World of tank maps secrets. Revealing the secrets of World of Tanks extras. Play is serious business

Having at least some experience of playing tanks behind me, I am ready to share my observations, and

Having at least some experience of playing tanks behind me, I am ready to share my observations and secrets right game in World of Tanks.
My experience and observations are purely subjective, and it's up to you to believe or not. So, now chaos reigns in the random house, and that is putting it mildly, but why? Because there is no strategy for the players, there is no thoughtful action. They "just" ride, "just" play, and "just" merge. Now there are quite a lot of videos, guides, VODs about how to play, what equipment to download, how to shoot, tank, and so on, but many tips are not at all suitable for beginners or are hard to understand. Therefore, many people have to master the game themselves or “on the go”. Therefore, they will acquire secrets and tricks after spending more than one thousand battles, and many times unworthily merge due to lack of experience. Let's move on to the tips and tricks themselves.

1) We analyze the setups (team lists).


While loading the battle, you need to read the lists of allies and opponents, namely:

A) Determine the speed and maneuverability of equipment, and compare with your car - this will allow you to determine whether you will have time to take certain places before the enemy, or vice versa, you will not have time to get to the desired point.

B) Determine for yourself the most dangerous vehicles - and during the battle, try to stay away from them, and, if possible, attack them on board and stern.
C) The presence of artillery and its quantity - this will allow you to determine whether it is possible to conduct more aggressive actions on the map or try not to travel to open areas and stay closer to shelters.

D) Determine your place in the list - if you are at the top, then you should play more aggressively, and if you are at the bottom of the list, then play the support role from the 2nd, 3rd line.

E) Consider your type of vehicle - if you are on a tank destroyer, then directly support your allies from cover with fire, and if you are the owner of a LT, then the more reasonable actions for you are to “shine” and get artillery.

E) Identify on the map those places where you can bring the most benefit and go there.
Bottom line: after all the above actions with the command setup, you will know where the most
you will approach with your tank and act competently during the battle.

2) Actions at the beginning of the battle

At the beginning of the battle, you need to choose a position, it must be chosen depending on the class of vehicle on which you entered the battle. For example, if you are a heavy tank, then you should go to one of the directions (banana - on himmelsdorf, alley - on prokhorovka, mountain - on robin) and push through this direction.

If you are the owner of a medium tank, then you can move to one of the flanks under the cover of heavy tanks, or make daring sorties with a group of several STs.

You are the owner of a tank destroyer. Your success depends on the correct choice of position. You need to find a place where you would not be shone, and you, in turn, by highlighting the allies, could shoot at enemy tanks (usually hillocks with bushes.)

Light tank - DO NOT fly directly to the base from the first seconds of the battle with screams in the chat "Arta candle! 111", you can conduct a small highlight at the beginning to show the allies on which of the flanks the largest number of enemy vehicles is concentrated, and only then after 2–3 minutes of the battle, engage in light for “art” and try to survive, since at the end of the battle very often there is not enough “light”, and the outcome of the battle may depend on it.

You are a comrade artilleryman. Choose a position from which you could freely fire on the flank, it is also advisable to change position after the shot and work out the tactics of retreat in case of a breakthrough of the flank or danger.

3) Occupation of control points.

I will say right away that this is my development, which helps well in battle. So, its essence lies in the fact that on each map on each flank there are certain places of skirmishes or advantageous positions, so basically the battles are fought for them, and if at the beginning of the battle you take such a position first, then success on this flank is already guaranteed raise!

For more details, I will give a good example: "The Malinovka map and the well-known mountain. You are on a medium tank. In my opinion, you should immediately go up the mountain (preferably with support) and take a position at the slope, from the enemy side. Most likely confused at the beginning in battle, the opponent will not have time to get to it faster and will only rise, and here you suddenly appear, a moment of surprise, the enemy is confused and reflexively stops to shoot, but most likely you will have time to shoot first and hide.After that, I think the enemy is unlikely will want to climb, even if you are alone there, and there are many of them.And after the allies drive up, it is already possible to shoot the enemy from a position advantageous for our team, and not fight specifically for the control point.



This is the essence of “Checkpoints”, that you do not fight for a position, but from a position advantageous for yourself (control point), you shoot the enemy from behind cover or from a hill.

In conclusion, I would like to say that there are many different tricks and nuances in tanks, and it is precisely from these little things that victory is made up. I have only covered what I consider to be the most important topics, in fact the list goes on and on. So take into account all the subtleties, study the positions and characteristics of tanks, the mechanics of the game, hone your skills and you will be happy.



Good luck on the battlefield! Sincerely yours: Prinzfish.

Playing World of Tanks is easy. No one has yet been able to refute this axiom. Everything is simple - there is a tank, go ahead and shoot.But when you understand that secrets and little tricks are 90% of success in WoT, you can really influence the fight.Let's look at some of the nuances that the new tanker still does not fully understand.

1. Few people know the mechanics of capturing a base, but for sure every tanker has noticed that after the inscription "enemy base is captured" appears, a little more time passes before this very capture occurs. This five-second interval is interesting because if during it you destroy any tank (your own or someone else's), the score will be reset to zero and these five seconds will start the report again. Confirmed by one of the developers on the official forum.

2. Why don't I deal stable damage, which is indicated in the characteristics of the projectile? Everything is simple. Damage is calculated as follows - 400 units, indicated in the characteristics, can fluctuate by plus or minus 25%. This is done in order to emulate events in real life, where it is impossible to calculate the damage inflicted in HP. By the way, with breaking through things are exactly the same. As you can see, in WoT tricks are that you can first break through, and then hear from the crew such a cheerful phrase "armor is not broken". So don't be surprised ;)

3. How does disguise work? When playing on tank destroyers, and on all other vehicles, it is important to know the mechanics of tank detection. Remember that after the light has disappeared, the enemy tank will glow randomly from three to ten seconds. In addition, the cycles of detection by the server do not occur in real time - each cycle is equal to five seconds. Keep this in mind and then the chance of getting a suitcase from artillery will decrease several times. I have already noticed many times how an enemy tank tries to disappear from the light, but stops too early when it is still visible to our team. As a result, the enemy is defeated;).

4. Why is the damage from a landmine so different? The mechanics of high-explosive damage is fundamentally different from the action of armor-piercing shells. If in the case of armor-piercing there are two ways - pierced or not pierced, then a land mine will inflict damage almost guaranteed, the only question is how much damage will be. Try to shoot exclusively at the thinnest parts of the enemy tank, such as the stern. In this case, the mine will explode in the tank, and not near the armor plate, thus the damage will be much higher.

5. I can't, I'm useless, what should I do? There are times when your tank can throw you to the very bottom of the list, where the enemies will bite painfully, and you can hardly do anything to them. I have met so many players who are sure that they are useless at the bottom of the list. But it's not, believe me! If you are one of these tankers (what to hide, we were all once beginners), do not try to die immediately, because each tank has its own vulnerabilities. Never shoot head-on, because you can almost always break through the enemy by aiming at the small commander's turrets on the enemy's tower. In this way, you will benefit the team and be able to bring victory closer.

6. They pierce me even on the strongest tank, what should I do? One of the most effective tricks when playing on an armored tank is the rhombus setting. Just turn the body a little bit to stand at an angle to the enemy. Thus, you can strengthen your armor and it will be much more difficult for the enemy to break through you. Many people do not know about this, preferring to go to the enemy at a right angle.

On this I have, perhaps, everything. However, there are 1000 and 1 more nuances in the game, on which dozens of articles can be spent. A seemingly simple "shooter" turns into a storehouse of various nuances, and if you understand at least half of them, then in WoT the secrets, albeit small ones, will help you win battle after battle.

Good luck in battles!

Hello fellow tankers! This issue of the series "secrets of the game" is dedicated to shooting in World of Tanks. If you are new to the game and you are not interested in the intricacies of its mechanics, then you can immediately skip to its last section, which is called - "How to shoot correctly." You will find a link to it below, the rest, most of the video may seem boring and not interesting to you. And the rest of us will figure out what a shot is in the world of tanks.

How does a shot happen in World of Tanks

Sitting at your computer, you find a target, switch to sniper mode, aim with the hope of doing good damage, press the mouse button and at that moment, your computer sends a command to the game server, the shot is made, the results are returned. The server has an accurate picture at any time of the battle, it knows where you are, what projectile is loaded in your tank, the exact location and inclination of your gun, and, having received a command to fire, it builds a projectile flight parabola, taking into account gravity. By the way, for artillery, in order to provide interesting gameplay and its unique role, the attraction coefficient is taken much more than the real one. Otherwise, she would shoot like a KV-2, there would be no talk of any mounted shooting, and even of this class of equipment. To make the game more interesting and for more realism, each gun has its own spread factor. The flight path of the projectile does not begin strictly along the axis of the barrel, but within a small cone, the dimensions of which depend on the accuracy of the gun. This ensures a small spread of hits.

In addition to accuracy, each gun has two more rather important, but not documented characteristics:

1. Maximum projectile range

2. Projectile speed.

If the first indicator is of interest and affects the game only in low-level battles, then the speed of the projectile, which means the lead that you need to take before firing, you will have to independently evaluate for each type of projectile, for each gun and each of your tanks. Remember, the speed of high-explosive shells of a tank is often less, and sub-caliber ones are always higher than armor-piercing ones.

After the trajectory of the shot is calculated, the time and place of its end, the shooter is given its coordinates and a short result of the hit. Penetrated, failed, ricocheted, critical, or missed. Then, according to this data, the game client addresses the corresponding visual effect, and sometimes, due to the poor quality of the connection, the result of the shot does not always reach the player from the server or arrives with a big delay. In this case, you may not see the transfer, one of the rather rare cases of the loss of a projectile will occur. Now let's move on to the basic principles of World Of Tanks shooting.

Scatter circle

As already mentioned, the shells in the game do not fly exactly at the crosshairs of the sight, but within the circle of dispersion, the size of which depends on the particular weapon. Moreover, the chance that the projectile will hit any point of this circle is not equal, but its subordinate and the distribution of the Gauss. This means that the probability of hitting closer to the center of the sight is much higher than in the center of the aiming circle. Moreover, this distribution depends on the initial size of the circle of awareness and does not depend on the weapon used, not on the class of vehicle, not on paying for a premium account, not on the time of day and the phase of the moon.

By the way, the displayed scatter circle may differ from the one that is currently calculated on the game server. Usually, this is due to poor internet quality, here you can help by enabling the checkbox server sight in the game settings. However, they should not be used in other cases. The client sight, as a rule, is quite consistent with the server one, but slows down much less.

Shooting accuracy

The size of the scatter circle, which means the accuracy of World Of Tanks shooting depends on:
1. Basic accuracy of the gun.
2. The skill of owning the main specialty - tank gunner (it is additionally affected by the commander's skill, which is given to crew members, one percent of the skill, for every 10 percent of their command skill).
3. Combat brotherhood and ventilation.
4. Additional rations, a box of cola and similar disposable, exemplary consumables.
5. Temporary increase in gun spread caused by tank movement.

Try to hit the center of the target offhand in the shooting range, it's not an easy task. Is not it? In order to accurately hit the target, you need to freeze, exhale, hold your breath and gently pull the trigger. Although shooting from a tank gun is much more difficult, in the game we only need to point the cursor at the target and wait a bit while the virtual tanker is virtually engaged in virtual aiming. At this time, the visible dispersion circle gradually decreases, when the mixing is completed and the circle has reached the minimum value for your tank, you can shoot, the chance to hit will be the highest.

A useful fact, as we have already said, in addition to the basic coefficient of aiming of the gun, only the basic skill of the gunner affects the accuracy of shooting at full aiming, and this influence is very noticeable. A good gunner from a bad gun will shoot better than an untrained gunner from an accurate one. Let's do some tests to demonstrate this. In the upper left corner, the results of firing from the Z-6-7 gun with the crew planted behind the tank for free are shown. So that the gunner has a skill of 55 percent in the profession. Further, the same gun, but the crew is trained to 100 percent. In the next window, the crew of the same tank received the maximum level of proficiency, ventilation, combat brotherhood and additional. rations And finally, for comparison, in the fourth window, the results of firing from a tank with one of the accurate guns in the game STUK 72 M-70 with a gunner who owns a specialty by 75 percent.

Yes, hard in teaching, easy in combat. A skilled crew may well offset the lack of accuracy of any weapon.

Mixing time

Modern tanks are able to stabilize the gun and automatically track the target chosen by the gunner, but the tanks of the beginning and middle of the last century, presented in the game, did not yet have such capabilities, and shooting on the move for most of them was not accurate or not at all possible. To simulate the movement of a real tank, in our game, when moving, when turning the turret, even when firing, the dispersion circle increases sharply and we have to wait until it narrows to a minimum value. Moreover, the higher the speed and rotation of the tower, the more the circle increases. The increase also depends on the chassis installed on the tank, which has its own undocumented spread coefficients when moving and turning. Detailed information about these coefficients can be found on the website of our information partner wot-news in the extended information about tanks section. Please note that the mixing time characteristic is erroneously called the speed of mixing, which introduces some confusion.

Let's take the American T-34 tank as an example. At the same aiming speed, the indicated time in the characteristics of the gun, three and four seconds, will be required for aiming if a tank with a hundred percent gunner accelerates at a certain reference speed and, having stopped abruptly, begins to converge. And if you drive very slowly in first gear, then the spread circle will increase much less. Mixing after a stop will naturally end much earlier.

So, the convergence time does not depend on the following characteristics:
1. Appropriate characteristics of the gun.
2. From the possession of the gunner's specialty, which, as we remember, depends on the possession of the commander's skill, combat fraternity, ventilation and exemplary consumables.
3. Additional: the ability of the gunner and driver (main entrance and turret turn), from reinforced aiming drives and a vertical aiming stabilizer.

Let's take a closer look at the last point. In the theory of the enhanced drive, pickup and stabilizer differ quite significantly. The first increases the speed of convergence and useful properties shooting from a place, and the second reduces the circle of dispersion and is suitable for firing on the move. However, in practice their functions overlap.

The stabilizer, as follows from the description, is perfect for those tanks on which you shoot immediately. It significantly reduces the circle of dispersion when moving. And for tanks from which you are used to shooting from short dashes, but with full convergence, there is practically no difference between the drive and the stabilizer. Under equal conditions, from a smaller circle, the gun is reduced in the same time as from a larger one from a reinforced drive. Moreover, when shooting from a place, the stabilizer reduces the circle of spread after the shot, which is also a kind of movement. And in this case, mixing with a stabilizer takes less time than with drives.

So if your tank is equipped with a stabilizer for vertical aiming, then its use is more profitable than reinforced aiming drives. According to one of the game's developers, better known as Vader, this rule is generally true, except for a weapon with very slow aiming.

How to shoot correctly

Now let's give some tips on how to shoot better. We immediately say that in this series, we do not consider the techniques of any of the artillery. This is an independent and very large topic, which will have to be devoted to a separate program, or even more than one.

So the first thing is to get down. Of course, aimless shooting is sometimes necessary, but there are very few reasons for such shooting. This is useful on some light and medium, literally a few heavy tanks with good rate of fire and gun stabilization. Shells that, even at maximum speed, in most cases fall into the crosshairs of the sight, but if you are not sure about the gun of your tank, all the more so you know that they are not intended for firing on the move, it is better to stop in a more, less safe place and wait for complete convergence and deal damage.

Except when shooting on the move or shooting at opponents who get used to your tank from the side and drive back and forth making it difficult to aim, it is better to use a sniper scope. With a sniper scope, you will be able to figure out the weak zones of opponents and have a high chance of dealing damage, but you pay for this with a very narrow field of view. An enemy who literally appeared a couple of meters from your target may go unnoticed and, as a result, confident in the safety of shooting at you. Therefore, immediately after the shot, go to the usual arcade mode with the left shift button. This will allow you to assess the situation on the battlefield and change position, etc. Make this switch a habit and the benefits of it will not be long in coming.

By the way, to increase the rate of fire, converge shortly before the end of reloading, so that by the time the tank is ready for the next shot, you have time and finished aiming at the target.

I repeat once again, on some light, medium and even heavy tanks, on the move, especially in close combat, on the contrary, you should not use a sniper scope. Instead of targeting a weak point, you can overlook where your opponent is aiming or where you are going. At the same time, you should have some experience of shooting while moving, and it is better to shoot at the side or karma of the enemy. Because even poorly armored forehead tanks can ricochet many hits. You must understand that on the move the best guns can give a pass, in such a situation you should not expect to make a shot that will destroy the enemy. Hope for the best and expect the worst. By the way, when you are designed on the move, you can shoot on the auto sight. This will prevent the enemy following you from getting bored, will not let them focus on shooting at you, and you will get an extra chance to deal damage.

Remember the penetration zones of all tanks. Consider the angles of the armor and the work of the ammunition used. This item in World of Tanks is perhaps the most difficult. There are hundreds of tanks in the game and about most of them, at least at the levels you play, first of all, you need to know the maximum number of characteristics. Roughly speaking, even just knowing the penetration points of any opponents that you may encounter will increase your number of victories by 5-10 percent. Moreover, the more you know about the enemy, the easier it is to fight him. For example, knowing your enemy's reload time will allow you to take an extra shot at him, in turn speed - to spin him, view range - to choose a safe distance for shooting, and so on. Useful mods will help you with this - a booking panel with enemy reload time and World of tanks penetration zones.

If you have to shoot through the opaque vegetation at the silhouette of the enemy, before you shoot, feel for its accessible part. Moving the sight on the enemy tank, you will see that the border on it appears and disappears. It disappears when the cursor moves from the target to the obstacle blocking it. Thus, you can estimate which part of the enemy is available for a shot, and not waste the projectile, hitting the ground, or even an ally standing next to him.

This rule has exceptions. When you shoot through the gaps of another tank, including a destroyed one, the enemy’s outline does not appear, but the projectile can still hit the target. And although it is a little unusual to shoot like that, it is often very useful.

When shooting at moving targets, take into account the speed of the projectile and take the appropriate lead. The speed is individual for each weapon and for each type of ammunition. And the necessary miscalculations will be carried out by your hands automatically as your experience grows, but this experience must be obtained. To get it, you just need to remember that you need to shoot at moving targets with a slight lead. Not into the tank itself, but to where it will be in a second.

When shooting at long distances, if the tank disappears from the light or when firing at a lead, a well-measured shot can miss. Why is this happening? At the beginning, we said that the projectiles in the game fly like in reality in a parabola. If you are aiming at an enemy tank, then the arc is calculated in such a way that the end is exactly at the point of the enemy you are aiming at. But when you're trying to hit an enemy that's moving or missing because of the light, your line may hit a surface far behind them. In this case, the trajectory will be calculated from the calculation of this distant point that is shown by the sight. And the projectile will go above the enemy. It is very difficult to give simple and universal advice on how to shoot in this case. Therefore, if you see that the aiming point is far behind your target, and you cannot change this, wait for the enemy to light up again so as not to waste your shot and time.

Let's summarize.
1. Mix up!
2. Use a sniper scope.
3. But know how to shoot from the arcade mode.
4. Remember the penetration points and characteristics of all tanks.
5. Use the silhouette of the enemy tank to find its accessible parts.
6. Shoot ahead of moving targets.
7. Enemies missing from the light, sometimes it's better to wait ...

So, in this program, we figured out how shooting works in World Of Tanks, learned how to increase accuracy and reduce aiming time, how to shoot at the enemy better. In the next series, we will see what happens when there is a hit in armor-piercing, sub-caliber, high-explosive and commutative shells.

To try yourself in the role of a tanker and a warrior capable of defeating an entire company of military vehicles, today everyone can use the well-known game World of Tanks. It is in it that unprecedented scales take place. fighting where everyone who is ready to take control of the whole crew can take part. So, for example, registering, downloading and installing a client is a task that absolutely everyone can do. For those who love to just spend their free time, enjoying a quiet and calm battle, it is enough just to drive and kill enemies. They are not looking for cunning and secret ways in the game, and yet someone right now is ready to kill an ally of your team, just using a much more skillful method of fighting.

Are there secrets in World of Tanks that not everyone knows about? Is it possible to use tricks for quick money? How and what secrets work in the famous game World of Tanks?

To win, you need to have a strategy

The game itself is distinguished by a special kind of victory: you can either capture the enemy base, or crush every enemy who wants to be on the way. If the second option is more suitable for active participants, then the first type of winning can rightfully be considered tactical.

The main secret of success with a quick base capture lies in the ability to use small tanks for their intended purpose. They move easily, move away from shooting and hide. If you study the secrets of the game in World of Tanks, then using a light tank to capture the base is what you need to pay special attention to. In this case, you need a faithful ally who can take a hit on his powerful armor and resist up to 100 seconds. In this case, the trick lies in the correct positioning: on one side there should be some kind of natural protection (stone), and on the other - a heavy tank with excellent armor.

What are the secrets of quick victories in the world of World of Tanks?

The main trick of the game lies in the technique itself. Only the player will be able to break through the tank, who has at least a little studied his armor, watched the video, which tells in detail about the weak and strong parts of the combat vehicle. For example, many "tankers" decide that the position on the mountain is the most advantageous. Of course, on the one hand, all the players who have taken this position are right - finding the enemy from the highest point is easy and fast, but the problem lies elsewhere. If a gamer sees a tank that is watching for everyone else from a big mountain, then one trick works - you need to shoot at weak spots, that is, at the lower armor plates, and then after breaking through, you can immobilize the equipment and quickly destroy it, receiving the coveted points for accuracy.

Secrets of big income. How to quickly save up for an expensive purchase

When secrets become known to everyone in World of Tanks, they stop acting "on the player" and play against everyone. So, for example, a little-known trick to get a lot of income lies in the tanks of the 5th level. The fact is that it is on combat vehicles of this level that there is a maximum income limit. That is, parts and innovations are not so expensive, and the costs can easily be justified in a couple of fights. If many people think that this is not so, then you can check it by taking, for example, a tank of the eighth or ninth level. The cost of updating and pumping it is more than income, and the player, having such a machine in his possession, simply goes into the red, if, moreover, he does not shine with accuracy.

You can save on many things, it would be nice to know which

The secrets of the game in World of Tanks differ in that they are legal and laid down by the developers themselves. So, for example, saving on the crew is considered to be another popular trick. As you know, hiring a new crew for a tank you just bought is not cheap, but it is on this that a gamer can easily save most of the money if he simply retrains the old crew. In addition, a pleasant bonus will be that such a team will retain some of the experience from the previous work.

Savings and earnings: how to spend money productively

Looking for the secrets and tricks of saving in the World of Tanks game, you can stumble upon a completely banal thing. So, for example, special bonus codes that appear in holidays. To get a "bun" from the developers, you only need to enter the code word that comes to the mailbox after some actions in personal account. The player enters this code in a special box and receives his prize. No matter how popular this action is considered, for many it becomes unknown, and therefore secret.

Unravel all secrets in World of Tanks - reality or myth?

When players, eager to get more than they deserve, start looking for “left” ways to gain experience and silver, they sometimes fall for scammers who only need money from such gullible people. If a gamer is looking for cheats for World of Tanks, then most likely he will be very upset when he does not find anything about this. It's all about the special "physics" of the game. A pumped tank can defeat the same combat vehicle, having only stronger armor. The result will depend on the angle at which the projectile enters the enemy tank: ricochet, penetration, or the tank will be destroyed.

In World of Tanks, secrets and tricks are hidden in ordinary things. So, for example, by increasing the performance of his client, the player can fully control the situation of the battle, and even only due to the fact that the picture does not freeze, and the ping does not jump. To increase the quality of the game in accordance with the version of the client, you should regularly update mods for World of Tanks. The resolution of the transmitted image, the speed of response to actions and various “bells and whistles” that can affect the speed of enemy detection even under a camouflage net will depend on their presence and quality.

Tricks and secrets: using them to the fullest, you can quickly win

As already mentioned, world game of Tanks is designed in such a way that cheat codes cannot be used to increase experience, silver or gold. Only an impressive number of victories can bring success to the player. Mods for World of Tanks are a great way to keep everything under control, install Latest updates from the developers and be a bit better than all the other tanks in the game. But in order to win, it is not enough just to use bonus codes, activate them or use the most powerful armor for your combat vehicle. To snatch victory, you need a strategy, thoughtful tactics, which will become the secret weapon for the whole team. This is what the general chat is for, where allies can write about their ideas and offensive proposals, about how to quickly capture the enemy base. Many players are forced to turn off the chat as unnecessary, simply believing that it is easier to work alone. This is a deep misconception, since the only trick in the game is rightly called the planned strategy of conducting a battle or capturing a base.

It is believed that gamers who have not reached the coveted 50 percent are not included in the number of excellent players. Of course, for users who have already participated in battles, the question arises: “How to achieve such an indicator?” To do this, you need to master some tactics and features of the game.

Stock technique is contraindicated

Buying a new, freshly pumped tank is a joyful event. But there is one "but". Its combat and technical characteristics leave much to be desired. The engine is the weakest, the gun is useless. The low carrying capacity of the undercarriage will not allow you to put a lot of additional equipment. Going into battle on a tank without "pumping" - obviously spoiling your statistics. The only way out of this situation is to upgrade for free experience. And on improved technology go into battle.

Tank apprentices

Close attention needs to be paid to the crews of armored vehicles. Inept, inexperienced warriors are unlikely to perform well during a fight. "Mechvod" will get confused in the gears, and the loader will rush around the tank and remember where the cumulative shells are. Victory with such soldiers will be perceived as the favor of the VBR. Therefore, before the battle, in the hangar, you need to spend money and conduct training.

Play what you like best

Players need a little time to understand that they like this tank, and fighting on this one is sheer torment. And this must be remembered. A lot depends on the mood. Your favorite technique will not let you down in battle, it will help you out in the most difficult situation, which means another victory, which will be reflected in the account statistics.

Hello sandbox or return to the beginning

Sad as it may seem, but you will have to return to the initial levels of World of Tanks. It goes without saying that such a maneuver will seem strange. But, the cherished goal requires non-standard solutions. A feature of the turn will be that the equipment, whether it be any tank of the 1st level, it must be completely "pumped" and improved with additional equipment. And the crew must be 100 percent trained. Ideally - to have several "perks". As a result, victory in the battle will be guaranteed - after all, most of the "rookies" are just learning the basics of the World of Tanks game and cannot be serious opponents.

Play is serious business

The player himself will have to do self-preparation. Of course, there are no special benefits. But there are sites and video channels on the Internet, where players - "extras" willingly share their experience, suggesting where and how best to fight, which tanks to attack, and which equipment to use for defense. Reviews specifications armored forces will let you know the strengths and weaknesses of each combat unit. And this knowledge will be very useful!

"Serebrogold" and fashion

To successfully conduct combat operations, it is necessary to use all the possibilities. Additional rations for the crew, improved fuel, reinforced ammunition. This will require spending in-game currency. But it will affect combat performance.
It is worth paying attention to all kinds of modifications that complement game process improved sights, information panels and all kinds of indicators. As a rule, they increase the chances of winning.

"A friend in need will not leave"

The World of Tanks game is positioned as a team game. Even in a random battle, you can participate in a platoon of three people. This must be used. Serious combat unit in the team. Coordination and tactical planning, support capability. Three tanks can easily break through the flank and get behind enemy lines. Or take an advantageous strategic position and hold back the enemy for a long time.