Fast pumping wwii 3.3 5 guide alliance. Where to play in WoW? Exploring the world around you

Let's start with Alliance... All races of the Alliance begin their journey from different starting locations. Having pumped up to level 12-15 in their starting locations, all races of the Alliance can follow this path.

12-16 level - Westfall (Eastern Kingdoms)

Level 16-21 - Redridge Mountains (Eastern Kingdoms)

20 (21) -30 level - Duskwood (Eastern Kingdoms)

30-41 level - Stranglethorn Vale (Eastern Kingdoms) In this location, you should be careful, as the players of the horde also have their base here and can hunt you.

41-49 Tanaris (Kalimdor) To get into this location, you need to board a ship at the location of thorny valley, in Pirate's Bay and cross over to the continent of Kalimdor. And there, on their own, run to the Tanaris location, to the city of Pribambask, avoiding clashes with the Horde. (Do not forget to open the flying vehicle so that you can fly to this location later).

49-54 - Ungoro Crater (Kalimdor)

54-56 Winter keys. (Kalimdor)

55-60 - Silithus (Kalimdor.)

Level 60. From level 60, the leveling of both the Horde and the Alliance is similar. Through the portal, which is located in any of the capitals of your faction, you need to cross to Outland. The portal has a name - "Portal to the Scorched Lands" In Stormwind, it is located in the Mage Tower in the Mage Quarter. In Ogrimar in the Valley of Spirits in Darkburn's Retreat (there are the Mage Teachers).

60-63 - Hellfire Peninsula (Outland)

63-66 - Zangarmarsh or Terokkar forest.

66-69 - Nangard.

Of course, there are still locations in Outland, you can choose an alternative for yourself.

69 (68) level. And again you will have to change the location. From level 69, Alliance and Horde players swing across the continent of Northrend. How to get to Northrend? Alliance on a ship from Stormwind Harbor, Horde on a zeppelin from Ogrimar.

68-72 - Borean Tundra.

72-74 - Dragonblight or Howling Fjord

74-75 (76) - Grizzly Hills or ZulDrak

75-77 (78) - Shalozar Basin

78-79-80 The Storm Peaks (Camp K-3), then Icecrown (quests for Icecrown can be taken from the Dalaran takeoff site)

Alternative locations can be selected.

Horde pumping

We pass the starting locations and swing on Kalimdor.

10-20 Steppe

20-30 - Thousand Needles.

30-33 (35) - Salt Wastes located in the east of Thousand Needles.

33-41 - Stranglethorn Vale

41-48 - Tanaris.

48 -50 - Felwood.

50- 54 Ungoro Crater

54-56 Winterspring

56-60 Silithus.

from 58 - 60 we go to Outland through the portal to the Blasted Lands (read more above)

from 68 -70 - we fly on an airship to Northrend

Perhaps one of the most demanded questions remains: where to swing in WoW (World of Warcraft) 3.3.5 - "The Fall of the Lich King". The thing is that only with the version of Cataclysm there were dynamic tips on the map, and then we also implemented a travel log, which clearly indicates the name of the location for your character level, recommends dungeons and battlefields! But in later versions, there is no such freebie! Therefore, it is difficult for newcomers to the game to figure out where to direct their character when they reach the next level!

Alliance:

From 1 to 6 levels, you can calmly swing at the starting location, and only after that it depends on the character's race, but, in most cases, you will be directed to the desired location along the quest chain! I advise you to quickly move closer to the capital - Stormwind ... At the same time, there, in the Elvin Forest location, you can complete quests in Goldshire, which will raise you to about level 11+. The next item to level up is Westfall, followed by Redridge Mountains! At about level 20-22, we move to Duskwood (Darkshire). And at 25+, you can comfortably play in Stranglethorn Vale (you will receive the first quests in the rebel camp on the road from Darkshire to Thorny; deal with Kurtzen's smugglers ...). There you will be sent to Pirate Cove - to the other end of Stranglethorn Vale, where you can level up to 40+ levels on quests! Do not forget to also adequately pump not only the levels of the character, but also the skill of his professions. The game is made in such a way that as the levels grow, you get the necessary ingredients for the professions. For example, in Stranglethorn Vale you can often collect silk material and magic cloth from mobs, and it is at about this level of the character that the tailoring profession reaches the skill of handling these materials!

Horde:

Everything is the same as for the Alliance - for a while, up to about 5-6 level, you can easily swing at the starting location of the race, then along one of the quest chains you will be directed to the next location for pumping! Again, I advise you to "huddle" closer to the capital - Orgrimmar! From Orgri, access the nearby suitable locations in the Barrens. Do not ignore Ratchet (this is a port on the coast, has a direct ship connection to Stranglethorn Vale - the ship will take you to Pirate Bay, but it is advisable to appear there no earlier than level 35-38!)

lvl Locations

Elwynn Forest, Dun Morogh, Tirisfal Glades, Eversong Woods, Mulgore, Durotar, Azuremyst Isle, Teldrassil

Loch Modan, Bloodmyst Isle, Darkshore, Azshara, Northern Barrens

Ashenvale, Stonetalon Mountains, Arathi Highlands, Northern Stranglethorn, Wetlands, Hillsbrad Foothills

The Hinterlands, Cape of Stranglethorn, Western Plaguelands, Desolace, Southern Barrens, Dustwallow Marsh, Feralas

Thousand Needles, Tanaris, Eastern Plaguelands, Badlands, Smoldering Gulch, Felwood

Going to Outland!

Smoldering Gorge, Burning Barrens, Swamp of Sorrows, Blasted Lands, Winterspring, Un'Goro Crater, Silithus, Hellfire Peninsula: 58-63; (Outland)

Locations in Outland!

Zangarmarsh (60-64), Terrokar Forest (60-64 - Shattrath City), Nagrand (62-65), Blade's Edge Mountains 965-68), Netherstorm 967-70), Shadowmoon Valley (67-70)

Go to Nagrand Locations

Howling Fjord (68-72), Borean Tundra (68-72), Dragonblight (71-75), Grizzly Hills (73-75), Zul'Drak (74-76), Sholazar Basin (76-78), icy Crown (77-80), The Storm Peaks (77-80), OLO - Lake of Ice Shackles (80 - PVP location).

Fast leveling Persians in WoW- overcome several levels in game World of Warcraft!

Be careful, a lot depends on the server you are playing on!

Race too - the character is created. What's next? This material is designed for both beginners and oldies who have decided to return to the game after a long break. The material consists of three parts. The first tells what you can do in WoW, the second - where to do it, and the third - what the character is swinging on.

So let's go.

What to do in WoW?

First, a few words about the content of the game:

  • it has long been the custom that the content of the game is conventionally divided into two parts. One is called endgame, that is, playing at the currently highest level (level cap). The second is called differently, in this material I will call it "level" and it concerns all the content that precedes the highest level.
  • There is an old stereotype that the game starts "on the level cap", that is, in the endgame. It is not true. Getting to the level cap (highest level) of the quest content is fun in itself. If you are a beginner, then jumping on the levels like a mountain sheep is not worth it. Skip a lot of fun.
  • content is divided into solo and group. Solo content is mainly quests and monsters in the "open world". They can be completed alone. Group content includes group quests, scenarios, dungeons, and raids. Walkthrough alone can end up with your character being killed.
  • group content is designed for 3 (scenarios), 5 (dungeons) and 10-30 people (raids of LFR difficulty, normal and heroic). Raids of mythical difficulty stand apart, in which strictly 20 people are required.

Now about the lessons. There are plenty of activities in WoW, but, basically, they boil down to the following things:

  • character development;
  • study of the surrounding world;
  • collecting;
  • competition;
  • professions and trade.

Let's consider these aspects in more detail.

Character development

The character in WoW develops in several directions. The first and most obvious are the levels. Completing quests and killing monsters gives experience, "exp", which are converted into levels. With the growth of the levels, the characteristics of the character increase. Every fifteen levels, the character gets the opportunity to choose one of three talents. Everything is simple here.

Further, appearance character. Standing out against the general background is the natural desire of any person. You can stand out from the crowd through the selection of armor, weapons, mounts, as well as the title that is next to your name. In the "Cataclysm" add-on, there was such a thing as transmogrification, which allowed you to give armor and weapons the appearance of other armor and weapons. That is, if you do not like a super-duper bow with powerful characteristics, then you can "transmogrify" it, making it look like an item that you have in your bags or personal jar.

Mounted animals, or as they are also called here, mounts - separate for conversation. Except purely external characteristics, great importance has a rarity mount. The harder it is to get it, the more valuable the mount is.

In fact high level the development of the character goes into another plane - the characteristics begin to grow depending on the armor and weapons. Almost the entire endgame is an increase in performance due to a body kit. The scheme here is simple: the character regularly goes to raids, knocks out weapons and armor from bosses in order to be ready for the next raid. And so on until the next expansion.

The developers have tried several times to change this scheme. In the Cataclysm expansion, the so-called Path of the Titans was planned, but it was canceled. In the Warlords of Draenor expansion, Blizzard decided to introduce garrisons. The composition of the garrison buildings influenced the characteristics and abilities of the character. In the upcoming expansion, Legion is planned to be introduced, which will also allow making the character unique by customizing the artifact that he uses.

Exploring the world around you

80-85 levels (locations in Kalimdor and Eastern Kingdoms)

The third addition to the game is Cataclysm. In one of the not very wonderful days the dragon Deathwing left the Elemental Plane and returned to Azeroth. The flight over the planet led to some problems - in places Deathwing literally ripped open the earth, caused a number of earthquakes and prices, and also burned several cities.

The peculiarity of the Cataclysm content is that its locations are not concentrated in one place. They are scattered across Azeroth and were once closed places. For example, but it was closed to the public. Also in the content of "Cataclysm" there is a unique underwater location - Weyshir. At one time, Blizzard was planning a "sea addition", where most of the action takes place underwater. However, they decided to conduct an experiment and created one such location. For many players, this experiment did not inspire optimism.

Cataclysm was not a very good addition, but I highly recommend that you complete all the quests. Phasing was actively used in the add-on and you will see how Hyjal from a blazing ravaged forest turns into a blooming place. It's really interesting to watch how the location changes according to the plot. If you liked the Stadium, then you should visit and visit the Fiery Front. By the way, there is also phasing there, but it will take several weeks to open all phases.

85-90 levels (Pandaria)

After the experimental Cataclysm, Blizzard decided to return to classic pattern and do not smear locations around the world. As a result, we got a new continent - Pandaria. You can get to Pandaria by taking a quest (the game will tell you which one).

The Mists of Pandaria add-on was remembered not only for an unexpected plot move (before that, there was only fragmentary information about Pandaria in the history of the world). The game has dramatically expanded the range of entertainment. The following attractions have appeared:

  • battle pets;
  • arena "Mordoba";
  • PvE scenarios, which became an alternative to five-person instances, since they required only three people;
  • "Farm fun": after completing a simple chain of quests, you get your own garden at your disposal, where you can grow all sorts of healthy fruits and vegetables;
  • test modes of the same instances for five people: a complicated mode of instances, in which the mobs were thicker and hit harder than in normal mode;
  • arena of trials: the player must defeat several waves of monsters attacking him;
  • there are even more rare mobs, although they spawn more often;

In addition to these experiments, the developers have introduced several additional locations located on the islands.

  • Isle of Giants: a location where large dinosaurs roam; killing them, you can farm a bunch of bones, for which you can buy all sorts of trinkets from a local merchant;
  • Isle of Thunder: a massive quest hub, similar to the Stalk and the Fiery Frontline;
  • Timeless Isle: An experimental location with a minimum of quests, but with a bunch of elite mobs and rare beasts.

What to do in Pandaria? We read below:

  • complete the Klaxxi quest line in the Dread Wastes - the story of the Mantid Swarm is very interesting;
  • complete the quest line "Operation Barrier" or "Army of Conquerors";
  • fly around all historical places and thereby pump reputation with the Keepers of History in order to get a mount - a flying saucer;
  • level up reputation with the Order Cloud Serpent, buy a couple of mounts from them and take part in races under the clouds;
  • hunt Zandalari conquerors and scouts - they drop reputation tokens, as well as cute mounts;
  • Visit Isle of Thunder and Timeless Isle
  • start a vegetable garden in the Valley of the Four Winds - you will learn the true meaning of the word "farm";
90-100 levels (planet Draenor)

The Warlords of Draenor add-on is currently relevant. At one time, when it was announced at Blizzcon 2013, many players' jaws dropped a little - how could this even be thought of? If without details, then the essence is as follows. From the Dark Portal, the invasion of the Iron Horde begins. As you know, earlier the portal connected Azeroth with Outland, that is, what was left of Draenor. Now the portal is not green, but dark red and it connects not just Azeroth with Draenor, but with the past of alternative Draenor ... In general,. In short, you need to go to the other side and pile on everyone in the Iron Horde.

The action takes place in Draenor as it was before falling to pieces. Here we are waiting for everything the same as before - quests, dungeons, raids and PvP, but there is one serious innovation that the whole gameplay is tied to. In order to cope with the Iron Horde, you will need a squad of warriors. These warriors in the game are called "followers" and they can carry out various missions related to the liberation of Draenor. As a result, followers are pumped, and you get gold and other buns. Your warriors are based in the garrison - this is something like your personal fortress. The garrison consists of buildings that not only perform certain functions, but also give the character additional abilities.

Things to do in Draenor:

  • upgrade the garrison to level 3 (you still can't avoid it);
  • visit Shattrath and see how magnificent this city was;
  • perform a meta-achievement in order to receive;
  • visit the Tanaan Jungle - an analogue of quest zones such as the Vault, the Fire Front and the Isle of Thunder;
  • take a few time travels by visiting old five-person dungeons (your character will be downgraded to those of these dungeons);

Of course, these activities are not all that you can do in WoW, but in my opinion, this is quite enough. Now let's move on to last chapter, which will tell you how to quickly pump in WoW.

How to swing in WoW

Experience in World of Warcraft comes from the following activities:

  • quests;
  • killing monsters;
  • gathering professions such as mining and herbalism;
  • archaeological excavations (secondary profession - archeology);
  • battle pet battles;

How to quickly level up in WoW - read below:

If you are a new player who does not have gold and connections, then the accelerated pumping looks like this:

  • pay 40 conventional units and get a level 90 character;
  • level up to level 15 and start a rally in instances for five people;
  • before leaving the game, go to the city or tavern. Resting you get the so-called "blue experience" - the longer you rest, the longer your experience from killing monsters and completing quests will be doubled;
  • as soon as you have made enough money, be sure to buy the so-called hereditary things that have bonuses to experience;
  • continue to rally in a five-person instance;

If you returned after a long break and want to pump a new character, then the sequence is as follows:

  • buy inheritances with bonuses for experience (if you still lack something). After patch 6.1, they can be bought and upgraded for gold, not badges;
  • place the maine in the Dread Wastes near the border with the Valley of the Four Winds (coordinates approximately 75, 20) and wait for Krol Blade there, kill him. With some probability, the Elixir of Ancient Knowledge will fall from him. The tincture increases the experience gained by 300% for an hour. The item is tied to your account, so you can send it to your viola by mail;
  • viola goes to 5ppl, takes quests there, drinks a bottle and off you go. Levels are growing by leaps and bounds. Remember, though, that if you get killed, the effect will subside;
  • ...; profit!
  • Draenor;

Actually, this is all you need to know about fast leveling.

Reasonable spending and investment

A lot of good things come across at the auction, but they can also be obtained in the form of rewards for

Completing quests. At the start, 2 mining professions will help out (mining - required): the prices of raw materials on any server are always high enough and will cover all initial costs, including the purchase of a mount at level 30 (provided that you sell your loot not to an NPC, but on the auction).

Flights and long voyages

When you come to new town or the camp of your faction, always visit the flight master first to get another point from him on the map (indicated by a green exclamation mark). Don't forget to check out the locations to relocate to another continent (free sailboats for the Alliance and airships for the Horde). Hint: some cities can be reached by swimming along the coasts, if you do not get too close to the shore and at the same time do not swim to the depth where the character will drown.

Information support

The database on www.Buffed.ru will provide you with all the necessary descriptions of quests, coordinates and comments. The extensive capabilities of the BLASC client will help you navigate your server. Among the many useful features, it includes a constantly updated database of crafters who can sell good items or improve your equipment.

Healthy eating is the key to success

At the first levels, the need for recuperation is small. But later you will have to take food (restores health) and water (restores mana) supplies with you. Try to stock up on food in advance by placing 20 units in one stack. Also, unless you are a healing class (priest, druid, and to a lesser extent paladin), pay attention to all secondary professions (first aid, cooking, and fishing). You can take all 3 secondary professions at once, and all of them

They will come in handy later.

Visit instances

If you can gather or join an experienced group, it is worth going on a hike through instances (i.e. special dungeons) for 5 players. Not all of them are equally profitable (you can find out about possible trophies in specialized guides), but in any case you will receive the necessary experience points. In addition, here you will learn the basics of a competent game in the game, which will be very useful later. Before the hike

In instance, try to take the maximum possible number of quests for this particular location.

Useful rest

If the most effective pastime in the game is important to you, try to use the bonus of your character's rest: during his absence from the game, he is like

S "rejuvenates". In racial capitals (Ogrimmar, Silvermoon, etc.), as well as in taverns in small settlements, the recovery rate is 4 times faster, so try to exit the game only from these places. The bonus doubles the experience points earned when fighting opponents. Max

The bonus size is 1.5 levels, but for this you need not to appear in the game for several days. As an option - pumping several characters in turn, getting double experience points for each.


Levels 1-19

Quest lands:

Durotar, Tauren: Mulgore, Undead: Tirisfal Glades, Blood Elves: Quel'Thalas. In these levels, you will become familiar with the starting area of ​​your race. Until about level 19, the quest series is straightforward, so there are no alternatives. But then you will be directed to other territories, where players will already meet allied races... Several paths now open before you; the ones mentioned below will help you reach the maximum level faster.


Levels 19-29

Quest lands:

The Barrens, Stonetalon Mountains, Ashenvale Forest, Thousand Needles, and Hillsbrad Foothills.

* Your journey begins at The Barrens and leads from Crossroads to the Stonetalon Mountains. On the way, try to take all available quests. Simply killing the same monsters only looks faster and easier: in this case, you will not receive additional experience points, or rewards from NPCs, or increased reputation with friendly factions.
* After that, go to Sun Rock Retreat (50,60) and continue with the tasks of the Horde faction.
* When only those marked in red or orange remain in the list of available quests, change the area. Return back to Crossroads and walk the road north to Ashenvale Forest to complete the tasks in the Splintertree Post. Some NPCs issuing quests will meet right on the road (69.76 / 68.68).
* Further west in the Zoram'Gar Outpost (12.33) there will be a few more quests. By the way, to the north of this outpost is the Blackfathom Deeps instance.

Levels 30-39

Quest lands:

Arathi Highlands, Desolace, Stranglethorn Vale, Shimmering Plains and Dustwallow Marsh
From Tarren Mill, travel to Arathi Highlands to the Outpost of the Hammerfall Horde (73, 36).

* For heroes of level 38 and above, there are several hidden quests (30.82) on the southern coast of Arathi Highlands. If you have not yet reached the appropriate level, do not try to cope with too difficult quests for you, you will return to Arathi Highlands more than once on your way to level 43.
* If you only have a choice between red and orange quests, travel either with the Stone of Return to Shattrath City or with Windrunner in the direction of the Undercity to reach distant Kalimdor, where the following quests await you.

Your path will lead you to the Wastes in Kalimdor. From Sunstone Refuge, head southwest through the Charred Valley. In the Wasteland, you will find the closest Wind Rider Tamer in the Troll Village, Night Hunter Village (24.68).

* On the way to the Village of Night Hunters, you will pass by the Outpost of Wandering Spirits and the Taurov base (52,56). In both settlements, quests await you that will help you rise from level 30 to level 40.
* From the Nightstalker Village, head either through Shattrath City or with the wind rider towards Orgrimmar, and there in Durotar (52.13) board the zeppelin and travel to the Thunder'Gol Horde Base Camp (32.28) in Stranglethorn Vale.
* In Stranglethorn Vale, visit the Hunter's Camp (36,10) and help Ernest Hemet Jr. in the hunt for big game.
* In the south of Stranglethorn Vale you will find the goblin city "Pirate's Cove" (27.77). Wind Rider Tamers await you at Grom'Gol Base Camp and Booty Bay to help you navigate Stranglethorn Vale.
* Proceeding to level 38, board a ship in Pirate Cove and travel to Ratchet located in the Barrens (62.35). From there, fly to Camp Taurajo in the Barrens to reach Dustwallow Marsh from there.
* The path to Dustwallow Marsh passes by the burnt inn, in front of which is the Investigator (29.48). From there follow the road heading north.
* There is a Horde friendly Ogre Outpost Brackenwall (35.30). Find the Wind Rider Tamer first, and then take on the tasks of Brackenwall.
* At the end, head to Tabeta's hut (45.56) in the swamps and to Mudspout (40.73), where treacherous Goblins with new quests await you since the release of Patch 2.3.

Levels 40-49

Quest lands:

Stranglethorn Vale, The Hinterlands, Searing Gorge, Tanaris and Feralas
Go first to the Pirate Bay to complete those tasks there that were previously too difficult for you. Up to level 46, you have enough work with the local pirates.

* Now sail the ship from Pirate Cove to Ratchet, and from there ride the windrunners to Freewind Outpost at Thousand Needles. The road will lead you across the Shimmering Plain in the southeast to Gadgetzan, the goblin capital in Tanaris (50,28).
* In the east of this region you will find Cartel Port (60,23), where you will have to complete further Goblin missions. When you have completed all the quests in Tanaris, travel to other locations. The Windrunners will help you get from Ratchet to Freewind Post at Thousand Needles.

* From there, head west towards Feralas. Following the road, you will come across Camp Mojache (75.42). Support the Taur in their troubles with the Gnolls, Ogres and Silithids.
* Take a look also at the west coast of Feralas (44.43), the goblin who set up a camp there needs your help.
* By the way, in the eastern part of Feralas there is a complex of instances of the forgotten city, which, however, is too tough at your level.
* After completing your labors in Feralas, use your Hearthstone to quickly travel through Shattrath City to the Undercity in the Eastern Kingdoms. From there, use the wind riders to travel to Tarrens Mill and then horseback to the Hinterlands.
* Find the Revantusk Troll Community (80,80) on the coast, where you will receive many new quests to complete in the immediate vicinity of this village.
* A series of quests will lead you to the troll city of Jinta 'Alor (62.83), which, however, since the release of Patch 2.3, has become much safer even for soloists. Your opponents there have lost their elite status, and therefore no longer pose a serious threat to you.

After completing quests in the Hinterlands, fly to Arathi Highlands, and from there follow astride south to the Alliance area. Your path takes you through the Wetlands and Loch Modan to the Badlands. Here you should not complete any tasks, only find the take-off site in Kargat (5.46), so that later you can quickly move from north to south.

* Now head south to Searing Gorge, and there - to the Thorium Brotherhood Camp (37,27). The Dark Iron Dwarves have some very attractive tasks in store for you that you can quickly complete, while getting a lot of useful items.

Quest lands:

Un'Goro Crater, Azshara, Felwood, Western Plaguelands, Eastern Plaguelands, Winterspring and Silithus.

From level 50 to level 56, you will sometimes have to jump from zone to zone in order to successfully move forward.

* From Tanaris, head south towards Un'Goro Crater, but first find the local take-off site at Marshall's Hideout (52.14).
* Quests you will receive immediately at the entrance to the Crater (70,75). The areas where these tasks are to be completed are very close to each other, so you can complete several tasks at the same time.
* After completing all the tasks here, move from the Crater to the west at coordinates 29.19. In Silithus, find the landing site in Cenarion Hold (50.38). Do not take on any quests, however, as they are too difficult for your level. From Silithus, fly the Wind Riders to Splintertree Post in Ashenvale. From there, horseback east for quests in Azshara.
* The Horde Launch Pad is located in Valormok (22.51). Pay attention to the one who gives tasks at the Alliance Base (10.76). He has two tasks for you that will bring you a lot of experience points. In addition, in the north, a goblin is hiding on the mountain (10.76), who also has a quest for you.
* Complete all of these missions by flying back from Valormok to Splinter Tree Post in Ashenvale, and from there ride north to Felwood.
* complete the quest "Feathers for Nafien" at Grazle (65.9), and Timbermaw Furbolgs (65.7) will allow you to travel further into Winterspring.
* Takeoffs and further missions for Felwood can be found in the Bloodvenom Post (34,53) and in the Emerald Sanctuary (51,81). Before heading to the other quest areas, first find both Wind Riders: one at Moonglade (31.70) and the other at Winterspring (61.38). Do not take on the tasks in Winterspring yet, as they are not yet on your level at your level. Use your Hearthstone to travel through Shattrath City to the Undercity.
* From the Undercity, ride west to Tirisfal Glades to the Stronghold (85.69), where the Forgotten and Argent Dawn quests await you.
* In the Western Plaguelands, in some places, Quest-Givers are hidden: in peasant houses (38.54 / 47.50 / 54.63), which you will pass when completing the quest row "The Scourge Cauldrons", and in the Lumberjack Camp (49 , 31) south of the Dolny hearth.
* When the quests in Western Plaguelands become too difficult for you, follow the road to Eastern Plaguelands.
* On the way to the Chapel Last Hope(81.58) Take a look at the Marris Manor (7.44). The owner of the estate wants the death of some creatures from the Plaguelands, which Nathanos Rot (26,75) also blacklisted. Take all the tasks from these two before you go to carry out the others.
* After reaching Light's Hope Chapel, take all the quests there. Quests for the instances of Scholomance and Stratholme take only when you find a suitable group for this.
* Only go to Winterspring and Silithus if you don't get enough points elsewhere.

Levels 60-70

Quest lands:

Hellfire Peninsula, Zangarmarsh, Terokkar Forest, Nagrand, Blade's Edge Mountains

Starting at 60th level, you go to Outland. The quest territories on the additional continent that appeared with the Burning Crusade are arranged linearly, so you don't have to go back and forth all the time to move forward as quickly as possible.

* Thrallmar (55.37), in Hellfire Peninsula, begins your final journey through these levels. As your level increases, you will receive all new tasks from those based there. armed forces Hordes. You can find another take-off site and further tasks in the Falcon Watch database of blood elfs (27.61).
Once you've completed your quests in Hellbite Peninsula, head west to Zangarmarsh.

* Your help is needed by the Cenarion Expedition, which you will encounter on the way to the Swamp. Cenarion's Hideout (71.64) is directly in your path.
* External Horde posts, including the Windreitermeister, can be found at Swamp Rat Outpost (85.53) and at Zabra'jin (79.64). Complete all Cenarion quests first and complete the quests at Swamp Rat Outpost.
* After that, get tasks in Zabra'Jin. Your next target are the Forests of Terokkar. There, find the take-off pad (49.45) in Rockbreaker Fort and take up the tasks offered to you there.
Further tasks you will receive from the wrecked caravan (37.51) and from one small external post (29.75) in the southwest of the Bone Wasteland. After you have visited all instances of Outland at least once and complete all the tasks you received there, go to Nagrand - the last frontier on your way to level 70.
* Find the take-off site at Garadar (56.35) and don't forget to drop by Hemet Nesingwary (71.40). The hunter is chasing Outland's big game. Go also to the Consortium (31.55). There are some problems in the Oshugun area, and it is your task to help solve them. The series of quests "Ring of Blood" (the starting quest of this series: "Brokentoe") is interesting for the rich loot, which you and your group sealed in battles can get after completing them. If you still don't reach level 70 as a result, head to Blade's Edge Mountains. But remember: every quest you complete at level 70 will earn you extra gold instead of experience points!