Corsairs GPC how to distribute pirates. Corsairs: City of Lost Ships. Role system PIRATES

" Chapter: GIC

This article contains all the information you need to create a new character in the game Corsairs: City of the Lost Ships.
So, let's begin. First we need a model of our future character, as well as 4 icons of different sizes. The model can be made using Avtodesk Maya 5 or edit an existing one TOOL. Icons must be 4 sizes: 64x64, 128x128, 256x256, as well as a small version of 32x32 for the portrait next to the health indicator. Once all of the above is ready, you can safely proceed to the introduction of your hero into the game. I note that of all the playable characters, no more than five are available as the main characters. You can try to add others to this list without resorting to creating new models and icons.
Now we need to edit the file responsible for the list of main characters. It is located at: root folder of your game\Resourse\Ini\texts\russian\HeroDescribe.txt. Let's open it and find the lines:

» Fragment 1

hero_qty (3)
ps_hero_qty (20)

The numbers in brackets may differ slightly from those shown here - it depends on the version of your game. The first line indicates the number of heroes that can be played, and the second - the number of "free privateers" that you can meet in the game. Below is, in fact, a list of heroes, according to serial numbers who are being selected for heroes and free privateers. That is, in our case, the first three heroes will be the main ones, and the twenty first ones will be free. Let's look at the code fragment responsible for the first hero:

» Fragment 2

heroName_1 (Peter)
heroNameGen_1 (Peter)
heroNameDat_1 (to Peter)

heroLastname_1 (Blood)
heroLastnameGen_1 (Blood)
heroLastNameDat_1 (Blood)

heroFace_1 (221)

heroModel_1 (Blad_0,Blad_1,Blad_2,Blad_3,Blad_4,Blad_5,Blad_6,Blad_7,Blad_8)

heroType_1 (Corsair)

heroNation_1 (England)

sex_1 (man)
animation_1 (man)

hero_1
{
He was a successful doctor in the Old World, but circumstances made him a slave on the plantations of Barbados. Now he needs to regain his social status and, with your help, at the prompt of Sabatini, restore the position in society that his ambitions, temperament and intellect deserve.
}

Let's copy all this text and place a copy of it two lines below. We need to edit: first name, last name, portrait number, model names, status, nationality, gender and biography of our new hero. We enter in the first three lines the name of our hero in the nominative, genitive and dative cases, for example like this:

» Fragment 3

heroName_1 (Ivan)
heroNameGen_1 (Ivana)
heroNameDat_1 (to Ivan)

We do the same with the following three lines, intended for the name of the hero:

» Fragment 4

Lastname_1 (Pupkin)
LastnameGen_1 (Pupkina)
LastnameDat_1 (to Pupkin)

Next, we have to dig into the icon number for our hero. You need to come up with any number (preferably in the range from 600 to 999) for the portrait. For example, I will choose 800. Let's change the line responsible for the portrait:

» Fragment 5

heroFace_1 (800)

Now let's find 4 prepared icons of our character and rename each one to 800. Let's move them to the following folders located in the root folder of the game:
64x64: Resource\Textures\Interface\Portraits\64
128x128: Resourse\Textures\Interface\Portraits\128
256x256: Resourse\Textures\Interface\Portraits\256
32x32: Resource\Textures\BattleInterface
Attention: the 128x128 icon must be separately written in another script. We will do it at the very end. And now we need to find our model (or several of its variations) and move it (them) to the address:
Resources\Models\Characters
Now let's enter the name of the model, or several names separated by commas, into the script:

» Fragment 6

heroModel_1 (MyModel1,MyModel2,MyModel3)

The next three lines determine what status your hero will have by default, what nation he will represent, and his gender. Possible statuses: Corsair, Merchant, Adventurer. From the nations available: England, Spain, France, Holland (and the Coastal Brotherhood for version 1.3.2.AT and higher). There are only three sexes (Man, Woman, Skeleton), but it is better not to use the last one at all, as there will be terrible glitches that can only be fixed by reinstalling the game; and Woman will only work with version 1.3.AT and higher. Example:

» Fragment 7

heroType_1 (Adventurer)

heroNation_1 (Spain)

The next line will have to be pretty tricky - here you need to drive in the name of the animation used by your character. All animations are stored in a subfolder of the game's root folder called Animations. If you made your own animation, paste it into this folder. When the desired animation is selected, type in its name in the required line:

» Fragment 8

animation_1 (man_kvl)

And, finally, the last line is responsible for the biography of the hero. Change it to your liking, for example:

» Fragment 9

{


}

Now we have the longest and most painstaking work ahead - as you can see, the serial numbers of the first and second (our) hero are the same (heroName_1 (Peter) - heroName_1 (Ivan)). We need to change the numbers of our hero, but if we change them to 2, then they will match the numbers next hero etc. Therefore, we have two options:
The first option is long
Change the numbers of our hero to 2, the next - to 3, and so on until the list of heroes ends. In this case, we will need to increase the numbers in brackets by 1 in the hero_qty (3) and ps_hero_qty (3) lines.

" Result:

heroName_2 (Ivan)
heroNameGen_2 (Ivana)
heroNameDat_2 (to Ivan)

heroLastname_2 (Pupkin)
heroLastnameGen_2 (Pupkin)
heroLastNameDat_2 (Pupkin)

heroFace_2 (800)

heroModel_2(MyModel1,MyModel2,MyModel3)

heroType_2 (Adventurer)

heroNation_2 (Spain)

sex_2 (man)
animation_2 (man_kvl)

hero_2
{
True Caribbean. Fanatically devoted to the idea of ​​violence. Cruel, ruthless, fundamentally inexorable.
Merciless to the enemies of the Coastal Brotherhood. He has more crimes to his credit than all the convicts in Barbados put together. Drinking rum and swearing around the clock. Uncontrollable. He has no education, but in a fight - for four.
An example to all pirates. Neat. Modest at home. He has a hobby - he collects a collection of cuirasses made to order from the arrows of the compasses of the ships he ruined.
}

The second option is fast.
Let's just move all the lines of our hero to the end of the script, changing the hero's serial number to "the number of the character above him + 1" (in our case - 21). In this case, we will need to increase the number in brackets by 1 in the ps_hero_qty (3) line, and set it equal to the number of the previous line in the hero_qty (3) line, not forgetting to take into account the changes in it. This option has side effect: all free privateers will be available to you as main characters, and your new character will be the last on their list.

Straight ahead of the Spanish squadron, captain!

Thousand devils! All hands on deck! Guns to battle! Prepare grappling hooks and muskets! I'll personally feed the underpants to the fish, and the rest will get gold from the hold of that fat Spanish galleon! Starboard, fire!

More than six months after The Return of the Legend, the Seaward team pleased us with an addition (which, by the way, was talked about back then, in February last year). Frankly, after the success of the "Legend" thoughts about new game there were a lot. What game will it be? What will change? What will remain the same? However, there was no doubt that the addition would be no worse than the original. Are you ready to return to the Caribbean, to an archipelago of new secrets and mysteries? Then we catch the wind - and full speed ahead!

The recipe is simple

To make a good addition, you need to repeat the success of the original game. In other words, to do everything the same, but even better, even bigger, more exciting, and in our case even more mysterious. In essence, the city lost ships"- it's still the same" Legend ", but with a large piece of new features. For example, a whole bunch of new items appeared - these are not just magic pots, but idols of quite real Indian gods. Add new unique ships to the piggy bank, a new storyline for pirates and a lot of mini-quests. All innovations and do not count; I even doubt that the original game has studied one hundred percent. Well, why not find clues to the “old” secrets along with new adventures?

Worth mentioning separately storyline Peter Blood. The similarity with the creation of Sabatini is so great that you can find the solution to some game problems right in the book! But these are only flowers, because there are more main character- The City of Lost Ships. However, I am not going to reveal all the cards yet, otherwise the intricate puzzles in the spirit of the first Corsairs will lose their unique charm.

"Stormy" sea

As an unknown player said: "the graphics of veterans are not embarrassed." No matter how great Storm draws the sea, the sun and the sky, ships, characters and landscapes come out disgusting. Judge for yourself, for the first time we saw a game heart in "Pirates caribbean and that was almost five years ago. On the other hand, the poor capabilities of the motor force us to find another way out of the situation. Instead of rich detail and shaders, the player is invited to connect their own imagination. Look at a pirate in a tavern or a simple passerby. Yes, for the most part they do not represent gaming interest, but at the same time they are not “furniture”. This thug is not just walking around the city (although in fact he is just walking), but lives his own life. Maybe he just got off the ship after a long hunt at sea? However, what exactly he did is up to you. Whether a pirate, a merchant, a usurer or a governor - they are all in your hands, like the whole archipelago.

Back to specifics

The evaluation part ends here, let's now look at the goodies. To begin with, I think it is worth understanding the main thing: what has changed? English ruler removed so that there are no conflicts with the new pirate. There is a new playable character, Peter Blood. The main difference from the rest is that the game starts differently, that is, in England. If you remember, Blood was not immediately exiled to Barbados, so first you have to deal with the affairs of Lord Gilroy's estate.

I have already talked about a whole set of idols and statues, we will look at them in more detail later.

New quests are everywhere: finding the captain, capturing pirates and more. These tasks are randomly generated, but well-written, so they don't get boring.

Be sure to visit the shipyard, almost all the vessels have been reworked, and new and unique vessels have appeared. You can’t buy them, you can only get them for a quest or take them away in battle.

And, perhaps, the main change is that artificial intelligence has become much smarter. Local grunts no longer rush at you like a herd of zerglings, interfering with each other. No, a fight with one opponent is already a test, with two is a difficult task, and three or more is certain death! And if a simple sailor is relatively easy to defeat, then a captain or officer is much more difficult. Usually, a novice adventurer needs two or three hits to give up his breath, and one bullet is enough! Frankly, starting the game on the difficulty of "Lieutenant" (it's a little easier than "medium"), I did not expect such a agility from the enemy, because the last time everything was completely different. Be that as it may, the work on AI was not in vain, the game became more interesting and realistic. The bulletproof hero from The Return of the Legend has already somehow become boring.

pantheon of indian gods

Totem Shochiketsal- Goddess of flowers and love. It is not clear what relationship love and flowers have to luck, but a good idol adds as much as twenty units to luck and does not require anything in return. In addition, in the market you can get a tidy sum for it.

Totem of Mictlantecuhtli- the god of the kingdom of the dead with a completely unpronounceable name. Adds twenty to stealth. Indispensable for the British and French, if you desperately need to go to a hostile port. It costs even more than the idol Shochiketsal. If you can’t disguise yourself, you can get a good price in the store.

Totem of Quetzalcoatl- the god of the morning star and the lord of the elements. His image adds twenty points of protection to the owner. It will not be superfluous, because it is quite difficult to develop protection.

It is interesting: Quetzalcoatl is one of the most famous Indian gods. He is one of the main deities of ancient Mexico - "a snake with precious feathers." In mythology, he has many names, for example: Tezcatlipoca white, Eektal, Shopotl.

Totem Mixcoatl- the god of hunting. His totem endows the owner with a keen eye and a steady hand. In digital terms, this is twenty points of accuracy. Mixcoatl means " cloud serpent". In mythology, he personifies the Milky Way, and especially the North Star.

Totem Tezcatlipoca- the patron god of priests, punishing criminals. The totem adds twenty points to pistol proficiency.

It is interesting: According to the Aztecs, Tezcatlipoca symbolized winter, cold and the night sky. Therefore, to be honest, it is not very clear why the totem improves the possession of pistols.

Totem of Chalchiuitlicue Goddess of fresh water, rivers, seas and lakes. A totem depicting a goddess adds twenty prestige points. And now try to pronounce her name without hesitation, which, by the way, translates as "she is dressed in jade."

Totem of Huitzilopochtli- the god of the blue clear sky, the sun, war and hunting. The owner of the totem receives an increase of twenty points to the proficiency of medium weapons.

It is interesting: Huitzilopochtli is one of the sons of Mixcoatl. His name translates roughly as "left-handed hummingbird." It is curious that the hummingbird often personified the sun among many tribes of Central America.

Tlaloc Totem- the god of rain and thunder, the lord of all edible plants. The totem adds twenty to light weapon proficiency.

It is interesting: Tlaloc is mostly a beneficent god, but could cause deadly hail, floods, droughts, and lightning strikes.

Totem Mayahuel- the goddess of fertility, who gave people an alcoholic drink. Totem adds twenty points to the skill " heavy weapons". Seems to be, alcoholic drinks led to brawls using heavy clubs.

Totem of Tonacatecuhtli God is the creator who gives food to people. The totem adds twenty trade points. Useful, not worth selling.

It is interesting: Tonacatecuhtli and his wife Tonacasioual are considered the creators of the world and the first human couple. Moreover, they were considered the lords of Omeyokan - the uppermost sky.

Totem Camashtli- god of hunting, stars, war and fate. It does not add skills, so it is only suitable for sale.

Totem of Sinteotl- the god of young corn. The totem adds twenty navigation points. A very useful totem, as it allows you to control ships a couple of ranks higher than the character's skill.

It is interesting: Sinteotl was considered the patron saint of farmers and goldsmiths.

Totem Tonatiu- the god of the sky and the sun. In the game, it acts as a commodity, like planks, precious stones and bars of gold.

It is interesting: Tanatiu means "Sun" in Aztec.

Xipe-Toteku Totem- God of crops and harvest. Adds twenty to the ability to repair a ship at sea.

It is interesting: all the peoples of Central America had a holiday during which sacrifices were made to Xipe-Totec. The priests dressed in the skin of the sacrificed people and solemnly danced with the warriors.

Totem Tlasolteotl- the goddess-devourer of dirt, cleanses from illicit passions. It does not add characteristics, therefore it is only suitable for sale.

And what do we have at the shipyard?

    Barquentine- when the Spanish merchants realized that they were becoming easy prey for pirates, they began to massively convert their clumsy galleons into barquentines. Thanks to the mixed sailing armament, the barquentine can move quite quickly in any direction. Although the transatlantic journey takes longer, the barquentine will surely get away from the pirate. A good, and most importantly, cheap alternative to the brigantine. Extended hold and excellent maneuverability - what else does a trader need?

    royal manowar- an improved version of the "floating fort". Even more guns, even thicker armor, luxurious hull trim. The price of the vessel is such that hardly any power can afford more than one such handsome man.

    Flying Dutchman- You cannot buy this vessel, but you can get it as a reward. It cannot be said that the "Dutchman" is very strong, but compared to other ships of its class, it has excellent maneuverability and driving performance.

    sea ​​wolf- a unique brig, piece work of the master Alexus. High speed and excellent manoeuvrability make this brig a pirate's dream, and excellent close-hauled action guarantees a safe retreat. Nine guns from each side will help in the destruction of the enemy team.

    Arabella- Former frigate Cinco Llagas. It was him that Peter Blood took away from the port of Bridgetown right from under the noses of the Spaniards. Great ship, you just need to find a very good navigator.

    Corvette- a ship, equal to which it is impossible to find. An outstanding work of shipbuilding. Strong hull, large hold, thirty-two pound guns. Add to this excellent sailing equipment and a great close-hauled move. Don't forget about four dozen guns on board. This corvette is the best in its class.

    Blue bird- This bird terrorizes the merchants of the Caribbean. No wonder - thanks to the fully oblique sailing armament, this xebec develops a very high speed, besides, it is very good in badewind. Add fantastic maneuverability to this and you have the perfect sailboat for fast boarding.

Captain Blood

I already mentioned that one of the starting characters is Peter Blood. He's got a starter quest line, and if you're going to play as England, there's no better contender.

Oglethorpe Manor

On the doorstep you will meet Jeremy Pitt. He will say that the lord is seriously injured and you need to urgently give him first aid. Go up to the second floor, the bedroom will be left hand.

It is interesting: Peter Blood is a medical doctor with a bachelor of medicine. On a call for help, he rushed to the Oglethorpe estate, and was then caught by Colonel Kirk's dragoons. Gilroy assisted the rebel Monmouth, and Blood just happened to be in the wrong place at the wrong time.

Some dragoons are invulnerable, so there is no point in running from them.

And the key is here, quietly lying on the table.

Now you need to take the saber, it is on the balcony in the chest. But the chest is locked, and first you need to find the key. While browsing the City of Lost Ships forums, I noticed that the key is usually the first major obstacle. Go down to the first floor and turn right. There is a table next to the stairs, on which you will find the key. The humor is that when you first enter the house, the key is not yet on the table, and Pitt does not say where it is.

We open the chest and arm ourselves, in a few seconds dragoons will descend on the estate. No matter what you say, you will still be accused of aiding the rebels. And when they find Pitt in the fireplace ... In general, a fight cannot be avoided.

It is interesting: at Sabatini's, Jeremy was hiding in the linen closet.

No matter how skillfully you wield a sword, the dragoons will still prevail (some of them are immortal), but do not rush to load, as it should be. Peter Blood wakes up in prison, and after a short process, he and Jeremy Pitt will be sent to the "southern colonies of his majesty", or rather, to the island of Barbados.

Plantation

Feel free to rummage through the chests on the plantation and in the city, you can sell the good later.

Welcome to His Majesty's southern colonies!

Welcome to Barbados. Peter Blood is a slave and extracts sugar cane, but he is an unusual slave. Whatever one may say, he is a qualified doctor, and smart doctors in the archipelago can be counted on the fingers. Therefore, Blood is allowed to move freely around the island and the city. Unless trading is prohibited, as well as carrying weapons, of course.

It is important: if the guard sees your weapon, he will ask you to hand it over. Do not resist, as fighting with the whole island is a disastrous occupation.

The first task is to help Mrs. Steed, the wife of the governor. By the way, this is one of the ways to earn some money. Chat with her, and then ask the governor for two and a half thousand to buy a "very expensive potion." He will promise to check everything, but in fact he will forget about the money as soon as you leave his residence. The migraine medicine can be found in the house of Mr. Dan, the pharmacist, on the second floor.

A little later, Dr. Wacker, one of the other two doctors on the island, will come up to you and offer to... run away. Peter Blood is the only slave who can go beyond the plantation and roam the city calmly, so he will be able to prepare an escape without difficulty and special suspicions. Only first you need to assemble a team, get weapons and buy a ship. Wacker promises to help with the ship, everything else will have to be mined personally. Well, Pitt will run away with us of his own accord, and three other officers still need to be recruited.

Preparing to escape

Wacker wants to get rid of Blood so much that he is ready to help him escape.

Outside the city of Winterwood, it is easiest to defeat, the main thing is to dodge the shot.

So, we have three officers, and everyone is holding something on the island. Hagthorpe, who served in the royal navy, demands to kill a certain Stuart Winterwood. This man took it and sold it into slavery. Hagthorpe does not disclose details, but is not going to leave without proof of Winterwood's death. Junior officer Nicholas Dyck agrees to run, but right before the escape Bishop sells him. Slaves are a living commodity; what to do, you have to somehow help Dyck. The last one is artilleryman Ogl. He owes a decent amount of money to the moneylender, and until he gives it back, he is not going to leave.

hagthorpe

Let's start in order. Stuart Winterwood can be found in the tavern, sitting at one of the tables. Invite him to meet outside the city; he will agree and also give you a weapon. If you run into him in the tavern, you will most likely die. Unless you hid a dusak somewhere ...

After an hour, go out into the jungle (there is a second exit from the city, to the right of the residence) and wait for the enemy. Keep in mind that he is very strong, so I recommend saving before the fight. After the victory, do not forget to remove the ring (along with the finger) and a thousand piastres from the body. The ring must be presented to Hagthorpe, and the thousand gold pieces will still come in handy.

Nicholas Dyck

As I said, Deyk wants to buy, we need to break the deal. Visit the merchant and the bartender, go to the port authority, and you will find out that a merchant from Jamaica has recently arrived in the city. He is located in one of the houses of the city (his home is next to the tavern), let's visit him.

So Weston decided to buy Dyck on the cheap. Bishop is his old friend and wants to give him a discount. To break the deal, you need to rob a Jamaican merchant. Wait until he turns away and rummage through his chest. There you will find six thousand piastres, an idol and a letter of marque. Now Weston will have nothing to buy Dyck, which means he can run with us. Yes, and a large amount of money, no doubt, will come in handy.

Ogle

The last one on our team is the one-eyed gunner Ogle. He owes a large debt to the moneylender, and we need to pay for him. The usurer gave Oglu five thousand piastres. If you have already robbed Weston, paying you will not be difficult.

Weapon

If there is not enough cash, you can try to get weapons with the help of a smuggler, but this is much more dangerous.

The team has been assembled. Now we need to take care of the weapons and the ship. Go to the tavern and chat with the bartender; he will tell you that Mr. Griffin deals with weapons in the city. Let's go to him.

This is the guideline: Griffin lives in a white stone house, next to the residence, on the left hand side.

Griffin got robbed! Some Spanish thug ordered weapons from him, but, without waiting for the order, tore the collectible sabers from the wall. Everything would be fine, but they are engraved by the master, which means that if the Spaniard is caught, both will be hanged. We cannot allow this, so we set off in pursuit of the Spaniard - he went to the fisherman Hells (his house is to the right of the residence).

Entering the house, we will see that the stern fisherman has already dealt with the invader himself. It remains only to pick up the "marked" weapon and take it to Griffin. By night he will required amount sabers and pistols without any markings.

This is the advice: bargain. Throw off the price for the work up to a thousand piastres, the money will still come in handy.

Ship

The main preparations are over, it remains only to get the ship. Wacker gave out only eighteen thousand instead of the required twenty-five. Nothing to do, you need to get another seven thousand.

It is important: you can't sell anything, so money can only be earned. If you strictly followed the manual, you need to find not seven thousand, but less.

We leave for the city. The moneylender will be the first - he will ask you to get money from the scammer. He is sure that the debtor has not yet left the island, because no one has set sail today.

Don't forget that Blood is a slave. You will have to return to the plantation every day.

Buddy! Let's have a drink... and then you can tell me where you fish.

Visit the innkeeper - he certainly knows where to find the debtor, but you will have to pay five hundred gold for the information. The bartender will tell you that Rafael Guinness somewhere got the money for the ship and went to the shipyard to make a deal. This is our "client", you just need to catch him and threaten him with the gallows in order to get the money. After deducting the innkeeper's remuneration, the reward is two and a half thousand.



The next opportunity to make money is to find out where Hells' competitor is fishing. The fact is that Summerlight has found a fishing spot, but, of course, is in no hurry to share information. It should be noted that Summerlight likes to drink, you could see him in the tavern. He hasn't gone anywhere, just sour in the corner. We sit down to him and carefully elicit information. I advise you not to ask direct questions, otherwise Summerlight will suspect something is wrong and will not say anything.

As a reward, you will receive two thousand piastres. Total four and a half thousand.



Last day in captivity, need to rest before escaping.

The last opportunity to get money is a meeting with Jacques Sparrow.

It is interesting: in fact, there are plenty of opportunities to get money, and that's not all. However, if you followed the guide exactly, then after completing at least these three quests, you will have enough money for the ship.

Entering the store, instead of the seller you will see a pirate. He introduces himself " Captain Jacques Sparrow”, and then ... However, I will not spoil the fun. Agree to help Jacques sail to Tortuga and go to the shipyard. The shipbuilder will tell you about the captain who has just bought a corvette. Oh, and don't forget that you must keep Jacques' identity a secret. Find John Miner on the streets of the city, he will agree to deliver Jacques to Tortuga. We pick up one and a half thousand piastres and go to Wacker. The deed is done, there should be enough money to buy a ship.

Now you need to transfer the money to James Nattalu so that he buys the ship without suspicion. By evening, you will find out that Nettal deceived you, and Bishop figured out Pitt.

Escape and the Spaniards

The big ship that had been allowed so quietly to enter Carlisle Bay under a false flag was a Spanish privateer. He chose the time for the raid when there was not a single warship in Carlisle Bay.

His cunning remained so unrevealed that, without arousing suspicion, he calmly entered the bay and saluted the fort with a side salvo from twenty guns point-blank. Literally in a few moments, two hundred and fifty Spaniards landed on the shore and took possession of the city.

The weapon lies in this chest, next to the woodpile.

Come in from the back. While the Spaniards are fighting with your team, you can tickle them with a saber with almost impunity.

And we need to get Jeremy Pitt free first. Beware of patrols. If one Englishman is easily defeated, then two or three are almost impossible. I advise you to avoid meeting with the soldiers, first you need to get a more impressive weapon.

Right at the entrance to Bridgetown you will meet a Spanish officer. I recommend saving before the fight, as he has a gun, and fencing skills are also on top. After defeating him, you can remove a good saber and a long-barreled pistol from your body.

Our team is waiting at the shipyard, there is no more business in the city, so go to the beach and enter the water. The door is barricaded, and you can get inside only through the slipway. You will also have to swim to the frigate, there is a ladder from the sea.

The fight with the soldiers will be relatively easy, but with the captain you will have to work hard. Perhaps, after the key in the estate, this is one of the most "dead end" moments. The point here is this: the captain kills our hero with one shot from a pistol. Therefore, do not rush to grab a saber, but run up close. In this case, the captain will not shoot, but will immediately go into close combat. Then everything depends on you.

sea ​​battle

It remains only to break away from this lugger, and that's it - freedom!

Frigate captured. It would seem that this is freedom. But it was not there. To begin with, you naturally have a low "navigation" score. Pitt, of course, is a navigator, but he only has a skill level of 50. And to control a frigate without penalties, you need at least 80 points. Receive penalties on all characteristics (-4 for each), while all skills will fall to the level of 1.

And now the surprise. There are two Spanish luggers on the road. I think there is no need to explain that with such indicators of skills you will not be able to shoot accurately, and the boarding will end in tears. Therefore, immediately throw everything overboard that you can, and keep your nose strictly into the wind. Luggers, of course, are nimble ships, but they cannot catch up with the frigate. Remember, you have no chance in battle.

This is where the game really starts. Instead of a small barque or brig, Blood immediately has a frigate. Fulfill trade orders - you have a large hold, you will get a lot of money for transporting goods. By the way, do not forget to fire the entire team, it is simply not needed. First you need to save up for a fourth-class ship so that there are no fines, and deposit the frigate in the first friendly port.



This concludes the introductory part. I deliberately did not begin to give out all the secrets of the game, but next time I will tell you where to find the City of the Lost Ships and how to capture Panama with Henry Morgan. In addition, I would like to put a glass to Andrey Larionov, who, like an old sailor, led me between the underwater rocks and reefs of this wonderful game.

  • Corsair - Corsair is able to drink everything that flows, drown everything that floats, waste everything that rings and kill everything that squeaks. Such deeds do not add love to neighbors, but sometimes they prolong life.
  • Adventurer Adventurers are not born, they are made. The irrepressible thirst for gold and adventure can lead representatives of this venerable profession into such holes, where no luck can equate with death in the rights to life.
  • Dealer - Finding a profitable product for sale is only half the battle. You also need to not drown it on the way to the client. And forget about it "Bang-Bang-Oh-Oh-Oh, the risk is justified only in commercial matters."

Nation

Video - the passage of the famous Russian game Corsairs: City of the Lost Ships by DirDash. In fact, let "s play. The first part of the passage of a special line ...

  • England . If anyone is destined to supplant Spain in the New World, it is the British. While France in the Old World is actively weakening Escorial with another war for the Spanish inheritance. England systematically captures one Spanish colony after another. The greatest maritime power in history. At the beginning is in the war with Spain and Holland.
  • France . With accession to the French throne Louis XIV is actively building up its military presence in the New World. A great colonial power that does not consider anyone's interests other than its own. At the beginning is at war with Spain.
  • Spain - a great colonial power that owns most of the New World. It is subjected to constant pressure from two other great powers - England and France, actively striving to snatch their piece of the New World. In the beginning it is at war with most nations - with England and France. And the only nation in the world - Holland - actively helps France in the fight against it.
  • Holland . The newly formed Republic of the United Provinces, a young nation aspiring to trading power. And therefore, competing in this with England. The rest is a neutral power. It is at war with England.

Game settings

Complexity

  • Affects the speed of development of the hero, the strength of opponents, income and much more. In total, the game has 10 difficulty levels:
    • Sailor
    • Boatswain
    • Skipper
    • Lieutenant
    • Captain
    • Corsair
    • Commander
    • Admiral
    • master of the seas
    • Impossible

Experience gain rate

  • The setting allows you to set the speed of gaining experience for the main character and his officers. The higher the speed, the faster the skill points will be obtained, which means new levels and abilities.

miscellanea

  • hardcore game - the ability to save only in churches.
  • Reloading pistols - Pistols are reloaded even during combat. If the mode is turned off, then the pistols are reloaded only when the saber is removed (that is, the battle mode is turned off).

Event frequency

  • The frequency of events in the game, especially the number of ships on the global map.
    • Rarely
    • Usually
    • Often

Swimming mode

  • The speed and dynamics of battles at sea. Quick maneuver, speed and reloading guns or leisurely thinking about your tactical move. Reduces or increases the speed of playing time, and hence the game process.
    • Dynamic Combat
    • Tactical Combat

Character

The character interface is called by the F2 key. You can view the parameters of all the characters that will cooperate with you during the game, as well as manage the parameters of the main character and his officers.

Any resident of the game, like a hero, has basic characteristics, skills, personal and ship abilities.

Stats affect how quickly you gain skill points, and skills, in turn, affect how you gain rank and abilities.

The rank of the hero is an indicator of the level of development of the character in the game. The rank changes stepwise with the acquisition of experience. Along with the hero's Rank, the hero's Life also increases by an amount depending on Stamina. As the hero's Rank increases, he will more often come across stronger opponents and new items.

Role system PIRATES

The development of the hero directly depends on his initial characteristics.PIRATES.

Characteristics are measured by values ​​from 1 to 10, the player is given the opportunity to distribute values ​​at the beginning of the game from 3 to 10 out of a total of 42 points (6 points each in 7 characteristics). Somewhere you can set the maximum 10, somewhere the minimum 3, thereby setting a unique development for your hero to suit your playing style.

( power) Strength is needed in order to hit hard, throw far and drag a lot. Affects carry weight and hit points. Defining characteristic for skills that require a lot of physical effort, especially heavy and medium weapons, weapon skills.

( impression) Perception is the ability to see and hear. Without a good eye, the cannon balls are unlikely to fly towards the enemy. Accuracy and stealth have a particularly strong effect on skills.

( reaction) Reaction - coordination of movements and agility of hands. An awkward person will have a saber stuck in its scabbard, and a grappling hook will catch on the pants of its owner.Requiredfor such skills as light and medium weapons, pistols, boarding. Affects the amount of maximum energy.

( Authority) Leadership is the result of a combination of a masculine, wounded physiognomy and a well-suspended tongue. The leader does not need to resort to force to take possession of the goods of a successful merchant - he will give it himself. They will follow him the best people, a beautiful women will wait in every port. Leadership is a necessary attribute for such skills as authority and commerce. Affects the number of joining officers.

( talent) Learnability- knowledge, wisdom and the ability to make decisions quickly. For a smart character will not belaborhow to quickly reload weapons, and reset prices in the store. Handling navigational devices also requires intelligence. Affects commerce, guns, navigation and, most importantly, the rate at which a hero's rank grows and he acquires new abilities.

( Endurance) Endurance is essential for the survival of people in a difficult pirate profession. Not lessneedand their potential clients. Repair and defense are the most affected by this stat, as are hit points gain and carry weight.

( success) Luck. What can you say about luck? We are gentlemen if there is luck, and without luck there are no gentlemen. Helps where everything else is useless. The bullet will fly past, and the enemy will pass nearby and not notice. Affects the skills of pistols, luck, stealth.

Character skills are dividedon thepersonal and ship. Obtaining a skill point threshold increases the corresponding ability (personal or ship).

Abilities (perks) playerin lawdistribute it yourself, choosing from the list the most interesting for the formation of your character.

Ship skills can be increased by hiring knowledgeable officers, while personal skills can only be increased by the efforts of the hero.

Below is a list of skills from the game, in parentheses shows the influence of PIRATES characteristics on the growth rate of the skill.

Skills are measured from 1 to 100, the starting value is determined by the characteristics and the average will be 5-10 points. Skills grow by themselves from the accumulated experience of applying these skills. For example, repairing a ship at sea affects the growth of the Repair skill, andpiercingrapier of enemies - on light weapons.

Personal skills

When people see that you will not get lost in any trouble with you, they begin to believe in you, and now the taverns are full of people who want tojointo you on campaigns, and enemy ships surrender as soon as they see your flag. And if the Authority is high, you can be sure that your people will board the sea ​​devil. Depends on LeadershipLearnability. (A*0.9+T*0.1)

Light weapons

Proficiency with light weapons - mainly rapiers and small killing tools. Depends on Reaction and Perception. (R*0.9+I*0.1)

Medium weapon

The ability to handle sabers - a weapon that requires not only strength, but also a certain skill. Depends on Strength and Reaction. (P*0.6+R*0.4)

heavy weapons

Possession of heavy broadswords, axes and swords requires remarkable physical strength. Depends on Strength and Stamina. (P*0.9+E*0.1)

Pistols

The ability to use high-tech devices capable of sending small lead balls over long distances. Requires skill and some luck. Who knows where this bullet will fly? Depends on Reaction and Luck. (R*0.5+S*0.5)

Luck

Fortune. She is luck. Needed everywhere. Depends on Luck.(S)

stealth

Pass unnoticed by enemy guards, hide in the endless ocean desert from pursuers, or fall on a careless enemy like a bolt from the blue - a good captain must master this skill. This is impossible without high luck and observation. (S*0.5+I*0.5)

Ship skills

Navigation

The ability to bring the ship intort welloz storm and fog. Ability to use navigational instruments and manage squadrons. The largest and most formidable ship will fly like a bird, easily obeying the firm hand of an experienced skipper. Depends on perception andLearnability. (I*0.2+T*0.8)

To effectively control a ship of a certain class, a certain minimum level of Navigation is required:

class 1 - requires 95

class 2 - requires 80

class 3 - requires 65

class4-requires40

class 5- requires 25

class 6- requires 1

The lack of Navigation leads to minuses in all the skills and characteristics of the hero. The difference between the current and required navigation value will be the minus value of the ship class.

Accuracy

One of the essential qualitiesforplowing the seas. A real captain will not waste gunpowder and cannonballs to scare away all the fish in the area, each volley is right on target! And when the salty wind disperses the powder smoke over the captain's bridge, the horizon must be clear of enemy pelvises! Perception and a certain amount of luck are indispensable here. (I*0.8+S*0.2)

guns

Quickly equip the gun, quickly roll up, and while the echoes of the shot have not yet subsided among the bulkheads - again clean, hammer, direct, do not forgetin timedouse the cannon with water so that it does not overheat ... Amid the roar and flames of a deadly battle - nothing more - load, roll up, salvo! Requires knowledge and strength. (T*0.6+P*0.4)

Trade

Skillmore expensivesell what you bought yesterday for less. Knowledge of profitable trade routes, business acumen and friendly relations with shop owners - all this fills the pockets with a pleasant heaviness and allows you not to think about such trifles as the salary of the team or the lack of canvas in the hold. Intelligence and a certain charm of a leader are required. (T*0.8+A*0.2)

mending

When the enemy brings down on your ship a hail of cannonballs, smashing the sides into chips and turning the sails into a sieve, when the hull cracks under the blows of a squall, and the wind tears the tackle like threads, repair becomes the most important of the ship's skills. The main thing here is endurance, but you can’t do without observation. (E*0.8+I*0.2)

Boarding

Accurately bring the ship to the enemy board, from the first time throw crampons and fall like an avalanche on the trembling enemy, sweep across the decks like a hurricane and take the enemy ship as a well-deserved prize - all this requires considerable skill and experience, but rich booty will easily pay off all efforts.Needreaction and ingenuity. (R*0.7+T*0.3)

Protection

Day after day, the team grows together with its ship, and now each sailor is already worth a dozengreenhornfrom the tavern. Protecting your people during the battle, preventing them from dying stupidly and senselessly is the task of a good captain.Endurance and sensitive leadership of the leader are equally important in mobilizing the crew to protect the ship.(E*0.5+A*0.5)

Note: The value of skills can be increased by assigning officers whose corresponding skills are greater than that of the hero, or by items with properties +10 and others. Skills can be reduced bystv pritems from -10, a penalty to the class of the ship, illness of the hero, overload of more than the maximum weight carried by the hero.

Other hero parameters

Rank - This is an indicator of the level of character development in the game. The rank changes stepwise with the acquisition of experience. Along with the hero's Rank, the hero's Life also increases by an amount depending on Stamina. As the hero's Rank increases, he will more often come across stronger opponents and new items.

A life - This is an indicator of the character's resistance to physical damage. How more life character, the more stab, cut, chopped and gunshot wounds need to be inflicted to kill him. Each increase in rank increases the amount of life by an amount depending on the Endurance characteristic.

Health is an indicator of the general physical condition hero. The worse the health, the worse the hero's performance in the game becomes. Health deteriorates if the hero receives a lot of wounds, and is restored if the hero does not engage in hand-to-hand combat for a long time.

Energy - this is an indicator and a character's stamina in hand-to-hand combat. All attacking actions in hand-to-hand combat cost the character's energy. In other words, during the fight, the character gets tired and needs a break to replenish his strength.

The maximum value of Energy depends on the character's current Reaction value.

Gold - the amount of cash piastres that the character has. The hero can keep the money in his pocket, with the officers, in the cabin, or in a bank deposit with the pawnbroker.

Reputation - This is an indicator of how other characters treat the hero. Reputation can be high (positive), neutral and low (negative). It is earned by the actions of the character and influences how the character is perceived by others. characters in Game. The fame of the hero melts over time, the actions are erased from the memory of people. Bad things are forgotten slowly, good things are forgotten faster. If you do nothing, then the hero’s reputation will eventually roll back to the “ordinary sailor” mark.

Carried weight - this is the maximum possible total mass of cargo that the character can carry without losing his motor functions and maintaining the level of skills. Depends on Strength and Stamina.

Rank - This is an indicator of how much benefit the character has brought to the power in whose service he is.

Loyalty - the parameter is not a hero, but his officers. The loyalty of an officer is determined by the actions of the hero. Officers with a good reputation will not be able to work for longscoundreland swindlers will not endure an honest life for long.

Nation - the flag of the nation is displayed in the corner of the portrait of the main character, this is his base nation, that is, the nation selected at the beginning of the game or the current letter of marque. There is a difference between flag raised on a ship (cm. form of "Nation") and the base nation of the hero himself. The flag allows you to mislead other captains at sea or soldiers in the port, but the true attitude towards the hero will be built on his base nation and bounty on his head.

Experience Threshold shows how many points in the currently selected skill, rank, ability have been accumulated and how much is left until the next point is received.

Skills grow from actions. For each, for example, a well-aimed shot from a pistol, experience points are awarded in the Pistols skill. Received skill points, in turn, fall into the experience of the rank and personal / ship abilities (depending on the type of skill). Passing the threshold of rank experience and abilities gives a new rank, which means that the hero’s life and ability points increase, which the player can distribute at his discretion.

Capabilities

Abilities (perks) are additional character parameters that will help you specialize in a certain area. You can become a professional swordsman, navigate your ship more efficiently, or trade more profitably. Some abilities are not immediately available, because in order to learn them, the character must have other perks. Abilities are divided into personal and ship skills, ability points are awarded when the threshold value of the hero's personal and ship skills is reached, respectively. Most ship abilities can work if an officer of a certain position has them.

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Question: The head of the settlement gave me the task of finding the gang. Where the hell are they to be found?
Answer: Just wander through all the jungle. And as you thought, the bandits also move freely through the jungle.

Question: The governor ordered to find an enemy spy. Well, where to look for it?
Answer: Search all buildings in the city. He's definitely in one of them.

Question: The governor gave the task to find the smugglers. Where are they?
Answer: In the tavern, you need to arrange a meeting with them. Then just swim to the right place (from the "swim to" menu)

Question: How to add new characters?
Answer: In the folder with the game Resource\Ini\texts\russian there is a file, HeroDescribe, it contains all the instructions on how to create your new character. Well, look for other models, a lot of them have already been done

Question: I answer surveys on marine topics, but the answer does not count as correct. Why?
Answer: Check if you have confused anything. Then try entering the answer in lowercase letters.

Question:"Swim to" function not working? Why?
Answer: This feature only works for friendly ships and forts. Well, even for swimming to all kinds of capes, bays and bays. For one more quest

Question: What kind of nonsense? According to Isabella's quest, I have to make it to Belize in 15-16 days - it's impossible!
Answer: Catch the wind. Swim in zigzags. Expect normal wind. Good luck!

Question: Isabella was stolen, found the corpse of her maid, where to look for her herself?
Answer: She's in a cave outside the city.

Question: I can't customize the buttons the way I want. The message "Button already taken" appears. How to win?
Answer: Everything is simple. Look for what the desired button is responsible for, change it to another, and then use the free one. And how did you want?

Question: Why can't I take the city for myself? After the destruction of the soldiers in the city, the governor does not have the required branch in the dialogue.
Answer: First you need to go through the quest line for some nation, and then start capturing settlements!

Question: Sometimes reputation goes down for no reason. What the hell?
Answer: Reputation is hard to gain and easy to lose. And if you do not do anything for a long time, she will return to the "Ordinary Sailor" again. Think!

Question: In the tavern, the pirate offered to meet on the ship. I go out to sea, but there is no one. Sailed around the island, found no one. What to do?
Answer: It is not always possible to swim to the ship. Swim around the island, swim to the bays, capes and try to "swim to" there.

Question: I found a treasure, locked chests with gold inside, how to open them?
Answer: No way. They can only be sold. Expensive.

Question: Where is the unique shipyard located where you can improve the ship?
Answer: In Bermuda. Only here there is one problem with the way back. It's a hell of a place, after all. I advise you to save money

Question: Where is Fort Orange located?
Answer: In Jamaica. Walk through the jungle. If you get bored, buy a card.

Question: How to reduce losses from boarding?
Answer: Destroy the enemy team, keep weapons and medicines in the hold. Certain perks also help.

Question: Once in a tavern I spoke with a maid, and she promised me a night of love. He just says that I'm busy right now. Is this an easter egg or what?
Answer: This is a scam. You've been tricked, ha ha ha

Question: Where is the Isle of Maine?
Answer: It's not an island, it's a mainland. Well now you will find

Question: Where to find good items?
Answer: In treasures. During the passage of national quests.

Question: Fuck the rats, damn them! How to make sure that they do not eat provisions and do not spoil the cargo?!
Answer: We need to find the rat god. Where? Look for

Question: How many tasks do you need to complete to get access to the Governor General?
Answer: 5 to 10, approx. I note that the tasks must be completed by the same governor, otherwise you will complete them until Chinese Easter.

Question: I answered the question, as a prize I should receive a sword. He had to lie in some kind of bay. He climbed the whole bay, but there is a completely different sword. What's the matter?
Answer: This is exactly the sword you were promised. Just said a different name, yeah.

Question: I don't see "experience threshold" in the character UI. What is this, a bug?
Answer: No. Select the desired item in this interface, and the desired value will automatically appear there.

Question: The sails are slowly lowered/raised and the cannons are being loaded. What's the matter, how can you fight like that?
Answer: You have few people on the ship and / or they have a small skill of "sailors" or "gunners".

Question: What is the limit on the number of officers? I would like to get more!
Answer: Maximum number of officers = Leadership*2. But there are also quest officers for Captain Blood.

Question: Is it possible to go through several lines in one game? Like Spain and France?
Answer: No, just one. But you will play many times)

Question: Tired of generated quests. WHERE to look for normal tasks, do they even exist?
Answer: Yes, you have to look for them. Very interesting.

Question: The map is too big, I can't find the island or city I need. What to do?
Answer: You open the map of the archipelago (real) and look ... But it's a long time. I suggest buying or finding location cards, they are all in the game

Question: Why do I have minuses in some characteristics of the character? How to fix?
Answer: There may be a ship that does not match your navigation skill, there may be an overweight of things or poor health. And it’s also easy to have an idol in your inventory that gives a bonus to one, and imposes a penalty on another skill. Be careful!

Question: Is it possible to assign officers to a companion ship?
Answer: No.

Question: Can PIRATES be changed while playing?
Answer: Only at the beginning, on the deck of the ship. You have to think right now!

Question: I collected three skulls, but the promised bonus does not work. Why?
Answer: Skulls must be different colors.

Question: How can I get through Askold, Isabella, the quest with LG? Please describe in more detail. And preferably full walkthrough.
Answer: Look for yourself, it will be more interesting, yeah

Question: How to start playing? I can’t do anything, the team is not enough, there is not enough money.
Answer:
Walk through the jungle, there are free items. Steal in the houses of the townspeople... Take on the task of delivering passengers. As you pass, learn to play and understand where to raise big money

Question: How to get into a city hostile to the GG nation?
Answer:
1) You can buy a license (from the pirates in the tavern), change the flag to the desired one.
2) Just swim to the island, land in the bay. At night there is a chance to sneak into the city. And get out .. Well, you will understand

Question: Well, where to get manovar? It's not in the shipyard!
Answer: At the shipyard it should not be. Only capture. The easiest way to find it is during the siege of colonies.

Question: Where are the islands of Belize, Santa Catalina, Porto Bello, Panama, Cartagena, Maracaibo, Caracas, Cumana?
Answer: These are not islands, but cities. They are located on the mainland, Maine.

Question: Where is Tenochitlan located?
Answer: This is a location with a pyramid (temple). Buy a map of pearl crafts, find out.

Question: How to enable acceleration more than x2?
Answer:+/- on Numpad.

Question: Is the Indian Temple open?
Answer: Yes, by quest

Question: By Isabella. He went to her house and talked to her. What to do next?
Answer: Run through the buildings of the city.

Question: At the wedding with Isabella, four sickly ambals fly into the church. I can't overwhelm them.
Answer: Think. Arm yourself to the teeth. Remember that there is also a circular blow.

Question: Isabella is sinking with the brig "Enthusiastic"! What to do?
Answer: You made a mistake while doing this quest. Present Isabella with some evidence that should have been found earlier. Nothing to help you now, download an early recording of the game.

Question: Why is this wedding with Isabella necessary?
Answer: There are pluses. For example, the improvement of health, and not sickly. There are a few more advantages, but I won't mention them. Well, the plot...

Question: The quest "sink the pirate". It does not exist in coastal waters. Where?
Answer: Send lifeboats to ships you can swim to. If you do not find a pirate, swim to the bays, look for ships there.

Question: The Flying Dutchman drowns me and throws me ashore. Where to get a ship?
Answer: well, if you have reached this place of the game, you will definitely find money. Lots of ways

Question: Can't find treasure! What's the matter?
Answer: 1) If you entered the desired cave, the map will disappear from your inventory and the inscription "treasure somewhere nearby" will appear on top. If it didn't, then this is the wrong cave. 2) If the map has disappeared, then carefully search all the chests. After searching the chest where the treasure is located, skeletons should appear.

Question: How to get to the pearl coast?
Answer: Buy a pearl craft map. Everything is there.

Question: Where to find cursed pearls?
Answer: Take the task from the governors, maybe you will find it.

Question: Why are buckets, candles, lutes, pots and other things needed?
Answer: These are just useless things in terms of getting banknotes. But in everyday life they are not superfluous even for a pirate.

Question:What is the introductory quest to help you find the GPC?
Answer: This is the quest "Kill all the beggars". We get it absolutely by chance, on the street (in the colony of which we appeared, absolutely at any time) Oliver Trust urges us on ...

Question: Well, I started to play, I run through the jungle, I drive passengers, I accompany ships. There is barely enough money to pay the salaries of the crew and officers. How can you get rich faster?
Answer:
1) It is possible and even necessary to engage in trade. Go to the nearest store, look at the goods. You need to choose a product that will cost very little in this store, compared to the prices for the same product in other stores in the archipelago. The most valuable goods: sandalwood, mahogany, ebony, gold, they are most profitable to transport and resell. If you're lucky, you can collect 100% fat and even more.
2) You can capture other people's ships and resell the captured cargo. But this business already requires some skill.

Question: How to find out the prices of goods. Are they changing?
Answer: Prices in the settlements of the archipelago are constantly changing. You can keep track of prices by simply going into stores and talking to traders. You can also ask the ship captains of friendly nations about prices.

Question: I boarded a ship, but I can't take it myself. Why?
Answer: you must have a free officer who could be appointed captain of this ship. Always carry such a person, or better a couple.

Question: How many ships can I have for personal use?
Answer: About sixty. But at the same time, 55 should be deposited with the port authorities of cities. You can only have 5 ships in battle at the same time.

Question: The team is constantly in revolt. What to do?
Answer: Give back to the team, give out a "bonus", thereby increasing their mood. Always carry medicines, food and rum in the hold.

Question: The character's leadership value is not upgraded. What can be done to soften it?
Answer: Some officers are able to hold several positions at once. Look for such people, they are very helpful.

Question: I boarded an enemy ship, there are no officers, but I want to exchange the ship. But there is a problem: there were things in the chest on my old ship, how to transfer them?
Answer: No way. Things will be transferred to new ship.

Question: Captain Blood's quests. How to defeat a villain sitting in a brothel?
Answer: The easiest way is to arrange a meeting outside the city gates. Before you go to fight him, steal bottles of life, otherwise it will be very difficult to win! In a fight with him, use trample, nothing else can take him. Keep a short distance or he will shoot you every time. If you feel that you can not win, start the game again. When creating a character, make sure that the value of the "light weapon" skill is the highest. That will be much easier!

Question: Captain Blood's quests. Well, how to free my blond comrade? It's full of guards! If I kill everyone, relations with England deteriorate ...
Answer: Everything is easier than it seems. Just run to the camp, take the sword from the chest and talk to your friend. Then run as fast as you can into the city.

Question: Captain Blood's quests. How to get away from the chase on this slow and stupid frigate?!

Answer: Depends on the difficulty of the game you have chosen. On difficulties up to Corsair, the easiest way is to sink both ships and not worry. For more high levels easier to escape. Maneuver. The ships will definitely fall behind, their captains are stupid.

Question: Captain Blood's quests. Where can I find medicine for a comrade in misfortune?
Answer: The medicine for migraine lies in one of the houses, on the second floor. Look, there are few houses. Appears after completing the governor's quest to help his wife.

Question: Collided with a corvette at sea. Hell, you can't get away from him and you can't get into him. What to do?!
Answer: Ruin his sails and masts; use nipples and maneuver. No more, the corvette is a very strong opponent.

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