Sky Citadel wow how to get there. Guide to class halls, missions and champions in WOW Legion. Best Ways to Improve

A stronghold of warriors in the Legion sheltered in Heavenly Citadel main character military legends and myths - One. The harsh Scandinavian god with his heavenly hall Valhalla found a place in the new World of Warcraft addon.

Stronghold is a zone where players of the same class will spend a lot of time, go to the lines of defense of Azeroth from the Burning Legion. In addition, the stronghold provides many opportunities, for example

  • study and improve the artifact - a mythical weapon that will be awarded to warriors by Odin
  • send squads of comrades-in-arms to fight demons
  • get quests for raids and the story with Illidan
  • once a week, receive a chest with rewards for completing Mythic Dungeons
  • visit trainer and mannequins

How to get into the stronghold of warriors in the Legion?

For the first time, a messenger is invited to the stronghold, who will warn of the danger of the Legion's invasion and tell you how to get to the Stronghold for an audience with its head. But, if you forgot where the entrance is or accidentally teleported to another city, it becomes difficult to return.

The entrance to the Warriors' Citadel is located in Dalaran at Kras's Landing. (where there is a palette or a master of griffins in a human way). Warriors do not have any spells and abilities to return to the stronghold, unlike druids or magicians.

To go to the stronghold, you need to go to the valkyrie , which hovers above the Krasus platform next to the falling light from the heavens. Enter the circle of light and press the button , which will appear in the middle of the screen (extra button).

Class Halls in Legion are special zones unique to each class where you can work with your artifact, complete quests, and communicate with other members of your class.

Access to Class Hall

Most classes will use portals in Dalaran to get to their Class Hall. These portals, as well as the NPCs associated with them, are scattered around the city:

  • Death Knights, Druids, Mages and Monks have their own teleports: Death Gate , Dream Walker , Teleport: Hall of the Guardian , Spirit Journey .
  • Demon Hunters: Use Glide to reach a small island near Dalaran, where you will find a portal. If your planning is interrupted, the gargoyle will take you to safety.
  • Hunters: Special Network airways available only to them. Speak with Talua to travel to Gunslinger's Lodge.
  • Paladins: Fly to the Chapel Last Hope or use the teleport in your faction's quarter.
  • Priests: A portal in your faction's quarter.
  • Rogues: Go through secret doors that will only open to you. The doors are in stores - "Great Goods" (52 69), "Another hundred" (53 33), "Tanks are our everything" (45 29).
  • Shamans: Portal at Kras's Landing.
  • Warlocks: portal on the way to the Underbelly.
  • Warriors: In each location there is a Valkyr, near which you can use Skyhold Jump to teleport to the Stronghold.

Walk through the strongholds

Each Bastion has some unique features. Here are some of them:

  • Druids gain access to a set of portals to certain natural locations. The Dreamgrove is also home to two pets, Treeslinger and Nightmare Lasher.
  • Rogues get access to the Black Market representative. In the vault you will also find a toy - Suspicious box.
  • Shamans can play the totem version of the game "Light's Out" (you can google the game if the name doesn't tell you anything). For the victory you will receive Lava Fountain. Also, a pet lives next to you - Snowfang.
  • Warriors can fight each other in a special Arena. The winner's reward is a Stormforged Vrykul Horn .
  • Demon Hunters and Warlocks can get a pet in their halls - Hateful Eye.

Class Hall Classes

Why come to your Class Halls at all? Here are a few things you can do there:

  • Changing the appearance of your Artifact. You can add the power of an artifact and learn the talents of your weapon anywhere in the world, but you can change its appearance only in the Stronghold.
  • Roll back learned talents. If you need to change the development path of your Artifact, you need to return to your Stronghold.
  • Start researching with NPCs to improve your Artifact Knowledge.
  • Complete class hall missions. These missions are not as frequent as the Garrison missions on Draenor. But the rewards for these missions are worth it. For example, as a reward for Scouting in Darkheart Thicket, you will receive the Vial of Toxic Blood quest item, which in turn sends you to the dungeon. Also, Champions and Squads can be rewarded. You can find more information in the Legion Class Hall Mission Guide.
  • Complete special class quests to learn more about your class lore. With their help, you can shed light on interesting features your class. Wowhead did some of these on Legion Alpha, but beware of spoilers: Bringer of the Light , Paladin Meeting of the Silver Hand , Shaman Return of the Windlord , Warlock Searching the Archives.
  • If you complete the Mythic+ Keystone Dungeon within the allotted time, you will receive a reward next week. You can find it in a chest in your Stronghold.
  • Visit the Quartermaster to purchase the Stronghold armor set, armor upgrades, and some cosmetic items.
  • In Class Halls, you can communicate with other members of your class both factions.
  • More information can be found in the database itself: , Order Advancements and .

Class Hall Armor Sets

Each class can purchase . In appearance, they are similar to the sets given out for Challenge Mode in Mists of Pandaria, but with some changes.
Individual parts of the kit open in different ways:

  • Helmet - Reward for the simple quest The Stronghold at level 110
  • Wrists - Recruit 6 Champions in Bulwark
  • Gloves - Honored by the Nightfallen
  • Leggings - Defeat the final bosses in 8 Legion Dungeons
  • Feet - Revered with any two Broken Isles factions
  • Chest - complete your Bastion campaign
  • Belt - Get 100,000 Artifact Power
  • Shoulders - Exalted by the Nightfallen
All items can be upgraded to item level 840:
  • Up to 820 - for 0 Order Hall Resources
  • From 820 to 830 - for 0 Order Hall Resources
  • From 830 to 840 - for 0 Order Hall Resources
Acquainted with appearance of all armor sets you can

Class Halls in Legion are special zones unique to each class where you can work with your artifact, complete quests, and communicate with other members of your class.

Access to Class Hall

Most classes will use portals in Dalaran to get to their Class Hall. These portals, as well as the NPCs associated with them, are scattered around the city:

  • Death Knights, Druids, Mages and Monks have their own teleports: Death Gate , Dream Walker , Teleport: Hall of the Guardian , Spirit Journey .
  • Demon Hunters: Use Glide to reach a small island near Dalaran, where you will find a portal. If your planning is interrupted, the gargoyle will take you to safety.
  • Hunters: A special network of airways available only to them. Speak with Talua to travel to Gunslinger's Lodge.
  • Paladins: Fly to Light's Hope Chapel or use the teleport in your faction's quarter.
  • Priests: A portal in your faction's quarter.
  • Rogues: Go through secret doors that will only open to you. The doors are in stores - "Great Goods" (52 69), "Another hundred" (53 33), "Tanks are our everything" (45 29).
  • Shamans: Portal at Kras's Landing.
  • Warlocks: portal on the way to the Underbelly.
  • Warriors: In each location there is a Valkyr, near which you can use Skyhold Jump to teleport to the Stronghold.

Walk through the strongholds

Each Bastion has some unique features. Here are some of them:

  • Druids gain access to a set of portals to certain natural locations. The Dreamgrove is also home to two pets, Treeslinger and Nightmare Lasher.
  • Rogues get access to the Black Market representative. In the vault you will also find a toy - Suspicious box.
  • Shamans can play the totem version of the game "Light's Out" (you can google the game if the name doesn't tell you anything). For the victory you will receive Lava Fountain. Also, a pet lives next to you - Snowfang.
  • Warriors can fight each other in a special Arena. The winner's reward is a Stormforged Vrykul Horn .
  • Demon Hunters and Warlocks can get a pet in their halls - Hateful Eye.

Class Hall Classes

Why come to your Class Halls at all? Here are a few things you can do there:

  • Changing the appearance of your Artifact. You can add the power of an artifact and learn the talents of your weapon anywhere in the world, but you can change its appearance only in the Stronghold.
  • Roll back learned talents. If you need to change the development path of your Artifact, you need to return to your Stronghold.
  • Start researching with NPCs to improve your Artifact Knowledge.
  • Complete class hall missions. These missions are not as frequent as the Garrison missions on Draenor. But the rewards for these missions are worth it. For example, as a reward for Scouting in Darkheart Thicket, you will receive the Vial of Toxic Blood quest item, which in turn sends you to the dungeon. Also, Champions and Squads can be rewarded. You can find more information in the Legion Class Hall Mission Guide.
  • Complete special class quests to learn more about your class lore. With their help, you can shed light on interesting features of your class. Wowhead did some of these on Legion Alpha, but beware of spoilers: Bringer of the Light , Paladin Meeting of the Silver Hand , Shaman Return of the Windlord , Warlock Searching the Archives.
  • If you complete the Mythic+ Keystone Dungeon within the allotted time, you will receive a reward next week. You can find it in a chest in your Stronghold.
  • Visit the Quartermaster to purchase the Stronghold armor set, armor upgrades, and some cosmetic items.
  • In Class Halls, you can communicate with other members of your class both factions.
  • More information can be found in the database itself: , Order Advancements and .

Class Hall Armor Sets

Each class can purchase . In appearance, they are similar to the sets given out for Challenge Mode in Mists of Pandaria, but with some changes.
Individual parts of the kit open in different ways:

  • Helmet - Reward for the simple quest The Stronghold at level 110
  • Wrists - Recruit 6 Champions in Bulwark
  • Gloves - Honored by the Nightfallen
  • Leggings - Defeat the final bosses in 8 Legion Dungeons
  • Feet - Revered with any two Broken Isles factions
  • Chest - complete your Bastion campaign
  • Belt - Get 100,000 Artifact Power
  • Shoulders - Exalted by the Nightfallen
All items can be upgraded to item level 840:
  • Up to 820 - for 0 Order Hall Resources
  • From 820 to 830 - for 0 Order Hall Resources
  • From 830 to 840 - for 0 Order Hall Resources
You can get acquainted with the appearance of all sets of armor in

You may have noticed that there is some confusion in the Alliance and Horde forces right now - a mess in the ranks of the leadership. In World of Warcraft: Legion, you will have to take charge and find a way to rally your people against the demons that threaten all life on Azeroth. To save the world from destruction, you will travel to the Broken Isles. Here you have to team up with other representatives of your class (regardless of their faction) and oppose the Burning Legion.

Every class needs a home: a sanctuary where heroes can find support, and a military meeting room where battle plans can be drawn up. In the Legion expansion, this home will be your stronghold - a stronghold unique for each class, where together with you the heroes of the world of Warcraft will try to repel the armies of the Burning Legion that invaded the Broken Isles.

Death Knights: Acherus

Acherus, also known as the Black Keep, was once a Scourge necropolis. Now every death knight will find in it what he needs: forge, runeforge and Furnace of Souls.

Where is: hovering over the Broken Shore
How to get there: through the gates of death
Known Death Knights: Lord Torval, Commander of the Dreadlords Talanor, Banshee Sioxy

Demon Hunters: Fel Hammer

Demon Hunters will immediately recognize the Fel Hammer ship because they have already visited it during the introductory part of the game in Mardum.

Where is: Mardum
How to get there: by means of teleportation
Known Demon Hunters: Allari the Soul Eater, Altruis the Sufferer, Kayn Sunfury

Druids: The Dreamgrove

Opposite Black Rook Hold lies a dense forest where the Dreamgrove lies. Here, the Emerald Dreampath is opened to the druids, with which they are able to move between different areas of interest to them.

Where is: Val "ball
How to get there: after opening the class hall, use the Dreamwalker ability to teleport to the Dreamgrove
Known Druids: Guardian Remulos, Lunara, Malfurion Stormrage

Hunters: Arrow Shelter

From the Strelka Shelter, a network of air paths opens up, which can only be used by hunters. Here you have to join the wanderers, rangers and dark rangers so that together you can go through extremely difficult tests. Only hunters who have gone through the school of survival and have in-depth knowledge of wild nature can count on success.

Where is: Highmountain
How to get there: after opening the class hall, summon an eagle that will take you to the Arrow's Refuge
Known hunters: Heming Nesingway, Vereesa Windrunner, Rexxar

Mages: Hall of the Guardian

The Hall of the Guardian is a tower where mages of all stripes have come together to revive the order of the Guardians of Tirisfal at a difficult time for Azeroth.

Where is: Dalaran
How to get there: by means of teleportation
Known Inhabitants:Ædria, Arch Sorcerer Andromat, Meryl Felstorm, Marud

Monks: Hall of the Seasons

The Hall of the Seasons, home to the Temple of the Five Dawns and Mandori Village, is home to monks of all races.

Where is: Wandering Island
How to get there: with Spiritual Journey
Notable monks: Chen Stormstout, Ji Firepaw, Li Li Stormstout, Aisa Cloudsinger

Paladins: Lighthouse

The Sanctuary of Light is the place where the Order of the Knights of the Silver Hand was reborn, uniting the servants of the sun, the Hand of Argus, the Knights of the Blood, and many others.

Where is: under Light's Hope Chapel in the Eastern Plaguelands
How to get there: by flying to Light's Hope Chapel or by using the paladin's special ability to teleport to the Hall of Light
Known Paladins: Edric the Pure, Lord Maxwell Tyrosus, Lord Grayson Shadowbreaker

Where is: Underwater Dalaran
How to get there: enter a gate open only to thieves
Known Rogues: Vanessa van Cleef, Garona Half-Orch, Valeera Sanguinar A little about this wonderful stronghold.

The Hall of the Guardian is a secret magical hideout located on the upper floors of the Violet Citadel of Dalaran. Once upon a time, members of the Council of Tirisfal gathered here and kept their secrets. Since the Council ceased to exist during the time when Medivh was the Guardian of Tirisfal, the Hold was abandoned and remained in this state for several decades.

When the Burning Legion launched a new invasion of Azeroth, the nathrezim Katra "natir escaped from the body of Meryl Felstorm, intending to capture the Guardian's Furnace. Meryl, teaming up with the famous magician and spirit Alodi, was able to expel the Nathrezim and decided to deliver the Crucible to a safer place, which became the Stronghold Guardian When they were transported here with the Crucible, Alodi said that it hurt him to see how decayed the shelter was.

Meryl replied that the Bastion could still be useful, as the enchanted wards had not stopped functioning. The Felstorm revived the Order of the Guardians of Tirisfal, who guarded the Council during the Guardian's absence. Now the order had to not only fight the Burning Legion, but also eliminate a more specific threat - Katra "natira, who learned many secrets of sorcerers during his captivity in Meryl's body.

Relative order was quickly brought to the Hold, and through the portals opened by the Great Ahalaimahalai, spellcasters from all over Azeroth arrived and settled in the vacant halls. The heart of the Stronghold was the library, in the center of which the Guardian's Crucible was installed. The new leader of the order used it to imbue his artifacts with new powers. There are many rare enchanted books on the shelves of the library, some of which do not hesitate to fly. The position of librarian was taken over by old Filmuff, who had previously served as the archivist of Violet Citadel. Although he does an excellent job, he does not seem to realize that he has long since died and been reborn as the undead.

Despite the existence of a specific library, the entire Hall of the Guardian is filled with literature, which mages study in search of knowledge. No less here are ancient artifacts, still filled with energy, and mysterious devices, the purpose of which is not easy to guess. Globes, beakers, stills, shimmering crystals, amazing intercoms - it's impossible to list everything. The walls are lined with pots of strange purple soil, in which beautiful flowers grow, sparkling with sparks of magic.

Wizards do not hesitate to use sorcery to solve all problems. The halls are cleaned by reanimated brooms. For lighting, metal braziers filled with bright arcane flames are used. Passages are guarded by magical protectors woven from mana. Instead of the usual tactical map, a projection hangs right in the air, which depicts everything that is needed. The role of training dummies is performed by rotating magical devices consisting of crystals. The walls of the Hall of the Guardian are decorated with symbols of the Kirin Tor and the Council of Tirisfal, as well as special runes. They also feature portraits depicting great mages or places and events of interest to the Kirin Tor.