Path of Exile: War for the Atlas - Complete changelog. Path of Exile Void Keepers Unique Items Void House poe

The Chaos Orb is a fairly rare and useful item in Path of Exile. It has several uses, and players high level always hunt for him. It is quite difficult to get it, although there are several ways for this. The article describes all possible options application of the Sphere and methods of obtaining it in the game world.

Where to find an item

In the world of the game, there are two public ways to obtain the Chaos Orb. This can be done by high-level players who buy equipment from merchants. The law applies here that when buying a full set of rare quality armor, the user can receive 1 Orb if all items are identified. If the opposite happens, then instead of a gift, two units of the item will be taken away from the player. When purchasing equipment, you should pay attention to this.

The second way is to exchange divination cards from different sets. They are divided by quality and are valued in different amounts of currency - from 1 to 10. The user will first have to collect 8 cards from one set, then they can be exchanged for Orbs of Chaos. Cards drop out at different locations that the user visits during the pumping of his character.

Applying the item

In Path of Exile, Chaos Orb has two popular uses that you should definitely use. The first and foremost is the replacement of characteristics in rare equipment. After being applied, an item of equipment will be endowed with completely new random properties. There will be no less than three, but no more than six. It will be quite difficult to achieve the necessary characteristics for a character of your class, and you will have to spend a lot of items. It should be noted that when you change the parameters, the number of stars, the quality of the item and the connections remain the same. Using the Orb of Chaos is much cheaper to obtain new characteristics than combining Orbs of Alchemy and Purification.

The second use case is to pay for services, items, or help in the game. The thing is considered the unofficial currency in transactions between players. It has a great influence on the economy, because the more Spheres on hand, the higher the prices become. Medium quality equipment is sold exclusively for this currency. Users will have to save a lot in order to achieve the desired parameters on objects.

Game world

In order not to worry too much about the need to craft Orbs of Chaos, the user just needs to travel to different locations and collect divination cards. Over time, the required set will be typed, and it can be exchanged with the corresponding character. Examine the surroundings carefully and take all the prizes after fighting with monsters. When you reach the level where the Spheres are needed, a lot of them will accumulate with the help of sets.

If this does not happen, then head to the Cave of Wrath, where you can collect a set that will be equal when exchanging ten Orbs. In addition, they can always be bargained with other users for equipment of average quality, which is needed as a starting point for pumping the character to the maximum level. If it is interesting to play, then the necessary items will accumulate in bags over time - there are enough ways for this.


In the center of the Atlas of Worlds there are cards with 4 Guardians of the Void, which have a fairly high chance of giving players one of their two unique items. And today the developers of the action RPG Path of Exile decided to consider unique items Hydra, Phoenix and Minotaur:

- Eye of Innocence... If you're lucky, you can get this amulet from Phoenix. The power of the amulet is revealed only if its owner is on fire, but in this state, fire attacks become a serious source of health leech. Characteristics:

  • Requires level 68.
  • +22 to Dexterity, 10% chance to Ignite, 53% increased damage if Ignited.
  • Takes 100 Fire damage if you set an enemy on fire.
  • 2% of Fire Damage Leeched as Life (if Ignited).
- Snake pit... Need an extra enchant projectile? Take the Snake Pit. Need 2 shells? Take two Snake Pits! All enchantments will receive an additional projectile from the Hydra ring, but ice enchantments will also receive an increase in cold damage. Characteristics:
  • Requires level 68.
  • + 22% to cold resistance, 33% increased damage from cold.
  • 7% increased Cast Speed.
  • The enchantment has an additional projectile.
Read more
- Brainwave... The shock inflicted by this club slows down the casting speed and movement of enemies, because they now have a concussion. Characteristics:
  • Requires level 63, 212 Str.
  • Physical damage - 162-444, critical hit chance - 5%, attacks per second - 1.25.
  • 20% increased Stun Duration on Enemies.
  • Adds 99 to 327 Physical Damage.
  • 50% of Physical Damage Converted to Lightning Damage.
  • 15% chance to shock, 10% chance to frighten enemies.
  • Shocked enemies have 30% reduced Cast Speed.
  • Shocked enemies have 20% reduced movement speed.
The release of the Atlas of Worlds add-on for Path of Exile is expected on September 2.


In the center of the Atlas of Worlds there are cards with 4 Guardians of the Void, which have a fairly high chance of giving players one of their two unique items. And today the developers of the action RPG Path of Exile decided to consider unique items Hydra, Phoenix and Minotaur:

- Eye of Innocence... If you're lucky, you can get this amulet from Phoenix. The power of the amulet is revealed only if its owner is on fire, but in this state, fire attacks become a serious source of health leech. Characteristics:

  • Requires level 68.
  • +22 to Dexterity, 10% chance to Ignite, 53% increased damage if Ignited.
  • Takes 100 Fire damage if you set an enemy on fire.
  • 2% of Fire Damage Leeched as Life (if Ignited).
- Snake pit... Need an extra enchant projectile? Take the Snake Pit. Need 2 shells? Take two Snake Pits! All enchantments will receive an additional projectile from the Hydra ring, but ice enchantments will also receive an increase in cold damage. Characteristics:
  • Requires level 68.
  • + 22% to cold resistance, 33% increased damage from cold.
  • 7% increased Cast Speed.
  • The enchantment has an additional projectile.
Read more
- Brainwave... The shock inflicted by this club slows down the casting speed and movement of enemies, because they now have a concussion. Characteristics:
  • Requires level 63, 212 Str.
  • Physical damage - 162-444, critical hit chance - 5%, attacks per second - 1.25.
  • 20% increased Stun Duration on Enemies.
  • Adds 99 to 327 Physical Damage.
  • 50% of Physical Damage Converted to Lightning Damage.
  • 15% chance to shock, 10% chance to frighten enemies.
  • Shocked enemies have 30% reduced Cast Speed.
  • Shocked enemies have 20% reduced movement speed.
The release of the Atlas of Worlds add-on for Path of Exile is expected on September 2.


In the center of the Atlas of Worlds there are cards with 4 Guardians of the Void, which have a fairly high chance of giving players one of their two unique items. And today the developers of the action RPG Path of Exile decided to consider unique items Hydra, Phoenix and Minotaur:

- Eye of Innocence... If you're lucky, you can get this amulet from Phoenix. The power of the amulet is revealed only if its owner is on fire, but in this state, fire attacks become a serious source of health leech. Characteristics:

  • Requires level 68.
  • +22 to Dexterity, 10% chance to Ignite, 53% increased damage if Ignited.
  • Takes 100 Fire damage if you set an enemy on fire.
  • 2% of Fire Damage Leeched as Life (if Ignited).
- Snake pit... Need an extra enchant projectile? Take the Snake Pit. Need 2 shells? Take two Snake Pits! All enchantments will receive an additional projectile from the Hydra ring, but ice enchantments will also receive an increase in cold damage. Characteristics:
  • Requires level 68.
  • + 22% to cold resistance, 33% increased damage from cold.
  • 7% increased Cast Speed.
  • The enchantment has an additional projectile.
Read more
- Brainwave... The shock inflicted by this club slows down the casting speed and movement of enemies, because they now have a concussion. Characteristics:
  • Requires level 63, 212 Str.
  • Physical damage - 162-444, critical hit chance - 5%, attacks per second - 1.25.
  • 20% increased Stun Duration on Enemies.
  • Adds 99 to 327 Physical Damage.
  • 50% of Physical Damage Converted to Lightning Damage.
  • 15% chance to shock, 10% chance to frighten enemies.
  • Shocked enemies have 30% reduced Cast Speed.
  • Shocked enemies have 20% reduced movement speed.
The release of the Atlas of Worlds add-on for Path of Exile is expected on September 2.

  • The Atlas of Worlds attempts to capture a mysterious entity known as the Ancient One. He sows corruption and fights for power with the Creator. Learn more about the War of the Atlas at en.pathofexile.com/war
  • Added 32 new cards, including 2 unique ones.
  • Added new battles with the Ancient One and his four Guardians.
  • Added Modified and Ancient items. They can only be obtained in areas under the influence of the Creator and the Ancient, or after defeating the Creator and the Ancient. Modified and Ancient items can have properties that cannot be obtained in any other way, as well as higher-level versions of normal properties.
  • Added a new quest, Queen of the Sands. The quest can be obtained from Peter and Ivanna in Act 9 after completing the Stormblade quest. You will now receive the Skill Book for completing Blade of the Storm for completing The Queen of the Sands. For completing the Blade of the Storm, you will receive a rare weapon to choose from.
  • Added 48 new unique items.
  • Added 6 new divination cards created by our sponsors.
  • Added a new Dexterity / Intelligence Skill Gem, Exhumate: Launches a projectile that impales enemies and lands at the target location, creating the corpse of a Bone Archer.
  • Added a new Dexterity Skill Gem, Cremation: The targeted corpse explodes, dealing damage in an area, and becomes a volcanic geyser that continuously fires projectiles in the surrounding area over time. Corpse Explosion Damage is unaffected by Spell Damage modifiers and cannot be reflected.
  • Added a new Intelligence / Dexterity Skill Gem, Body Swap: The Hero's body explodes, dealing Spell Damage in an area around it. The targeted corpse also explodes, dealing damage in an area around it. The hero's body is transferred to the location of the corpse. Corpse Explosion Damage is unaffected by Spell Damage modifiers and cannot be reflected. This enchantment cannot be re-cast.
  • Added a new Dexterity / Intelligence Skill Gem, Unstable Corpse: Corpses at the target location explode, dealing damage in a small area, and fire orbs at enemies, which then explode, dealing spell damage in a large area. Corpse Explosion Damage is not affected by Spell Damage modifiers and cannot be reflected.
  • Vulnerability is divided into two skill gems: Vulnerability and Despair. Vulnerability, a Strength Skill Gem, curses all targets in the area to take increased Physical Damage and increased Bleeding Damage. Attacks against cursed enemies have a chance to inflict bleeding and maiming.
  • Despair, an Intelligence Skill Gem, curses all targets in the area, reducing their Chaos Resistance and taking increased Damage over Time. Cursed enemies also take additional chaos damage when hit. Existing Vulnerability Stones will become Despair Stones.
  • Added a new Intelligence Support Gem, Thunder Barrier: While channeling a Supported Skill, creates a Shielding Field around the Hero. The field reduces physical and lightning damage taken, and also has a chance to gain a Power Charge when struck.
  • Added a new Dexterity Support Gem, Volley: Adds two projectiles to Supported Skills, and the projectiles are fired in parallel from points on either side of the hero. Projectiles fired from the ring (on the Lord of Shard) in currently blocks the source of this stone's parallel projectiles, however this will be changed in future updates.
  • Added a new Intelligence Support Gem, Spell Cascade: Supported area skills will also target areas in front of and behind the primary target.
  • Added a new Strength Support Gem, Call of the Wild: Supported melee attack skills that deal damage to a single target will target two additional enemies.
  • Added a new Dexterity Support Gem, Spectral Archer: Hitting an enemy with a Supported Bow skill creates a Spectral Archer that will continue to use the skill for some time.
  • Added 3D models for the following items: Mark of Malachai, Dianta's Atrocity, Dendraged, Solid Blade, Void Accumulator, Red Saber Tramples and Electroshock.
  • Added a new unique chest created by our sponsor.
  • Added a new Rogue Exile (Winner of the Most Dressed Exile contest).

Abyss Challenge League

  • Challenge Leagues are a great way to get started in a fresh economy. All of your existing characters and items will remain in the permanent Standard and One Life leagues, but you can create a hero in a new league to complete challenges and demonstrate your prowess in Path of Exile!
  • In 3.1.0, three versions of the Abyss League will be available: Standard, One Life and Solo. The mechanics and items are the same in all versions of the league. In the league of the Abyss, you will find cracks in the ground. As you get closer, these cracks will widen and spread further, and terrible monsters will begin to appear from the black depths. Try to keep up with the crack and you will be challenged by the dangerous monsters of the Abyss. Do not cope with the monsters in time - the Abyss will slam shut, but if you win quickly, you will receive a chest with valuable rewards.
  • As you play in the league, you will find chasms that will lead you to the depths of the Abyss. In these areas, you will encounter many monsters, find valuable rewards and fight the boss.
  • As you explore the depths of the Abyss at high levels, you can fight the lich boss. Such a boss is rare, the battle with him is difficult, but the rewards for the victory will be valuable. Only by defeating the liches will you receive unique Abyss items.
  • Abyssal gems can drop from monsters and chests in the Abyss. Like other gems, they can be placed in sockets on the passive tree to enhance your character. However, unlike other gems, Abyss Gems have exclusive new properties and can be placed in special Abyssal Sockets on your items! Abyssal Nests will be found on new unique Abyss items and a new belt type: Dark Vise.
  • In the League of the Abyss, you have 40 challenges to complete. After completing 12, you will receive the Void Helmet as a reward. For 24 trials you will receive the Void Wings, for 36 you will receive the Void Portal. All of these microtransactions can only be obtained by completing Void League Challenges.
  • Starting at the 19th challenge, for every third challenge you complete, you will receive a piece of the Abyss Totem, which you can place in your hideout. The totem will remain with you forever.

Other changes:

  • Improved targeting of many skills, especially targeting large targets like Kitava and Arakaali.
  • Item frames have been updated to reflect the current UI.
  • Updated the vault chest model. Now it shines with novelty!
  • More detailed guidance has been added to the tutorial for players who are struggling early in the game.
  • Added a tutorial page about portal scrolls, updated a tutorial page about portals in areas.
  • Added a noticeable barrier to Lion's Eye's entrance to the tutorial system. The obstacle will disappear after the distribution of the passive skill point.
  • Now you can open the help window with the ";" key. The key can be changed in the settings menu.
  • You can now turn off help page notifications by right-clicking on them. They will disappear by themselves after 6 seconds.
  • You can now deal Navali's Divination Cards in the Epilogue or in your hideout. The "Divination" achievement description has been changed accordingly.
  • The Outcast Masters have returned to Oriath and can now be found in the Epilogue.
  • Corpses that disappear when the limit on the number of created corpses is reached with the Desecrate or Exhumate skills will now play a visual effect.
  • The value of the effectiveness indicators of shock and chill can now be found on the character panel.
  • Added a system for scaling the visual effects of conditions depending on the size of the monster.
  • Added voiceovers for many NPCs and story objects that were missed in The Fall of Oriath.
  • Added images that appear when hovering over an area on the map for new areas from the Fall of Oriath.
  • The option to leave the current group has been added to the drop-down menu on the character portrait.
  • The selection of the league filter on the character selection screen now retains its value.
  • Improved the interface for selecting rewards for completing a mission.
  • A timer has been added under each bottle icon to show the remaining duration of that bottle's effect.
  • Debuffs are now displayed separately from buffs, flask, and charges.
  • Auras that you have turned on yourself no longer appear on the buff bar as a skill icon. Auras from other sources will still show up in the buff bar.
  • Skills with modified cooldowns now show their final cooldown values, rather than a cooldown multiplier.
  • Monsters now display their rarity as they rise from the ground.
  • The Challenge Bar now displays the number of Challenges completed.
  • Now the minimum frames per second for dynamic resolution is 30 by default. You can change this value in the settings.
  • Improved rarity and condition effects on monsters.
  • Added support for subsurface scattering. Pay attention to ice and candles!
  • Improved the performance of many skills, areas, monsters and effects.
  • We continue to improve the sound, effects and ambience.

Character balance

  • Enemies affected by Intimidate now take 10% increased attack damage (instead of 10% increased damage).

Skill balance

  • The existing stones of Vulnerability have become stones of Despair. Despair curses all targets in the area, decreasing their Chaos Resistance and taking increased Damage over Time. Cursed enemies also take additional chaos damage when hit. The new Vulnerability Stone is now red.
  • Your minions (and their minions) will no longer deal or take damage while you are dead.
  • Dark Pact no longer gains radius increases when using your health. The increase in damage when using your health grows more slowly with the level of the gem, now at level 20 the skill deals 76% more damage (up from 95%).
  • Detonate Corpse now deals Spell Damage based on the skill gem level, in addition to damage based on the corpse's maximum health. The base fire damage dealt by Explosion Enchantments has been significantly increased. The skill now gains an additional area of ​​effect as its level increases, and the base critical strike chance has been increased from 5% to 6%. Cast time reduced to 0.6 seconds (up from 0.8).
  • Summon a ghost now gives ghosts additional accuracy based on the level of the gem.
  • Bear Trap and Vaal Shower of Arrows now remove all movement speed, instead of reducing it by 300%.
  • Raging Spirits now have a 15% less added damage multiplier, up from 30%.
  • Summoned skeletons now have a 50% more added damage multiplier instead of 30% less.
  • Raging spirits, spiders created by the Fang of Arakaali, and ghostly skulls from the Essence of Madness can no longer taunt enemies.
  • The amount of burning damage inflicted by burning ground from a character's Burning Arrow with the Pitch Darkness gem is now determined by the level of the Burning Arrow gem.
  • Orb of Storms can now trigger channeled lightning strikes.
  • Desecration: Now creates 5 corpses (was 3). The cooldown has been reduced to 3 seconds per charge (from 5), and the cast time has been reduced to 0.8 seconds (from 1). The maximum level of Corpses of Desecration constantly increases with the level of the stone. The skill can now create higher-level corpses at most gem levels, except for 19, at which the maximum corpse level has been reduced from 100 to 81.
  • Reworked Lightning Shoots. It is now a channeled skill that deals more damage every 4 pulses. Improved the visual effects of the skill. A new version hits a little less often than the previous one, but the total damage from the skill has become higher.
  • Support Gem Minions' Health now has a multiplier, i.e. grants 30% MORE health to minions (instead of 30% increased health to minions) at gem level 1 (up to 49% more health at level 20).
  • Dark Pact is now considered a minion skill and will interact with, for example, the effects of Tomor Aili's Cape.
  • Ruthless Support will no longer support channeled skills.
  • Whirlwind can no longer be supported by Ruthless Support.
  • Iron Will can now enhance Summon Skeletons and affect damage dealt by Skeleton Mages when using the Dead Reckoning gem.
  • Northern Armor chill effect now slows attackers by 30% when you are hit (up from 10%).
  • Melee attacks supported by Barrage now more accurately consider attack range (including area damage modifiers) when targeting subsequent attacks. The change has negatively impacted some skills and positively on others, but in general, Melee skills enhanced by Hail Strikes will target targets in a way that better suits the behavior of a particular attack.
  • The range of the first waves of Bladefall was wider than intended. The area of ​​effect of the skill is now more consistent with the area of ​​the visual effect in which the swords are falling. Bladefall's overall area of ​​effect has been slightly increased to compensate for the narrower areas at lower skill levels.
  • Storm Burst is now properly affected by modifiers based on the state of the projectiles (for example, the Powerful Accuracy property "Projectiles have 100% increased critical strike chance against targets they pierce")
  • Charged dash is now capped at a maximum of 15 hits per skill use.
  • Static Blast radius increased from 19 to 20, total radius at level 20 is now 24. Static Blast Explosion now correctly applies conditions with a 40% less modifier. Previously, the skill applied conditions without taking into account the "less damage" modifier.
  • Ice Crash radius increased from 8 to 9 in the first stage, from 16 to 18 in the second stage, and from 24 to 26 in the third.
  • Earthquake radius increased from 25 to 28 in the second stage.
  • Reave radius increased from 17 to 20; at gem level 20, the radius is 24.
  • Wither now increases Chaos damage taken by 6% (up from 7%), and can be applied up to 15 times (up from 20).
  • Vaal Power Overflow radius reduced to 70 (up from 120).

alance of objects

  • Divination Cards: Reworked the areas, drop rates, and requirements of many divination cards, due to the Atlas changes in this update, and to better integrate divination cards with the new areas from the Fall of Oriath.
  • Some of the names of health regeneration properties have been changed, two new high-level properties have been added, in connection with which all these properties have been reorganized.
  • Enhanced health regeneration properties on rare items. Existing mods now grant up to 20 health per second. To update existing mods to new values, use a Divine Orb on an item.
  • When used on a belt, Essence of Madness now grants 10% increased movement speed when using any flask effect (up from 5%).
  • Atlas-only base item types can no longer be found in Vaal Side Areas.

Balance unique items

  • Aziri's Insight: No longer drains health instantly from critical hits, but instead grants Vaal Pact if you've dealt a critical strike recently. The change does not affect existing versions of the item. Find out about the Vaal Covenant changes in the Passive Tree Changes section.
  • Witchfire Brew: Creates an aura of Despair curse when used. The change affects all versions of the item.
  • Arrows of Doom: Now adds 100% of physical damage as damage from a random element (up from 110%). No longer increases Critical Strike Chance, but instead has (12-16) to (20-24) added Physical Damage. Using a Divine Orb on existing versions of the item will change the added physical damage and added damage from a random element, but will not remove the critical strike chance.
  • Doombolt Prism: Now adds 100% physical damage as damage from each element (up from 110%). Use Divine Orb on an existing version of the item to apply this change.
  • Konmin's stratagem: No longer creates a cloud of smoke when a placed trap is triggered. Instead, the item grants the Fog of War skill, which creates a cloud of smoke when any of your traps are triggered. The Fog of War has a cooldown.
  • Lion's Roar: Now only adds knockback to melee attacks during Flask effect.
  • Wolf Spider: The chance of this item being dropped by monsters has been significantly reduced. The item has been used too widely by melee characters in different levels as a very affordable way to get around accuracy requirements.
  • Biscoe's Collar: Significantly reduced the chance of an item dropping from monsters.
  • Queen of the Forest: Now has 200 to 240% increased dodge (up from 240 to 380%). Use Divine Orb on an existing version of the item to apply this change. The movement speed increase from this item is now capped at 100% on all versions. The change to the base item types with evasion in the Fall of Oriath resulted in an oversized increase in evasion and movement speed on this item.
  • Phoenix Rebirth: Maximum Fire Resistance reduced to 5% (was 8%). Health regeneration is "15 to 20 per second" (was 6). Use Divine Orb on an existing version of the item to apply this change. New versions also grant 40 to 60 health (change cannot be obtained with a Divine Orb).
  • Omen of the Winds: Now allows Ice Shot to pierce 3 additional targets (up from 5). Use Divine Orb on an existing version of the item to apply this change.
  • Dancing Dervish: While Manifest Dancing Dervish is active, Dancing Dervish has a 25% chance to grant you a Rampage charge when hitting a unique enemy. The minion created by this unique item can no longer move around impassable areas. Changes affect all versions of the item.
  • Demon Residence: Chilling effect now slows enemies by 30% when you are hit (up from 10%). The change affects all versions of the item.
  • Baron: Now adds half of your strength to minions (instead of all strength). The change affects all versions of the item.
  • Reckoning of the Dead: Now correctly replaces the number of Skeleton Warriors with Skeleton Mages when using Vaal Summon Skeletons.
  • Death Oath: Now correctly updates behavior when changing skills, items, or passives.
  • Auxium: Item description now specifies that Freeze Duration is based on Energy Shield. The functionality of the item has not changed.

Balance monsters

Card balance

  • The entire Atlas has been redesigned. The names of many maps have been changed, as well as their balance, level and place on the Atlas. On many maps, bosses have been reworked or completely replaced.
  • The rules for generating monsters on high-level maps have been significantly reworked, their balance has been changed towards the speed with which, in our opinion, players will clear maps. In general, flat line cards will have fewer monsters than cards with more complex layouts. We will keep a close eye on the balance of these changes and will make further changes and improvements over time.
  • Changed the balance of card properties. Now, each mod gives an increased rarity of items, an increased number of items and an increased size of the group of monsters. The values ​​will depend on the complexity of the properties.
  • Mao Kun: Monsters no longer gain Power and Endurance charges every 20 seconds as this was causing performance issues. Monsters now have a chance to gain these charges on hit. The number of monsters on this map has been reduced, but you will now gain more experience in this area.
  • Added a new map prefix, Feasting: The area is inhabited by Kitava's cultists.
  • Monsters from Acts 5-10 have been added to maps that have not previously appeared on maps.
  • Bosses with multiple forms or stages no longer count as multiple map bosses.
  • Changed the balance of Asha Summoner's Swoop, now the skill has a 4-second cooldown.
  • Rek "tar can now jump on enemies that are too close to the wall.
  • Purification Hounds now spawn from distant gates and can chase players for long distances.
  • Water Elementals and their variations now appear in groups of visible and invisible monsters (instead of all visible or all invisible).
  • The boss of the unique map Death and Taxes now moves 35% faster while being immune to damage.
  • Corpses of Distorted Statues can be obtained by using Desecration on maps, if you already have the ghost of such a monster.
  • Rhoa bosses on maps now heal 33% of their maximum health each time you destroy one of the sockets.
  • Added groups of magical monsters to boss rooms on maps where they were not previously.
  • Monsters can now spawn closer to the entrances on Oba's Cursed Treasure map.
  • The graveyard map is now the base type for the unique Sacred Land map.

Passive tree changes

  • Vaal Pact has been significantly reworked. It no longer grants instant health leech, but instead doubles the health leech rate, as well as the maximum leech rate. The passive skill has been moved to the Gladiator's area.
  • The insignificant passives behind Mind over Matter now grant 10% increased mana (up from 12%), and the significant passive grants 30% increased mana (up from 40%) and 40 added mana (up from 100).
  • The key skill Vampirism now grants 3% of maximum health per second to maximum health leech rate (up from 5%).
  • Void Body now grants 3% of Maximum Life per second to Maximum Life Leech Rate (up from 5%).
  • Passive skills, which previously gave increased physical damage in melee with a shield in hand, now give an increase in physical damage from attacks with a shield in hand (all physical damage, not only in melee).
  • Many passive skills that previously provided defensive bonuses while holding a shield now also increase Physical Attack Damage and Ailment Damage while holding a Shield.
  • Removed one of the passives on the path to Ash, Frost and Storm (near the Noblewoman).

Ascent Balance

  • Grunt: Rigid Zeal no longer increases maximum Life Leech Rate.

Pantheon

  • Changed most of the map bosses that need to be killed to improve the forces of the Pantheon.
  • Added Shakari to the Pantheon.

alance Labyrinth

  • Added a new Dark Shrine effect that can only be found in the Labyrinth of the Eternals.
  • The conditions for the appearance of some chests have been changed. In general, the rewards from them will now be more valuable and more in line with their level and difficulty.
  • Increased the total number of items in Silver Chests.
  • Removed the helmet enchantment from the Merciless Labyrinth, which provided additional Burst projectiles. The Eternal Labyrinth Queue enchantment now grants one additional projectile (was 2).

Zana mods in 3.1.0:

  • Level 2: Anarchy (cost 2 Chaos Orb): 3 additional Rogue Exiles per Area, 20% increased Quantity of Items found in Area.
  • Level 3: Bloodlines (cost 3 Chaos Orbs): All groups of magical monsters have the Bloodline modifier, 25% more magical monsters, 20% increased quantity of items found in the area.
  • Level 4: Beyond (cost 3 Chaos Orbs): Enemies killed close to each other can attract monsters from the other world, 20% increased number of items found in the area.
  • Level 4: Luck Favors the Brave (Costs 3 Chaos Orbs): Selects a random Zana mod from the current list, including mods that have not yet been revealed.
  • Level 5: Ambush (costs 4 Chaos Orbs): Area contains 3 additional Strongboxes.
  • Level 6: Dominance (Costs 4 Chaos Orbs): Area contains 3 additional Altars.
  • Level 7: Essence (cost 5 Chaos Orbs): Area contains 2 additional Essences.
  • Level 8: Breach (cost 6 Chaos Orbs): Area contains 2 additional Breaks.

PvP balance:

  • Removed level 60 Arena of Sandria. Players who do not meet the level 40 Sandria Arena requirements will be sent to the open Sandria Arena.
  • Characters who enter the portal to Oriath at the end of Act 4 will not be able to queue up for low-level duels.
  • Death Oath now deals significantly less damage to players (and Grandmasters).
  • PvP-only characters can no longer activate the Map Device.
  • Bleeding, Ignite, and Poison now suffer penalties based on the attack speed or cast speed of the skill (or similar time parameter) that caused them.

World changes:

  • For completing the quest Love for Neighborhood players will receive not only a bottle, but also a support gem of their choice.
  • The green maze has been removed from the game. The Chitus Plum and the Trial of the Labyrinth have been moved to the Imperial Gardens.
  • Added objects with stories, mainly in the area from the Fall of Oriath.
  • Mysterious barrels now spawn more diverse monsters.
  • Additional groups of monsters will now spawn while refueling the beacon in the Beacon area.
  • Improved the Southern Forest area, especially in Act 6. The Southern Forest in Act 6 can now generate Vaal Side Areas.
  • On the way to the fight with the Vicious Trinity, the portal hearts to Melavius, Scholastia and Daria stop beating when the corresponding boss dies.
  • Renamed Act 10 Priest Vault from The Ossuary to Sealed Chest. The chest has a new model.
  • Hadrian will no longer talk about the Hanging Gardens, this dialogue has been removed from the Good Listener achievement requirements.
  • Added more layout options for main areas storyline... Most areas, in particular the new areas from the Fall of Oriath, now have several new possible layouts.
  • Voll's Conversion in the Western Forest in Part 2 will be destroyed. Pay attention to it, it looks very cool.
  • Added some missing icons of doors and transitions in areas on the minimap.
  • Altars will no longer appear at the entrance to Tukohama Fortress.
  • Kitava's arena in Act 10 is now called the Altar of Hunger.
  • Malachai's journal no longer references the incorrect date.

Prophecies:

  • Rare monsters that are required for prophecy to obtain a unique item have been added to various areas around the world. They make it possible to get an item of a high enough level so that you can get 6 links on it.
  • You no longer need to equip a unique item to fulfill the Prophecy, you just need to have it in your inventory while killing the desired boss.
  • The Gemini Prophecy, which turns a non-twin card into a twin card, no longer grants 6% increased Items found.
  • The Monstrous Treasure Prophecy now fulfills when the last chest in the area is opened.

Bug fixes

  • Fixed a bug due to which the chests with jewelry in the Labyrinth contained different types items.
  • Fixed an issue that caused the Raise Zombie skill gem to display incorrect health values. This does not affect the balance of the zombies.
  • Fixed an issue where some of Fotis' missions continued to appear even after completing or failing them.
  • Fixed a bug due to which for the deck of Siren Divination Cards you received corrupted Whispering Ice without 20% quality.
  • Fixed a bug due to which the notable passive skill Warmage gave strength and dexterity separately (and not together). This does not affect the mechanics of the passive skill.
  • Fixed a bug due to which you could advance through the obstacle in the Chamber of Sins in Act 7.
  • Fixed a bug due to which Ice Bite could enhance the skills of totems, traps and mines, although its effect on them did not work.
  • Fixed descriptions for Ice Bite and Excitement.
  • Fixed a bug due to which the notable passive skill Summon gave an increase in physical damage in melee, rather than an increase in physical damage in melee with a shield in hand.
  • Fixed a bug due to which you could leave the arena of Strateg Adrastia with Leap Slam. You can no longer pick up Teratnum Dust before killing this boss. Raiz, you know that everything is because of you.
  • Fixed a bug due to which the property "increase global armor in the absence of energy shield" on the unique item Broken Faith incorrectly affected the armor received from the conversion of evasion into armor by the key passive skill Nerves of Steel.
  • Fixed a bug due to which the shrine in the Labyrinth, which added an additional unique item to the reward for killing Izarius, caused severe lags when activated.
  • Fixed a bug due to which some monsters could not detonate their mines.
  • Fixed a bug due to which afflicted spirits could enter the Solaris and Lunaris spheres during the battle with Dawn and Dusk.
  • Fixed a bug due to which the text in some languages ​​did not fit into the item window.
  • Fixed an issue that could cause text on the Challenge screen to overlap in some languages.
  • Fixed a bug that caused the client to crash during low mana training.
  • Fixed a bug due to which totems with low values ​​of maximum health could not reach a unit of health due to rounding, so the Righteous Fire on them was not turned off.
  • Fixed a bug due to which you could kill Abberath, Forked, before he transitions to other stages.
  • Fixed an issue where the gem level tutorial was displayed instead of other tutorials.
  • Fixed a bug due to which altars could appear in inaccessible places.
  • Fixed a bug due to which double-clicking on a character with an expired name would reset the selection of that character during name change. This prevented the given hero from entering the game and did not display the new hero name on the character select screen, despite the fact that it was changed on the server.
  • Fixed an issue where the microtransaction slot had to be double-clicked if the inventory and then the microtransaction selection screen were triggered by key presses.
  • Fixed an issue where ailment damage modifiers for attacks while holding a shield would be applied twice if you did not use Varunastra.
  • Fixed an issue where the sextant giving players instant health and mana regeneration was not actually granting any instant recovery.
  • Fixed a bug due to which when removing the Static Discharge skill stone (or when performing actions that disabled this skill) all Static Discharge explosions were immediately triggered.
  • Fixed an issue where enemies hit by the original Sundering hit were also hit by the area of ​​effect created by that blow.
  • Fixed a bug due to which low-level characters in the city or in the shelter appeared with plot tasks related to the Creator, if there were characters performing these tasks on the same account and in the same league.
  • Fixed a bug due to which effects changing the size of the character could lead to incorrect appearance of some enchantments and effects.
  • Fixed an issue that prevented some bosses from progressing to their next stages due to damage over time effects imposed on them. Because of this, characters that deal only damage over time were unable to complete some battles.
  • Fixed a bug due to which Daria could die during teleportation if she had very little health.
  • Fixed an issue where Skeleton Generals summoned by Summon Vaal Skeletons were playing an incorrect effect when spawned.
  • Fixed a bug due to which you could continue to channel skills even after your action speed was reduced to 0 (for example, after receiving the petrification effect from the Basilisk).
  • Fixed a bug due to which the automatic update of public groups led to the disabling of the "Away" mode.
  • Fixed a bug due to which the Forsaken Master could teleport to a place that was blocking the entrance to the area (for example, into a doorway).
  • Fixed displaying the duration of Arouse and Arcane Surge on skills that have their own duration modifiers.
  • Fixed a bug due to which the duration of the Put of time imposed by objects on hitting was too short.
  • Fixed a bug due to which an attempt to respawn in a hideout in which the portal was blocked by an object, led to a disconnection.
  • Fixed a bug due to which health and mana indicators were overlaid on the text when the help window was open.
  • Fixed a bug due to which the unique map displayed the presence of a boss for improving the Pantheon, if its base type was the same as that of regular card with a boss to improve the Pantheon.
  • Fixed an issue where the Glacial Hammer would sometimes incorrectly interact with the Herald of Ice effect when shattering enemies.
  • Fixed an issue that caused some NPC dialogs to appear in the wrong category.
  • Fixed an issue where using a Battlecry while wielding Dibion's Dirge would ignore Knockback Avoidance.
  • Fixed an issue where allied Harbingers (and other entities that could not be targeted) would trigger enemy traps.
  • Fixed a bug due to which several effects of the same type of Labyrinth shrines overlapped, rather than replacing each other.
  • Fixed a bug due to which some skills became invisible if the player left and returned to the area. This also applies to the Devouring Darkness Kitava.
  • Fixed a bug due to which the explosions of Thunder Blast did not destroy chests, stone pillars and barrels.
  • Slightly corrected descriptions of passive skills related to Fortify.
  • Fixed a bug due to which skills supported by Arousal called all skills enchantments in the tooltip.
  • Fixed an issue that caused certain areas with high monster density (such as the quest areas of the Outcast Masters) to try and fail to create additional monsters such as suffering spirits and roaming exiles. Now they will try and create monsters! Success!
  • Silver chests of the Labyrinth and other rewards will no longer spawn near walls and at a free angle. Items should no longer spawn in inaccessible locations.
  • Fixed an issue where the Fel Shrine Ruins could generate a Vaal side area on the inaccessible side of the river.
  • Removed several outdated Silk dialogs.
  • Fixed an issue where Frenzy Charges only gave Grandmasters more damage from attacks rather than damage in general.
  • Fixed a bug due to which the Vaal Ruins in Act 2 could generate additional rooms that should not be in this area.
  • Fixed a bug due to which the Strong Crabs in the Boiling Lake did not drop items.
  • Fixed a bug due to which lightning rods in the arenas of Strateg Adrastia and Minotaur could be dropped.
  • Fixed some issues with crackling sound.
  • Fixed a bug due to which the size of the Ankh of Eternity and Tear (from the quests of the storyline) did not match the size of their images.
  • Fixed an issue that resulted in players being followed by more pets than they actually had.
  • Fixed a bug with genders of epithets of rare names in French.
  • Improved the behavior of the Teleport Arrow in unusual terrain.
  • Fixed jitter when hovering over an item description.