Lotto “Winter Olympics. Didactic games on physical education Lotto sports

Didactic games "Sports Kaleidoscope"

Khokhlova Natalya Evgenievna
Place of work: MKDOU No. 22, Miass, Chelyabinsk region
Position: defectologist teacher
Resource name: desktop-printed didactic games "Sports Kaleidoscope"
Relevance and significance of the resource: The game is intended for children of senior preschool and primary school age 5-10 years old. The game can be used by teachers working with preschool children, primary school teachers and loving parents in joint and independent activities with children, as well as in corrective work with children.
Brief description of the resource: games to form ideas about various sports.
The purpose and objectives of the resource: development of interest in the events of sports life, acquaintance with various sports, sports equipment and equipment, expanding the horizons of children, developing attention, memory, thinking.
Relevance and significance of the resource: The game can be used by teachers working with preschool children, primary school teachers and parents.
Equipment: The game is made with the help of a PC (personal computer), consists of split cards. It is necessary to print cards on a color printer, cut and can be used. For practicality and durability, cards can be laminated before being cut.
Practical use: individual games, joint games.

Didactic game "Name the winter sport"



Method of working with the resource:
Option I: The child takes a card with text, reads the name of the sport and selects the appropriate pictogram, if the child cannot read, then the name of the sport is read by an adult, and the child looks for the picture.
Option II: Children are given cards with pictograms, the leader (adult or child) reads the name of the sport, and the children look for the corresponding pictogram among their cards.

Didactic game "Couples"


Option I: Cards are laid out face down in front of the child. Each card has a pair. The child turns over any two cards. If the images on the opened cards are identical, then the cards remain open, if not, then they are turned face down again and the child opens the next pair of cards. The game continues until all cards are revealed. You can play in sequence. The number of laid out cards is regulated by adults depending on the level of development of children.

Option II: In front of the child, a part of the cards without a pair is laid out with the image up and one or two cards with a pair. The child is asked to find identical cards. The number of paired cards and the total number of cards laid out depends on the individual abilities of the child.

Didactic game "Sports mosaic"




Option I and Option II of this game are similar to the game "Name the winter sport"
Option III
Individual game: invite the child to choose from all the pictures only those that depict sports games, or gymnastics, or rhythmic gymnastics, or athletics. Or divide all the pictures at once into four groups, depending on the level of development of children.
Group game: the game involves four players who are given the task to collect pictures of a certain type.

Didactic game "To whom does this belong?"


Before use, cut this sheet with pictures into cards.
Game option: The child is invited to make pairs of pictures, find a suitable athlete for each item of sports equipment and name the sports equipment and the athlete or sport.
In this game, you can use poems and riddles:

He is ice skating
He holds a club in his hands.
He hits the puck with that stick.
Who will name the athlete? (Hockey player)

There is deep snow around
And he easily over runs.
You can't get off the track,
Who rushes to the finish line, sliding? (Skier)

Winter morning, finer -
the sun pours on the rink.
I am no longer a passerby -
I'm an expert on ice! (Figure skater)

What kind of game is this?
I lead the ball merrily
And I throw it into the ring,
Flying up on the go.
Yes. I'm a good player!
It helped me grow! (Basketball player)

Not a rocket, but a racket
I hold with my hand.
Once - and the ball flies over the net
One more time! - and the set is behind me. (Tennis player)

Green meadow, a hundred benches around
From gate to gate
The people run briskly. (footballers)

Didactic games "Winter sports" for children 5-7 years old


Material Description: I offer you didactic games for children of senior preschool age on the topic "Winter Sports". The main goal: to create conditions for the formation of initial ideas about the Olympic Games and winter sports. This material will be useful for educators of the senior and preparatory groups and will help to make not only the educational process more meaningful, but also leisure.

Didactic games that help older preschoolers get acquainted with winter sports

Target: formation of interest in physical culture and sports.
Tasks:
To form initial ideas about the Olympic Games and winter sports.
Develop cognitive activity and curiosity
Increase motivation for exercise.

In 2014, a bright and large-scale event, the XXII Olympic Winter Games, took place in our country. At the preschool educational institution, we implemented the project “Together we will win!” Dedicated to these games. To make the introduction of children to the Olympic Games and winter sports more interesting and exciting, I made several didactic games. Didactic games in comparison with other types of games have a characteristic feature: they are a source of knowledge in sports and physical culture. The production of such games in this age of ICT is not difficult. We download pictures, compose games, print them out and, so that they serve for a long time, we laminate them.
And now every year, when the thematic week “Winter Sports” is implemented in January, educators use them in their work. In continuous educational activities, ideas about the Olympic Games and winter sports are formed. In parallel, civic affiliation and patriotic feelings are formed in children. After all, such a large-scale event as the XXII Olympic Winter Games took place in our country in Sochi. Such a theme also allows to form interest in the events taking place in the country, to cultivate a sense of pride in its achievements, respect for one's compatriot athletes.
Children, learning a lot of new and interesting things about the sports life of our country, the Olympic Games, athletes participating in the Olympics, come to the conclusion that physical culture and sports are very interesting and healthy. They have a desire to be like great athletes, to play sports. More often there is a desire to realize knowledge about the Olympic Games, winter sports in independent activities.

Lotto "Equipment for an Athlete".
Purpose: to teach children to select the appropriate equipment and equipment for athletes.





Lotto "Pictograms of Sochi-2014"
Purpose: to teach children to name sports and select the appropriate pictograms.


The game "Pick the pictogram".
Purpose: to consolidate children's knowledge about Olympic winter sports.
It is necessary to choose a pictogram for the corresponding sport, and name it.


Game "Find the fragment"
Purpose: the formation of the ability to compare objects, to establish their similarities and differences.
Children are given small pictures-fragments. You need to find which picture they belong to.


Game "Find a Pair"
Purpose: to teach children to select the same pictograms, made in a strict and concise, monochrome range and the corresponding pictograms, made in the “patchwork quilt” scale.



The game "The picture crumbled"
Purpose: development of attention, memory, thinking, perseverance, fine motor skills.
It is necessary to assemble the picture first according to the sample, then without. Images - winter sports, symbols of the Sochi-2014 Olympics.




The game "Lay the path."
Purpose: development of the ability to compare and group by color, development of colors (fixing the names of primary and secondary colors), the ability to distinguish between color similarities and differences.



The game "The Fourth Extra"
Purpose: to teach to name and distinguish between winter and summer sports.



Card quiz
Purpose: to consolidate children's knowledge about the Olympic Games and winter sports.

Goals:

To acquaint children with sports, sports equipment.
Enrich children's vocabulary on this topic.
To form stable ideas about the size, quantity, color.
Exercise in modeling, gluing, drawing with pencils.
To develop the ability to repeat movements after the teacher, to determine the position of an object in space.
Develop fine motor skills, visual concentration, eye, coordination of movements.

Equipment:

Hoops, balls, dumbbells, arc-gates, ribbons of different lengths.
Background picture with figures of gymnasts
A picture-background depicting shadows from pins of different sizes, color silhouette pictures of "pins" of the corresponding size.
Plasticine, boards, stacks.
A blank picture depicting a cyclist on a bicycle without wheels, glue. silhouette pictures of "wheels".
A blank picture depicting hockey goals and pucks, colored pencils.
Chess board with figures.
picture-background "soccer field", color silhouette pictures "soccer ball".
Lotto "Athletes".
Picture-background with the image of targets, flat pebbles.
Quick-drying clay, impression molds.
Audio recordings: background music.

Lesson progress:

Greeting game "Our smart heads"

Our smart heads
They will think a lot, deftly.
Ears will listen
Mouth speak clearly.
Hands will clap
Feet will stomp.
The backs straighten
We smile at each other.

Game situation "Building athletes"

Today we will be real athletes. Before the start of our training session, we will line up in a line. Athletes, are you ready to learn a lot of new things, to learn what you have not yet been able to do? Then let's start.

Didactic game "Gymnasts"

Help the girls gymnasts get ready for the competition - pick up their costumes and ribbons. How many gymnasts are in the picture?

Didactic exercise "Long and short ribbons"

Show the longest ribbon. What color is she? Show the shortest tape. What color is she? Show middle tape. What color is she?

Hoop exercises

Children are invited to roll the hoop, climb into it, jump in and jump out of the hoop lying on the floor.

Exercise "Arrange the skittles by size and name the color"

Arrange the colored skittles on their black shadows. What color is the largest size (medium, smallest)?

Dynamic pause "Knock down the pins"

Before you start playing, you need to arrange the skittles in a row, like this. (Show). Try to arrange the skittles in a row yourself. how many pins did you set? three skittles. Now pick up the ball and move away from the pins. Push the ball with force so that it rolls towards the pins and knocks them down.

Application "Cyclist"

But the athlete is a cyclist. What is he driving? By bike. Is the bike okay? What is missing? wheels. How many wheels should a bike have? Two wheels. Glue the wheels in the right place.

Exercise "Sharpshooter"

Try to hit each target - put a pebble-bullet in the very middle of the target.

Pencil drawing "Hit the puck in the goal"

This sport is called hockey. The puck should fly into the goal. Take your pencils and drive the puck into the net - draw a line from each puck straight into the net.

Dumbbell exercise

This sports equipment is called "dumbbells". This is how they are held in their hands and trained. Repeat after me:
Lift the dumbbells up, to the sides, lower down, hide behind your back, stretch forward, attach to your shoulders, attach to your sides, lay on the floor, step over the dumbbells.

Modeling "Dumbbells"

Divide the plasticine in half into two equal parts. from one part by direct rolling we will make a thick sausage, this part of the dumbbell. The remaining plasticine is once again divided into two equal parts. From each part we will make balls by circular rolling - these are the parts of the dumbbell. it remains only to connect all the parts - attach the balls to the ends of the sausage. Got dumbbells.

Exercise "Arrange chess on the board"

There are white and black squares on the chessboard. Show white square, black square. On these squares there are figures. They also come in white and black. Place the white pieces on the white squares and place the black pieces on the black squares.

Didactic game "Football"

Put the mints in the center of the field. Put your finger on top of the ball and drag it to the left, straight into the goal. Say: "Goal!". Now you need to return the ball to the center of the field and try to score a goal in another goal, drag the ball to the right. And now the ball rolled into the corner of the field. then to another corner. Return the ball to center field.

(The ball must be printed in the appropriate size field).

Exercise "Roll the ball into the goal"

Try to get the ball into the goal - roll the ball into the goal.

Lotto "Sports"

Arrange the pictures with the athletes on top of exactly the same pictures.

Modeling "Medals"

From quick-drying clay, children roll out a ball, then flatten it into a cake and leave an imprint-picture, then pierce a through hole in the upper part of the medal (for a ribbon) with a pencil.

Game - lotto for schoolchildren

Playing loto will help the children think together, make decisions, and make choices. The competitive spirit of the game arouses interest and stimulates creativity. The game can be played many times, and each time the hosts-organizers prepare prizes, develop new topics, distribute roles.

Decide how many teams will be in the game. For each group, copy the cards and prepare a lotto card: divide the A4 sheet into 24 cells and mark them with numbers, highlighting the numbers or individual cells of the corresponding level of complexity of the questions with color. Give each team a packet of answer cards. Remove some answers.

Structure of answers: correct (18-20); wrong (10-20); some answers are not present at all (4-6); blank cards for their answers (5-7).

Game order

1. The facilitator slowly reads the question, clearly naming its number. Thinking time is 30-60 seconds. To designate a time interval, you can use: a musical passage; metronome; hourglass, etc.

2. The team chooses an answer, if it is not in the bag, they write their own on a blank card and put it in the appropriate box on the Lotto card. (You can agree to play 24 questions, or 18, or 15 ...)

3. After reading all the questions, at the request of the players, they repeat unsolved and difficult questions.

4. Announcement of answers. The facilitator reads the question and then (each time in a different order) asks the teams (by naming the team number or pointing by hand in turn) to show their answers. Then he says the correct answer. Teams with incorrect answers turn over the card.

Summarizing

Option 1. The facilitator asks the teams to announce the number of incorrect or missing answers. The best teams are determined by the smallest number of them.

Option 2. Subject to special training on the topic, all questions, depending on the level of complexity, can be located in cells of different colors. For example, the most difficult questions are marked in red and the answer to them is defined as 4 points; less complex - in blue (3 points); the next level is green (2 points); the lightest are white (1 point). Representatives from the teams can sit at a special table and record the answers of the teams during the game (each representative follows the opposite team) when the leader announces the correct answer. At the end, the points of the correct answers are calculated.

Sports lotto for schoolchildren

1. What is the name of the specialist who prepares the rink for competitions?

2. What is the name of the beam for gymnastic exercises?

3. Construction for ski jumping.

4. Running or racing track.

5. Threat to the opponent's king in chess.

6. Sports game on the water.

7. Cross-country running.

8. A person of strong constitution or great strength.

9. The beginning of any competition for the speed of movement.

10. Discus thrower.

11. What are the names of car competitions for speed and patency?

12. What is a sprinter called?

13. What is a referee's warning to a player during a football match?

14. What is the name of the tennis court?

15. What sport is proudly called the "queen of sports"?

16. What sports does the term "double toe loop" refer to?

17. How many referees serve a football match on the field?

18. What is the name of the form of karateka?

19. How many players are on the football team during the game?

20. Which game has the lightest ball?

21. Which of the named balls is the heaviest: football, volleyball or basketball?

22. What is the name of the situation of premature exit from the start or an attempt to exit the start before the signal?

23. Name a world-famous chess player, founder of the Russian chess school.

24. What is the length of a marathon run, that is, an ultra-long distance run?

Springboard

Water polo

Discus thrower

Sprinter

Showing a yellow card to a player

Athletics

Figure skating

3 persons

11 people

Table tennis

Basketball

False start

Wrong answers

The game is not only a source of positive emotions, it is also an opportunity to develop the qualities necessary for later life. During the game, the child, without even knowing it, can acquire new knowledge, skills, abilities, develop abilities. Any game is, first of all, communication with peers or adults. And it is at this moment that the child learns to respect other people's victories and adequately endure their failures. Of the wide variety of games, I would like to single out didactic games, which in the hands of a teacher become an interesting, exciting, emotional and creative means of educating a child's harmoniously developed personality.

In the existing practice of teaching the basic movements of children in preschool institutions, direct teaching methods predominate, which are not always effective. The introduction of a game component into training enables the child to look at the movement from a practical, i.e. game, position, teaches him to transform motor skills into his direct activity.

The main purpose of the proposed games is to strengthen the educational focus in teaching children movements. The movement itself remains the main and obligatory component of games, but it no longer acts only as a specific motor action, where certain results must be obtained, but as a cognitive object.

Through games, children get acquainted with the variety of movements, their purpose; learn to differentiate movements by types and methods of execution; correlate, compare the performed movement with the existing measurements - motor standards; practice the application of movements in a new unusual environment.

With the help of the didactic game, additional perception, differentiation of movements, recognition of them not only by external action, but also by verbal description are organized. Thus, children learn to make primary generalizations, to group movements according to certain properties. Didactic games are recommended for use in physical education classes and in independent motor activity of children of five to seven years old. The duration of the games is 7-10 minutes, the number of players is 6-10 people.

The didactic games on physical education presented below help to consolidate the knowledge gained in thematic classes on physical education in children. Their main goal is to form in children a sustainable interest in physical education and sports. All games are multifunctional. They not only develop interest in sports, but also contribute to the formation and development of mental processes:
- development of perception of color, shape, size, space, time;
- development of visual and auditory attention;
- the formation and development of mental operations (comparisons, comparisons, generalizations, exclusions, classifications), operations of analysis and synthesis; the formation of the logical thinking of children;
- the formation of general and fine motor skills of the hands.
All games are made by me. For the manufacture of games, photographs and symbols of sports were used, as well as pictures from board games and coloring books.

    Didactic games should be played during independent or joint activities of children and the teacher.

    To play board games, you should choose a table at which all participants in the game can comfortably sit.

    Participation in the games of the teacher increases the interest of children in games, contributes to the development of friendly relations.

    For the development of activity and independence, it is advisable to entrust the role of the leader to one of the guys.

    A new game should be clearly, briefly explained, some points can be shown.

    The course of the game and its rules are explained before the start. If necessary, the teacher can show and use questions to find out how the children understood the game.

    All instructions during the game should be given in a calm tone, the correct execution of tasks, compliance with the rules should be noted.

    The activity of children in the game is evaluated by all its participants; at the same time, it is important to note compliance with the rules, the quality of answers, independence in organizing and conducting games.

    After the game, it is necessary to give an objective analysis of the behavior of all the players, their compliance with all the rules, which contributes to the formation of friendly relations and a conscious attitude of each child to his behavior.

Description of didactic games.

"Sports Equipment"

Targets and goals: to form in children an interest in physical education and sports; introduce children to sports equipment; to teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic.
Age: 34 years.
Rules: The set includes cards with a black and white image of sports equipment and colored parts of these pictures (from 3 to 12 parts). The child chooses a black and white picture and overlays the colored parts of this picture on it. After the child collects the picture, he must name the sports equipment that is depicted on it.
Complication: Assemble a picture without relying on a black and white image. Explain how the inventory can be used.

"Fold the picture"

Pictures depicting sports and equipment are cut into various geometric shapes.
Targets and goals: to form in children an interest in physical education and sports; introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic.
Age: 5 - 7 years.
Rules: the player assembles the picture from the parts. Having collected, the child tells what is shown in the picture.

"Find a Pair"

Targets and goals: to form in children an interest in physical education and sports; introduce children to sports; to teach children to recognize and name sports equipment and equipment, to determine what kind of sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination.
Age: 35 years
Rules:
1 option: played by 2 to 4 people. The leader sorts the cards into pairs and divides them equally among the players. On command, players must pick up paired cards and fold them. The winner is the one who first coped with the task and correctly named sports equipment.
Option 2: play from 2 to 4 people and the leader. The host sorts the cards: he puts one card from a pair in one pile, and the second card in another. He distributes one pile to the players, and puts the second pile face down on the table. The host takes one card and shows it to the players. The player who has a pair from this card calls what is shown in the picture and in what sport it is used. If the answer is correct. Then the player takes the card for himself, if not, then the leader keeps the card for himself. The one with the most collected pairs wins.

"Two halves"

Pictures depicting sports equipment and the main types of equipment movements are cut into two halves.

Targets and goals: to teach children to recognize and name sports equipment, the main types of movement; develop thinking and memory; develop interest in physical education.
Age: 2 - 3 years.
Rules:
1 option. The child folds the two halves to make a picture.
Option 2. The child looks for the right half in the stack of pictures. Having collected the picture, the child must name what is shown on it.
3 option. Having collected the picture, the child must name what is shown on it. If this is a movement, then the child must show it. If this is an inventory, then the child must find it in the group and show what exercises can be performed with it.

"Good and Bad"

Targets and goals: teach children to a healthy lifestyle; to teach children to compare good and bad, useful and harmful; to instill in children the desire to lead a healthy lifestyle; develop thinking, logic, memory.
Age: 36 years.
Rules: children are given cards that depict situations that are harmful to health. Players must determine why it is harmful and find a paired card with a picture of the situation that is beneficial to health.

"Relax actively" (dice)

Targets and goals: to form interest in motor activity; teach children to recognize and name types of outdoor activities; develop memory thinking, logic.
Age: 36 years.
Rules: collect the cubes so that you get a whole image, based on the finished picture.
Complication 1: having collected the image, the child must name what is shown in the picture.
Complication 2: assemble an image from memory, without relying on a finished image.

"Sports Domino"

Targets and goals: teach children to recognize and name sports; develop memory, logic, thinking.
Age: 4 - 6 years old.
Rules: the symbols of sports are depicted on the dice. Play 2 - 4 people. Before the game starts, the dice are laid face down on the table and shuffled. Each player chooses any seven dice. The rest of the bones remain on the table - this is the "bazaar". The player with the double picture tile goes first. If several players have a die with a double picture, then the first player is chosen by the rhyme. Next, the players move in turn, placing the bones to the right and left of the first, adding the same picture to the picture of one bone of the other. If the player (whose turn) does not have a dice with the desired picture, then he takes the dice in the "bazaar". The winner is the one who does not have any bones left (or there will be the least of them).

"Sportloto"

Targets and goals: to form in children an interest in physical education and sports; teach children to recognize and name sports; develop attention, memory.
Age: 5 - 7 years.
Rules: I play 2-6 people.
Each player takes 2-3 playing cards, on which symbols of sports are depicted instead of numbers. The driver takes out a chip with a symbol from the bag, names the sport and shows it to the players. The one who has such a symbol on the game card covers it with a token. The player who quickly covers all the symbols with tokens wins.

"Sportmemorina"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop memory.
Age: 5 - 7 years.
Rules: Play 2 - 6 people. Paired cards with sports symbols are laid out face down on the table in random order. Players alternately turn over two cards. If the symbols on the cards are the same, then the player takes them for himself and makes the next move. If the symbols are different, then the cards are turned back and the next player makes the move. The game ends when all the cards are in the hands of the players. The one with the most pairs wins.

Sports in winter and summer

Targets and goals: to form in children an interest in physical education and sports; teach children to recognize and name sports; develop logic, memory, thinking, the ability to classify and sort sports.
Age: 5 - 7 years.
Rules: The player is offered to choose symbols (images) of only winter or only summer sports. He then names the given sports; explains why they are summer or winter; tells how the winner is determined.

"Sports Guessing Game"

Targets and goals: to replenish and consolidate children's knowledge about sports; develop thinking, memory.
Age: 4 - 7 years old.
Rules: the host (teacher) mixes the playing fields (each shows 6 different sports) and distributes them among the children. Then the facilitator shows a card with the image of the sport and calls it. A player whose field has the same sport takes it, and placing it on top of his field, repeats the name. The player who quickly closes his playing fields with cards wins.
Complication: play the same way, but the name of the sport is given by the player whose field has the same sport. In case of an incorrect answer, the presenter calls the correct answer, gives the card to the player, and the player places a penalty token on top of the card that he put on the playing field. The one with the fewest penalty tokens wins.

"The Fourth Extra"

Targets and goals: to form interest in physical culture and sports; to consolidate children's knowledge about sports, physical education, hygiene and health; develop logic, thinking, memory.
Age: 4 - 7 years old.
Rules: The player takes one card with four pictures on it. The player names what is shown on the card, then covers the extra picture, explaining why it is superfluous.

"Get on the charger"

Targets and goals: to form in children an interest in physical education and sports; teach children to compose exercises for morning exercises; develop memory, thinking, logic.
Age: 5 - 7 years.
Rules: The player chooses a card with an image for the starting position. Then he selects the movements for the exercise itself (at the expense of 1-2 or 1-4) so ​​that the intermediate positions of the body and limbs are combined. After compiling the exercise, the child must complete it. There can be multiple players. They take turns doing the exercise, and the rest must complete the task.

"What is what"

Targets and goals: to form in children an interest in physical education and sports; teach children to recognize and name sports; to teach to identify and name the necessary inventory, equipment, equipment for this sport; develop thinking, memory, logic.
Age: 5 - 7 years.
Rules: The player chooses a card with a sport. Then he selects the symbol of this sport, inventory and equipment for it.
Several people can play at the same time: who will collect the row faster.

"Collect the Symbol"

Targets and goals: to form in children an interest in physical education and sports; introduce children to the symbols of sports; teach children to recognize and name a sport; develop thinking, attention, memory.
Age: 5 - 7 years.
Rules: From the cut parts, the player collects the symbol of the sport. Then he names this sport and talks about it.

"Sports Four"

For the game, cards with the image of the sport and its symbol are used. They are divided into groups of four cards, united by one symbol (standing in the upper corner), but with different images of this sport.

Targets and goals: to form in children an interest in physical education and sports; to teach children to distinguish between sports (by season, by inventory, by venue); develop memory, thinking, logic.
Age: 4 - 7 years old.
Rules: 4 - 6 people play. Players are dealt 4 cards. The task of each player is to collect a group of cards with one sport. To do this, the players pass to each other in a clockwise direction not the desired card face down. The winner is the one who quickly collects 4 cards with one sport.

"Me and my Shadow"

Targets and goals: to form in children an interest in physical education and sports; teach children to recognize starting positions; develop attention, memory.
Age: 5 - 7 years.
Rules: I play 2-6 people.
Each player takes 2-3 game cards, which show the silhouettes of starting positions and movements. The driver takes out a chip with a color image from the bag and shows it to the players. The one who has a silhouette of this image on the game card takes a chip and closes the silhouette with it. The winner is the player who quickly covers all the silhouettes with images.

"Guess - Guess"

Targets and goals: to form in children an interest in physical education and sports; to teach children to recognize sports by signs and definitions; to teach children to think of a sport by signs and definitions; develop memory, thinking, logic.
Age: 5 - 7 years.
Rules: 2 or more people can play.
The driver (adult or child), with the help of cards - “definitions and signs”, guesses the sport.
Players try to guess the sport. The one who guessed correctly becomes the leader.

"Find differences"

Targets and goals: to form in children an interest in physical education and sports; teach children to recognize and name sports; develop memory, attention, logic.
Age: 4 - 7 years old.
Rules: The player is offered to look at the pictures; name the sport find differences between images.

"My Mode"

Targets and goals: to form in children the desire to lead a healthy lifestyle; teach children to make the correct daily routine; develop memory, attention, logic.
Age: 5 - 7 years.
Rules: The child is invited to consider the daily routine in the pictures, and determine which moments are missing. At the initial stage of training, only one picture is missing. With the subsequent assimilation of the topic "Mode of the day", the number of missing pictures becomes larger. At the final stage, the child independently lays out the mode.


"What do I know about sports - 1"

Targets and goals: to form in children an interest in physical education and sports; consolidate knowledge about winter sports, the necessary equipment, equipment, equipment for these sports; develop thinking, memory, logic.
Age: 5 - 7 years.
Rules: 2-6 people play.


Yellow- name of the sport
Red
Blue
Grey
Green
Brown

"What do I know about sports - 2"

Targets and goals: to form in children an interest in physical education and sports; consolidate knowledge about summer sports, the necessary equipment, equipment, equipment for these sports; develop thinking, memory, logic.
Age: 5 - 7 years.
Rules: 2-6 people play.
The game uses a playing field, chips, a cube with numbers 1-3. Players take turns rolling the dice and moving the pieces to answer the questions. If the player answered correctly, he receives a token. When one of the players reaches the finish line, the game ends and the number of tokens is counted. Whoever has the most wins.
The question determines the color of the frame of the symbol that the chip lands on:
Yellow- name of the sport
Red- equipment and inventory for this sport
Blue- clothing and footwear for this sport
Grey In which country did this sport originate?
Green How is the winner determined
Brown- single or team sport

Games to consolidate the types and methods of movement

The game "Who knows more movements?"

Target: fix the name of the types and methods of walking, running, jumping, climbing, throwing.

Rules of the game: accurately name and correctly show movements; you can not repeat the movements named by other players.

Benefits: five cards, each of which depicts a person performing one of the basic movements (walking, running, jumping, climbing, throwing); physical education aids: balls, hoops, gymnastic benches, flat track (at the discretion of the teacher); stationary sports equipment (if the game is played near it).

Methodical instructions: children are divided into two teams. One of the players of the first team mixes the cards, the second (from the other team) draws one of them. The game starts with the movement shown on the card. If walking is depicted on the card, children remember all its types and methods. The first team agrees on what movement will be performed, and then shows it (if possible synchronously), the second calls in chorus the type of movement. Then one of the types or methods of this movement is performed by the second team, and the first one calls it. The game continues until the children remember all the types and methods of movement depicted on the card. A team that fails to show the right movement or name it in time receives a penalty point. The team with the fewest penalty points wins. You can also calculate the result by the number of movements performed.

Note: To arouse the excitement of children in this and other games, you can use special chips. For example, for each movement shown, the team receives a red chip, for the correct name - a blue one. At the end of the game, the teams count the number of those and other chips, their total number. Based on the results, the winning team is determined.

Game "Pass the ball".

Target: develop the ability to apply known movements in a specific situation.

Rules of the game: You cannot use the same movement twice. Start passing the ball only on signal. Movements to perform correctly, previously named.

Benefits: a ball (of any size) for each playing pair.

Guidelines: two teams (3-5 people each) take part in the game, which line up against each other at a distance of 2-2.5 m. The balls are in the hands of the children of one of the teams. On a signal, the children pass the ball to a partner from the other team, who is standing opposite, with any movement (throw the ball, hit the floor, run up and give it, roll it, etc.). Different ways of throwing - from the chest, from below, from behind the head, etc. - should be considered different movements. A team that repeats a move already used receives a penalty point. The team with the fewest penalty points wins.

Game "Competition".

Target: to develop the ability to transform familiar movements in the right direction to solve the problem.

Rules of the game: perform as many different movements as possible, clearly naming the serial number of each new movement. When all movements are completed, loudly name the total number of movements performed (for example: “Five!”, “Seven!”). If the movement is performed a second time, then the performer stops the action, names the number of movements performed and gives way to another player.

Benefits: a wooden block of wood with a diameter and height of 15-20 cm, an arc, a chair, gymnastic benches.

Methodical instructions: in one game it is recommended to use no more than 3-4 items if there are two or three players, and 1-2 if more than three children participate in the game. Players, at their discretion, can change the arrangement of objects on the plane (vertically, horizontally, etc.). "One, two, the game begins!" - these words, uttered by the chorus, are the signal to start the game. One of the players begins to perform a movement on any of the aids placed on the court, having previously called its serial number, for example: “First - jumping off,” and gives way to another player who performs another movement on the same aid. If none of the players can already perform a new movement on this manual, then each of the children names the total number of movements performed. The game continues with another aid. The overall result is summed up by the number of movements performed on all benefits.

Tourist game.

Target: develop the ability to adequately use movements to achieve the goal.

Rules of the game: each "tourist" or group goes through the route in their own way, i.e. using movements not used by other players. To act in a coordinated manner in the game, to help those who find it difficult to perform movements.

Benefits: any stationary physical education equipment, to which you can additionally attach gymnastic ladders, boards, cubes, etc.; a rope 3-4 m long (for 3-4 children) with loops for putting on the shoulder (the distance between them is 1 m). For each subgroup, you can use special badges.

Methodical instructions: a place for the game is selected and physical culture equipment is installed for the stream passage of the route. Children are divided into two groups, each of which "develops" its own route, that is, decides with what movement it will overcome the established obstacles. Then, by drawing lots or counting rhymes, the order of route groups is determined. The passage of the route is monitored, because. it is necessary to change the intended movement if it is already used. The team with the most coordinated action wins. The teacher or one of the children acts as a judge. The game uses various types and methods of movement. For example, you can walk on the bench on your toes, with the usual step, crawl on all fours, on your stomach; step over or jump over cubes; climb the gymnastic ladder over the top, in the middle between the slats, on the side.

Game option: each of the subgroups develops a route for itself, which starts at the same time. The team that completes the route first wins.

The game "What's wrong?"

Target: differentiation of types and methods of movement.

Rules of the game: do not perform "extra" movements, accurately name them.

Assistances: The game can be played without aids or with the use of small objects such as hoops, balls (per child).

Methodical instructions: children stand in a circle. The teacher shows 2-4 ways of one movement and one of the other (“extra” movement). For example, walking on toes, heels, side steps and running. Children perform movements in the same sequence as the teacher, skipping the "extra" movement. Whoever made a mistake should explain it. If the explanation is correct, then the one who made the mistake is not punished with a penalty point. With an unsatisfactory explanation, a penalty task is performed, which is offered by one of the players.

The game "Guess the riddle".

Target: differentiation of movements characteristic of different sports.

Rules of the game: do not name the answer, but show it in motion.

Methodical instructions: Children stand in a circle at a distance of at least 30 cm from each other. The teacher makes riddles. The children make guesses with movements. At the end of each period of the game (i.e. after each puzzle) they name the way to move. It is good if riddles are offered by the children themselves.

Instead of a fence, a rope is pulled near the house, on the one hand at a height of 30-35 cm, on the other - 40-45 cm, on the third - 50 cm, on the fourth - 60 cm.

The teacher starts the game: “There is a teremok-teremok in the field, it is not low, not high. So far, no one lives in the teremochka. Do you want to live in a teremochka? Then you have to become mice, hares, chanterelles and bears. Each animal will make its way into the house through its own gate. Children agree on who will take on which role. The teacher continues: “They ran past the little mouse, saw the teremok and began to look for where they could approach the house. They saw a gap under the fence, they came up and think how to crawl through so as not to touch the fence, because only those mice that correctly perform the movement can live in the house. The “mice” crawl under the rope, the rest of the children watch how the movements are performed and decide which of them to live in the house and who to stay on this side of the fence. “And then the runaway bunnies ran,” says the teacher, “they also wanted to live in the house. They stopped and asked ... What did the bunnies ask about? What did the mice say to them? That's right, the mice answered that they would let the bunnies into the house if they guessed where their "gate" (the next highest rope) was.

In the same way, actions are played by chanterelles, bears. Children who performed incorrect or inaccurate movements and temporarily dropped out of the game are offered a “penalty” option: they must climb correctly under all the ropes. Then they, together with everyone else, can live in a tower. The game ends with a round dance; the teacher suggests walking hand in hand on toes, on heels, with high knees, lateral side steps. Children can be asked when these types of walking are used in life.

The game "Guess what you think."

Target: consolidation of knowledge about the types of walking and their application in life.

Rules of the game: perform the movements correctly.

Methodical instructions: children are divided into two groups. Each group comes up with some kind of life situation where this or that type of walking is used. Then one group demonstrates walking, and the other group must guess what was intended. For example, the children agreed to portray walking on tall grass. They say: "We walked through the meadow like this," and all together they show the movements. Children of the other group express their assumptions, check them in action. If their assumption is wrong, the children of the first group say “No!” in chorus, and when guessing - “Yes!”. The groups change places and the game continues. The group with the most guesses wins.

The game "Recognize the movement."

Target: learn to recognize movements by verbal description.

Rules of the game: accurately name the type and mode of movement.

Methodical instructions: children stand in a circle. The teacher tells the children that he wants to check how they learned the movements that they learned in physical education classes. “I will name the elements of the movement, and you guess and tell me what movement I talked about,” the teacher says. The elements of movement are listed, for example: stand up, aim, swing (or: run up, push off, land on your toes, etc.). The children name the movements, the teacher invites the children to show individual elements - aim, swing, show how to throw the ball from the chest, from the shoulder, etc. For correct execution, everyone receives a chip. The winner is the one who collects the most chips.

The game "Find out the movement on the trail."

Target: consolidation of knowledge about the types of walking, running, jumping.

Rules of the game: accurately perform the movement so that a clear trace remains. It is correct to call the performed movement.

Methodical instructions: The game is played on freshly fallen snow or sand. The teacher suggests remembering what types of walking can imitate the movements of some birds and animals (a hare - by jumping on two legs moving forward, geese - walking in a crouch, a wolf - running, etc.). All movements are pre-played. Children examine the traces left, compare the size of the step, foot. After that, they close their eyes, and the leader walks (runs, jumps) with the movement of the animal, trying to leave a clear trail. Children open their eyes, guess which of the animals walked or ran. They must name what kind of movement was used. If the children guess the movement, the driver changes. If they don't guess, they drive again. The game can be diversified by developing the plot. Children can, for example, find out by footprints where the house in which the "forest animal" lives is hidden, and what kind of animal it is. Methodical instructions: three or four subgroups of children line up facing the center. At the signal "For a walk!" all children walk and run around the room without bumping into each other. At this time, the teacher lays out visual landmarks for construction. On the signal "Home!" the children run to the place of their construction and are built as the figure suggests: in a line, in a circle, in a semicircle.

When repeating the game, the teacher changes the location of visual landmarks so that all children practice in different constructions. The subgroup that builds faster and more correctly wins.

The game "Two pools".

Target: exercise in orientation in space.

Rules of the game: You can enter the pool only with tickets and at the “Swim” signal, without bumping into each other.

Benefits: on the floor of the group room, two “pools” were built from building material (or with the help of cords) - a narrow one and a wide one with entrances on one side.

Methodical instructions: next to the pool is the ticket office. Children take turns "buying" tickets. Some are narrow, others are wide. At the signal of the teacher, the children enter the "pool" according to the form of the ticket (with a narrow ticket - into the narrow pool). Children imitate the movements of swimmers, divers. At the signal of the teacher, they leave the pool and lower the tickets into boxes (with the corresponding label of a narrow or wide pool).