily. An increase in the number of daily AR is possible only after reaching level 110. There you will receive two quests that will open the Artifact Knowledge Orders in the Class Hall. The quests will also tell about the history of the artifacts - as you progress, you will need books in which this will be revealed.

One Order will be available on the release, which will be completed within 5 days. However, later this period will be reduced and it will also depend on how far the character has progressed. The cost of completing an order is 500 units of Order resources. In other words, every five days there will be an opportunity to increase the Knowledge of the artifact by 1 level. There are 25 of these levels in total. Each level will increase the amount of available AP obtained from different sources... The first level is to boost AR by 25%, and at the 25th level - 24.000%. It should be noted that you should not stack items that increase AP. You will receive an increase for the level of Knowledge of the artifact that was in effect at the time you received the item. Knowledge of the artifact will work for all weapons to make it easier to level up for the off-guard. Moreover, this rule applies only to one character, and not the entire account.

A table that indicates how much AR will be increased by a certain level The lore of the artifact is given below.

Artifact knowledge level Artifact Strength (AR) Bonus Artifact knowledge level Artifact Strength (AR) Bonus Artifact knowledge level Artifact Strength (AR) Bonus Artifact knowledge level Artifact Strength (AR) Bonus
1 25% 8 500% 15 2850% 22 14200%
2 50% 9 650% 16 3600% 23 17800%
3 90% 10 850% 17 4550% 24 22300%
4 140% 11 1100% 18 5700% 25 24900%
5 200% 12 1400% 19 7200%
6 275% 13 1780% 20 9000%
7 375% 14 2250% 21 11300%

In general, that's all. How to change the appearance of artifacts is described in.

Artifact talents can be pumped using the Power of the artifact. At the same time, the Power of an artifact is not a currency (you cannot accumulate and spend), but rather resembles experience: by receiving the Power of an artifact, you unlock new talents in the talent tree of your weapon.

The current amount of available Artifact Power is displayed above the bar of experience. By hovering over it, you will see how many units of the Artifact's Power you lack until the next talent is unlocked.

Artifact power in the Legion can be obtained through the use of consumables such as a Glass of Dalaran Wine or Short story centuries.

Items that give the Power of an artifact can be obtained in different ways:

  • Search for treasures;
  • Missions in the class hall;
  • PvP victories on battlefields and arenas;
  • Completing major quests or world quests;
  • Chests for completing a series of local quests (for 4 tasks for one faction);
  • Additional objectives and bonus tasks in the open world;
  • Drop from rarniks, bosses in dungeons and Legion raids, world bosses;
  • Completing random dungeons on normal and heroic difficulty;

Artifact talents (features)

Features (or talents) of an artifact - this is special skills that open as the artifact is pumped... To learn each talent, you need Artifact power, and as you pump more talents on one weapon, subsequent talents require more and more Artifact Power.

Complete list of talents

Each artifact weapon has one free talent (the very first one), which does not require resources to level up and gives you a powerful class ability. Usually the ability from the first talent is active and appears on your ability bar, but for some classes and specializations it can be passive.

  • Complete roster of talents in the Legion
  • Artifact talent calculator (wowhead)

How to unlock new artifact talents

Artifact talents are mainly passive skills that enhance certain abilities of your class (for example, damage from an ability or the likelihood of an effect proc).

  • To view the talent tree, just click on your artifact. You can pump new talents ONLY at the special forge in your class hall.
  • Talents have 1 to 3 improvement ranks. You need to spend the Power of an artifact to increase the rank of features - and from this the weapon will become more powerful.
    • It is necessary to pump all the ranks of one talent (1-3) in order to open access to the next one.
    • Relics can add bonus ranks for talents (up to 6 ranks if all three relics are for one talent). The power of artifacts is not required to pump bonus ranks from relics. More information about relics is written in the corresponding section of our guide to artifacts in the Legion.
  • The total number of ranks for all talents is 34(excluding the first free ability). At this level, all the talents of the artifact will be available and pumped over. At the same time, you can pump talents in any order (as far as it is provided by the talent tree).
  • Some talents have a golden dragon frame around them. These talents have separate visuals and have a more noticeable impact on the game than regular talents.
  • When you pump all 34 ranks of the artifact's talents, you will have access to a "bonus" feature that has 20 levels. It is also pumped by the Power of the artifact, but it only gives a direct increase in damage / healing / armor (depending on the character's specialization).
    • Maximum bonus values ​​at rank 20: + 15% damage / + 15% healing / + 29% armor.

An example of talents for the Ashbringer (Retribution paladin):

Resetting and reallocating artifact talents

You can reset your current talents at any time and redistribute them in a new way by paying a certain amount of Artifact Power. The cost of resetting is equal to the cost of pumping the next rank with the current layout of talents.

For example, you have pumped 18 ranks and decided to change the talent layout. It will cost the same amount of Artifact Power as it would cost to level 19 rank (on the WOW Legion beta, this is 24,000 CA).

  • By resetting, you can redistribute 18 ranks to any talents of your choice.
  • Please note: the Power of the artifact will not be returned to you; you just can pump 18 ranks for any talents.
  • Dropping and redistributing the talents of an artifact is not recommended due to the high cost of this operation. In addition, in the end you will still unlock and level up all the available talents.

To reset talents, talk to the character standing next to the artifact mountain in your class hall.

Increased damage and stamina from ranks

The total number of ranks pumped for an artifact affects the increase in stamina and damage dealt (up to rank 34, when all talents are learned).

  • Healers and tanks receive + 0.75% stamina and + 1% damage dealt for each rank (up to + 25.5% stamina and + 34% damage with fully pumped weapons);
  • DC priests, as a hybrid of dd and heal, receive + 0.75% stamina and + 0.5% damage for each rank (maximum + 25.5% stamina and + 17% damage);
  • DD gain + 0.75% stamina per rank (maximum + 25.5% stamina).

The cost of pumping talents

The table below shows the increase in the cost of pumping talents depending on the current rank. Please note that the cost to unlock subsequent ranks grows exponentially.

CA = Artifact Power.

Rank # CA price Total CA Rank # CA price Total CA
1 100 100 18 18620 66470
2 300 400 19 24000 90470
3 325 725 20 30600 121070
4 350 1075 21 39520 160590
5 375 1450 22 50880 211470
6 400 1850 23 64800 276270
7 425 2275 24 82500 358770
8 450 2725 25 105280 464050
9 525 3250 26 138650 602700
10 625 3875 27 182780 785480
11 750 4625 28 240870 1026350
12 875 5500 29 315520 1341870
13 1000 6500 30 417560 1759430
14 6840 13340 31 546000 2305430
15 8830 22170 32 718200 3023630
16 11280 33450 33 946660 3970290
17 14400 47850 34 1245840 5216130

Bonus feature

The bonus feature of an artifact becomes available when the artifact is pumped to the maximum - that is, all its talents are studied. The bonus talent has 20 ranks, and increases healing / damage / armor (depending on the spec).

Table with the cost of pumping the ranks of the bonus talent:

Rank # Bonus rank # Speaker price Total CA for bonus Cumulative CA (all ranks) Damage / Healing Armor
35 1 1,635,200 1,635,200 6,851,330 5% 10%
36 2 1,915,000 3,550,200 8,766,330 6% 11%
37 3 2,010,000 5,560,200 10,776,330 6% 12%
38 4 2,110,000 7,670,200 12,886,330 7% 13%
39 5 2,215,000 9,885,200 15,101,330 7% 14%
40 6 2,325,000 12,210,200 17,426,330 8% 15%
41 7 2,440,000 14,650,200 19,866,330 8% 16%
42 8 2,560,000 17,210,200 22,426,330 9% 17%
43 9 2,690,000 19,900,200 25,116,330 9% 18%
44 10 2,825,000 22,725,200 27,941,330 10% 19%
45 11 2,965,000 25,690,200 30,906,330 10% 20%
46 12 3,115,000 28,805,200 34,021,330 11% 21%
47 13 3,270,000 32,075,200 37,291,330 11% 22%
48 14 3,435,000 35,510,200 40,736,330 12% 23%
49 15 3,605,000 39,115,200 44,331,330 12% 24%
50 16 3,785,000 42,900,200 48,116,330 13% 25%
51 17 3,975,000 46,875,200 52,091,330 13% 26%
52 18 4,175,000 51,050,200 56,266,330 14% 27%
53 19 4,385,000 55,435,200 60,651,330 14% 28%
54 20 4,605,000 60,040,200 65,256,330 15% 29%

What you need to know about artifacts in WoW

Basic information:

  • There is an artifact for each specialization of each class - thus, there are 36 artifacts in the Legion. It is a weapon of exceptional power.
  • To obtain an artifact, you must complete the quest chain for your specialization. During the quests, you will learn a lot of information about the famous characters in the game.
  • The artifact is the main weapon of the character in the Legion. No weapon is more powerful.
  • Artifact Traits / Talents are passive abilities that enhance your class's abilities.
  • Relics are items that can be inserted into an artifact to enhance certain features of a weapon and increase the level of an item.
  • The power of the artifact grows as the Power of the artifact is gained. This unlocks new available traits and relics.
  • Artifact Knowledge is a system that allows players to obtain artifacts for secondary specializations faster. All artifacts for your class can be obtained through the campaign in the class hall.
  • Artifacts come in different styles and colors that can be unlocked by performing certain actions. An artifact can be transmogrified into another weapon, but you cannot give a weapon the appearance of an artifact.

Demon Hunter Artifact (Glaives):

Artifact features (talents)

A complete list of features is available (in English only for now).

Traits / talents are passive skills that enhance the abilities of a particular specialization. When you first get your artifact, the first trait is active (and quite powerful - for example, Phoenix Flame for Mages).

  • To select new features, simply click on your artifact.
  • Most of the traits have 3 upgrade ranks. You need to spend Artifact Power to increase the rank of features - and from this they will become more powerful.
  • Some talents have a golden dragon frame around them. These talents have a more visible impact on the game and usually have separate visuals.
  • The number of upgrade ranks also increases the character's Stamina.

Example talents for Ashbringer:

Artifact relics

A complete list of the relics of the artifact can be viewed on wowhead.

Relics can be inserted into your artifact to increase the item level. Each relic also allows you to increase the rank of one artifact trait.

  • The maximum rank for traits is 6/6.
  • There are different types of relics, and only certain types can be inserted into each artifact. For example, priests of darkness can insert 2 relics of darkness and 1 relic of blood, and frost mages can insert 2 relics of ice and 1 relic of Arcane magic.
  • A relic enhances a specific trait of an artifact. Wherein not all specializations of the same class can receive a bonus from a certain relic.
  • Relics cannot be removed from the artifact: when replaced, the old relic is destroyed. Unused relics can be sold to a merchant or dispersed.
  • Relics come in a variety of qualities - Uncommon, Rare, and Epic.
  • You can get relics as a reward for tasks, from bosses in dungeons and raids, as well as using professions. The quality of the relic as a reward for the quest can randomly improve from Uncommon to Rare / Rare to Epic.

Video with some of the Legion artifacts:

How to get an artifact in WoW

All classes receive their artifact through the introductory quest chain. In this case, you will need to use the unique abilities of your specialization.

For example, Survival hunters will actively use traps, while Assassination rogues will move around Stormwind in Stealth mode.

At the end of the missions, you gain access to the class hall, and you will also learn how to manage the artifact and the command table for missions in the hall.

By completing missions in the class hall, you can get quest items that open access to artifacts from other specializations of your class.

The video of the chains for obtaining the artifact can be viewed at Youtube.

Artifact power

Artifact talents can be pumped using the Power of the artifact.

The power of an artifact in the Legion can be obtained in different ways:

  • Completing large quests;
  • Killing bosses in dungeons and raids;
  • Search for treasures;
  • Passage of random heroics.

To use an item that gives the Power of an artifact, right-click on this item, and then on the desired weapon.

As you develop an artifact, the cost of subsequent levels of each trait increases, and quite significantly. To pump the first talent, you need 100 units of Strength, and then this number can reach 6000-8000.

Stealth Rogue Artifact:

Knowledge of the artifact

Knowledge of the artifact is necessary to increase the amount of Artifact Power that you get from items.

  • Level 110 players can return special books found around the world to the NPC Explorer in their class hall.
  • To research the volume, you need to spend Order Resources. When the research is completed, you will receive more Artifact Knowledge points. Here is a list of volumes related to increasing the Artifact's Power level.
  • This increase applies to most items that grant Artifact Power, but not all.
  • Knowledge of the artifact increases the speed of obtaining the Power of the artifact on the character and is applied to all artifacts. This will be useful if you are pumping artifacts for different specializations.
  • Artifact Knowledge will be gained faster as the expansion progresses.

Artifacts appearance

Each artifact has 6 appearance styles, and each style has 4 color options - that is only 24 appearance options.

Each color option opens in different ways. For example:

  • Getting 2, 5, 9, 13 prestige levels;
  • Achievement Loremaster of the Legion;
  • Achievement Rise of the Traitor (kill Gul'Dan);
  • Achievement to kill 8 world bosses;
  • Achieving Hidden Potential (something secret).

An artifact can be transmogrified into anything, but the appearance of an artifact cannot be given to another weapon.

All options for the appearance of artifacts can be viewed in the artifact calculator on the webhead (in the "Appearance" tab).

Death Knight Artifact of the Unholy branch:

Hidden artifact effects

Artifacts in the Legion can have some hidden effects.

One of the developers put it this way:

"When dealing with such powerful items as some of the artifacts that players will receive in the Legion, no one knows what mysterious things might happen."

There are several speculations about what might be the hidden effects of artifacts in the Legion:

  • Hunter Rush, Feral Druid: The Claws of Asheshide are infused with the blood of beasts, providing a 3% speed increase. The effect dissipates when the druid enters the battle.
  • Valkyra's Gaze, fury var: if a warrior kills an enemy within 8 seconds after the effect is triggered, he restores 50% of his health.
  • Ashbringer Retrie Paladin: There is a chance that Ashbringer will instantly kill a small demon or undead near the character.
  • Call of the Eagle, Hunter: when the hunter's health drops below 40%, an eagle comes to his aid for 10 seconds; works no more than once every three minutes.

Video of the hidden effect Valkyra's Gaze (fury var):

Cosmetic effects

There are also some cosmetic effects associated with artifacts in the game:

  • Paladins can see demons in Dalaran with the Expose Light.
  • The air elementals in the Stormheim location are friendly to the Elemental shamans.
  • Some classes have special animations for the "Away" status (frost dk, druids and healing shamans).
  • Some NPCs react to a character with an artifact. For example, an elven blacksmith in Dalaran admires Felo'Melorn (an artifact of the fire mages).

We will tell you about the artifacts of the Legion in this guide. All about the talents and relics of artifacts, their appearance, the power and lore of an artifact in World of Warcraft. Artifacts are unique weapons for each specialization added to the Legion... The power of such weapons grows as the player progresses through the plot of the supplement.