Secret World Legends: The Legend of Free Cheese. Secret World Legends Guide and Tips: Best Weapons and Abilities Secret World Legends System Requirements

A game The secret World from the company Funcom with the release of the add-on, Legends will receive its rebirth. One of the main differences from The Secret World is that the game is now available to everyone as Free-to-Play... Equally important, Secret World Legends has updates to match the modern RPG. Updates include a redesigned combat system, more intuitive systems for interaction, improved visuals, improved quests, and an improved early game structure for new players. The official launch of the game is scheduled for June 26 and launching on Steam on July 31, 2017.

The developers are trying their best to return the world of mystery and enigma. For example, a mini-game by Funcom and Alice & Smith called "Kiss of Revenant" was launched to launch the game. The elusive storyteller invites players to experience a tragic love story on the Savage Coast. Players were asked to decipher the story, after completing and solving all the riddles, they could earn an exclusive set of weapons for use in Secret World Legends.

The first thing to do to start the game is to choose a faction among the three available: Illuminaty, Templars and Dragon. Each faction has its own unique missions and rewards. Illuminaty and Templars are two warring factions, and Dragon is a kind of "middle" faction.

Factions in Secret World Legends:

  • Illuminaty are based in New York. They prefer money and power, they love the color blue.
  • Templars are located in London and strive to maintain order and tradition. Their faction color is red.
  • Dragon have chosen the lanes of Seoul. They are green.
After the faction is selected, you can start creating your character. Secret World Legends has good character customization. You can choose your gender, customize characteristics, clothes and many other parameters. Next, you need to select the starting class of the character. But first, you need to talk about the types of weapons in the game.

The game features nine types of weapons, divided into three categories: melee, firearms, and magic. Each weapon has unique combat mechanics and encourages a unique playstyle.

Types of weapons in the game Secret World Legends:

  • Dual Pistols Is a firearm designed for group support, including buffs, debuffs, and other effects. The "Chamber Roulette" system gives you a chance to get more power while using your abilities.
  • Shotguns Is a firearm suitable for tanking and defensive support. Shotguns must be reloaded every 6 shots. You can choose from a variety of ammo types using the Heavy Munitions mechanic. These types of ammo provide a variety of effects ranging from over-damage to self-healing.
  • Assault Rifles- ranged weapons designed for damage and healing range. It is possible to load grenades, which will bring additional damage.

  • Blades Is a melee weapon centered around the balance of damage and self-preservation. Blade attacks have a chance to generate Chi, which fuels the Spirit Blade mechanic. Once 5 Chi points have been saved, the Spirit Blade can be activated. This greatly increases the damage dealt. If it is not activated within a few seconds, then Chi is consumed for self-healing.
  • Fist Weapons Is a melee weapon (such as brass knuckles) that revolves around and provides damage or healing effects over time. You can create your Primal Fury using either damage or healing attacks, and then activate new abilities when you have enough Fury.
  • Hammers Is a melee weapon designed for tanking and defense systems. Hammers are fueled by Rage, which builds up during combat.

  • Elementalism- a magical weapon that allows you to use the powers of ice, fire and lightning. When using only fire and lightning abilities, you can get very hot, resulting in great damage. If the Thermotics counter is highlighted, fire and lightning attacks are temporarily disabled. It is necessary to use ice abilities to cool down.
  • Chaos Magic Is a magical weapon focused on tank, dodge, and the element of Randomness. During the infliction of damage, "Paradoxes" accumulate, which provide powerful random bonuses. These bonuses range from character clones, group buffs, and explosions.
  • Blood Magic Is a magical style that allows you to either harm or heal. You can deal damage or heal even more damage at the expense of your own health points.

Starter Classes are just presets that include two predefined types of weapons.

Starting classes in the game:

Ravager- combines rage with real power and spends his mystical energy on protection and healing.

  • First weapon: Fist Weapons.
  • Second weapon: Blood Magic.
  • Main role: Healer.
Assasin- melee and ranged damage focused on enemies.
  • First weapon: Blades.
  • Second weapon: Elementalism.
  • Main role: Damage.
Mercenary
  • First weapon: Assault Rifles.
  • Second weapon: Fist Weapons.
  • Main role: Healer.
Punisher
  • First weapon: Shotguns.
  • Second weapon: Hammers.
Warclock- Warlock combines the art of magic and modern weapons.
  • First weapon: Blood Magic.
  • Second weapon: Assault Rifles.
  • Main role: Healer.
Gunslinger Is a master of firearms.
  • First weapon: Dual Pistols.
  • Second weapon: Shotguns.
  • Main role: Damage
Magus- a combination of elemental and chaotic magic.
  • First weapon: Elementalism.
  • Second weapon: Chaos Magic.
  • Main role: Damage.
Demolisher- this class prefers melee weapons and destroys everything in its path.
  • First weapon: Hammers.
  • Second weapon: Blades.
  • Main role: Survivability.
Trickster
  • First weapon: Chaos Magic.
  • Second weapon: Dual Pistols.
  • Main role: Survivability.
After the starting class is selected and the character is created, the story begins. At the beginning, the character will be featured in several cutscenes that explain his story, albeit mysteriously and vaguely. The character swallows a bee, gains supernatural powers that he cannot control, and ultimately these powers destroy his apartment.

There are three main mission types in Secret World Legends: Action, Sabotage, and Investigation.

  • Action missions usually involves eliminating enemies and direct combat.
  • Sabotage missions usually involves stealth and avoiding encounters with enemies.
  • Investigation or Investigation Missions, the pride of the game Secret World Legends, is based on puzzles. During the investigation, it will be possible to try to decipher the Morse code, understand classical music, etc.
As soon as the boom ends, the agent of the faction that was selected earlier will contact the character. After that, the character begins his first missions as an agent of the chosen faction. The game will visit places such as London, Seoul, New York, the dark forests of Transylvania, the scorched deserts of Egypt and a small coastal city in New England, filled with horror and mystery. Over 100 hours of stories and gameplay... You can play both independently and with friends.

The graphics in the game are not stunning, but not disgusting either. Yes, it may not be as cool as the current AAA projects, but this does not interfere with the atmosphere of the game. There is also a very mystical soundtrack. Some may be scared off by the lack of localization, but there is English language... There are three languages ​​in the game: English, German and French.

Reality is mixed with a fantastic, gloomy world. Action here is intertwined with solving puzzles and tasks necessary for further advancement. Undoubtedly The game Secret World Legends with its unique atmosphere will take its own niche.

System requirements to the game Secret World Legends:

Minimum:

  • OS: Windows XP (SP 1) / Vista (SP 1) / Windows 7 (SP 1).
  • Processor: 2.6 GHz Intel Core 2 DUO or AMD equivalent processor.
  • Memory: at least 2 GB of RAM.
  • Video card: Nvidia 8800 series 512 VRAM or better / Radeon HD3850 512 MB or higher.
  • DirectX®: 9.0.
  • Sound: DirectX 9.0c compatible sound card.
Recommended:
  • OS: Windows 7 64 bit.
  • Processor: Intel Core i5 3.0 GHz or equivalent.
  • Memory: 6 GB.
  • Hard disk space: at least 30 GB of free space.
  • Video card: Nvidia GTX 560 Ti 1GB.
  • DirectX®: 11.0.
  • Sound: DirectX 9.0 compatible sound card.

The first thing to do to start the game is to choose a faction among the three available: Illuminaty, Templars and Dragon. Each faction has its own unique missions and rewards. Illuminaty and Templars are two warring factions, and Dragon is a kind of "middle" faction.

Factions in Secret World Legends:

  • The Illuminaty is based in New York. They prefer money and power, they love the color blue.
  • The Templars are based in London and strive to maintain order and tradition. Their faction color is red.
  • Dragon has taken a fancy to the alleys of Seoul. They are green.
After the faction is selected, you can start creating your character. Secret World Legends has good character customization. You can choose your gender, customize characteristics, clothes and many other parameters. Next, you need to select the starting class of the character. But first, you need to talk about the types of weapons in the game.

The game features nine types of weapons, divided into three categories: melee, firearms, and magic. Each weapon has unique combat mechanics and encourages a unique playstyle.

Types of weapons in the game Secret World Legends:

  • Dual Pistols are firearms designed for group support, including buffs, debuffs, and other effects. The "Chamber Roulette" system gives you a chance to get more power while using your abilities.
  • Shotguns are firearms suitable for tanking and defensive support. Shotguns must be reloaded every 6 shots. You can choose from a variety of ammo types using the Heavy Munitions mechanic. These types of ammo provide a variety of effects ranging from over-damage to self-healing.
  • Assault Rifles are ranged weapons designed to range damage and heal. It is possible to load grenades, which will bring additional damage.
  • Blades are melee weapons centered around a balance of damage and self-preservation. Blade attacks have a chance to generate Chi, which fuels the Spirit Blade mechanic. Once 5 Chi points have been saved, the Spirit Blade can be activated. This greatly increases the damage dealt. If it is not activated within a few seconds, then Chi is consumed for self-healing.
  • Fist Weapons are melee weapons (such as brass knuckles) that revolve around and provide damage or healing effects over time. You can create your Primal Fury using either damage or healing attacks, and then activate new abilities when you have enough Fury.
  • Hammers are melee weapons designed for tanking and defense systems. Hammers are fueled by Rage, which builds up during combat.
  • Elementalism (Elementalism) - a magical weapon that allows you to use the powers of ice, fire and lightning. When using only fire and lightning abilities, you can get very hot, resulting in great damage. If the Thermotics counter is highlighted, fire and lightning attacks are temporarily disabled. It is necessary to use ice abilities to cool down.
  • Chaos Magic is a magical weapon with a focus on tank, dodge, and the element of Randomness. During the infliction of damage, "Paradoxes" accumulate, which provide powerful random bonuses. These bonuses range from character clones, group buffs, and explosions.
  • Blood Magic is a magic style that allows you to either harm or heal. You can deal damage or heal even more damage at the expense of your own health points.

Starter classes are simply presets that include two predefined weapon types.

Starting classes in the game:

  • Ravager- combines rage with real power and spends his mystical energy on protection and healing.
  • First weapon: Fist Weapons.
  • Second weapon: Blood Magic.
  • Main role: Healer.
  • Assasin- melee and ranged damage focused on enemies.
  • First weapon: Blades
  • Second weapon: Elementalism
  • Main role: Damage.
  • Mercenary
  • First weapon:
  • Second weapon: Fist Weapons
  • Main role: Healer.
  • Punisher
  • First weapon: Shotguns
  • Second weapon: Hammers
  • Main role:
  • Warclock- Warlock combines the art of magic and modern weapons.
  • First weapon: Blood Magic
  • Second weapon: Assault Rifles
  • Main role: Healer.
  • Gunslinger Is a master of firearms.
  • First weapon:
  • Second weapon: Shotguns
  • Main role: Damage.
  • Magus- a combination of elemental and chaotic magic.
  • First weapon: Elementalism
  • Second weapon:
  • Main role: Damage.
  • Demolisher- this class prefers melee weapons and destroys everything in its path.
  • First weapon: Hammers
  • Second weapon: Blades
  • Main role: Survivability
  • Trickster
  • First weapon: Chaos Magic
  • Second weapon: Dual Pistols
  • Main role: Survivability
After the starting class is selected and the character is created, the story begins. At the beginning, the character will be featured in several cutscenes that explain his story, albeit mysteriously and vaguely. The character swallows a bee, gains supernatural powers that he cannot control, and ultimately these powers destroy his apartment.

There are three main types of missions in Secret World Legends: Action(Action), Sabotage(Sabotage) and Investigation(Investigation).

  • Action missions usually include eliminating enemies and direct combat.
  • Sabotage missions usually involve stealth and avoidance of enemies.
  • Investigation or Investigation Missions, the pride of the game Secret World Legends, is based on puzzles. During the investigation, it will be possible to try to decipher the Morse code, understand classical music, etc.
As soon as the boom ends, the agent of the faction that was selected earlier will contact the character. After that, the character begins his first missions as an agent of the chosen faction. The game will visit places such as London, Seoul, New York, the dark forests of Transylvania, the scorched deserts of Egypt and a small coastal city in New England, filled with horror and mystery. Over 100 hours of storytelling and gameplay. You can play both independently and with friends.

About the game and the system. requirements

The graphics in the game are not stunning, but not disgusting either. Yes, it may not be as cool as the current AAA projects, but this does not interfere with the atmosphere of the game. There is also a very mystical soundtrack. Some may be scared off by the lack of localization, but English is available. There are three languages ​​in the game: English, German and French.

Reality is mixed with a fantastic, gloomy world. Action here is intertwined with solving puzzles and tasks necessary for further advancement. Of course, The Secret World Legends game with its unique atmosphere will occupy its own niche.

System requirements for the game Secret World Legends:

Minimum:

  • OS: Windows XP (SP 1) / Vista (SP 1) / Windows 7 (SP 1).
  • Processor: 2.6 GHz Intel Core 2 DUO or AMD equivalent processor.
  • Memory: at least 2 GB of RAM.
  • Video card: Nvidia 8800 series 512 VRAM or better / Radeon HD3850 512 MB or higher.
  • DirectX®: 9.0.
  • Sound: DirectX 9.0c compatible sound card.
Recommended:
  • OS: Windows 7 64 bit.
  • Processor: Intel Core i5 3.0 GHz or equivalent.
  • Memory: 6 GB.
  • Hard disk space: at least 30 GB of free space.
  • Video card: Nvidia GTX 560 Ti 1GB.
  • DirectX®: 11.0.
  • Sound: DirectX 9.0 compatible sound card.

Pros and cons

Was good

  • + Original universe, mystical urban fantasy
  • + Battles have become more dynamic
  • + The lack of an open world as a plus, because now this very Open world is not empty, and everything is gathered in one city for pumping
Didn't like it very much
  • - Slightly added action to the combat system did not greatly dilute the general dullness and monotony of what is happening on the screen

Since there are a decent number of changes compared to the original, both beginners and veterans may have a considerable number of questions related to game mechanics, etc.

Unlocking weapons, active and passive perks and skills in Secret World Legends

Before you can use any weapon, you have to unlock it. You start the game, as described above, with two unlocked barrels (which is associated with the choice of class), and to open an additional one you will have to spend your Marks of Favor.

When you decide to do this, you will have to purchase his passive and active skills - there are two separate costs for them. Unlocking the first weapon in total will cost you 40,000 Insignia (20,000 each for the passive and active pages), but the cost will increase each time.

The active weapon page is a list of abilities that you must unlock in order to use a given weapon. These abilities can only be activated with the current weapon. For example, they can be "Double Shot", "Explosion Anima", etc. These are both skills and attacks. You will unlock them using AP points.

The Passive Weapon Page is a list of passive abilities that affect the weapon to which they belong. In addition, on such pages there are special icons on individual skills, which indicate that the skill will have a passive effect on you even if this weapon is not equipped!

You can have a total of six passive and five active skills at the same time - you always need one basic ability (no energy, low DPS). It is also recommended that you always have one user ability (consumes energy, but has a higher DPS compared to the base one). Other slots can be filled with any additional passive or active (cooldown) perks or one elite ability (long cooldown but huge DPS). You get AP and SP by accumulating experience, or you can get them by completely filling the zones (go through all the quests at the location, fully explore it, etc.). They can also be purchased from the in-game store.

NOTE. All veterans The secret world will have only the weapon that is associated with the selected class, if there was no merging of the two accounts.

Weapons and combat system in Secret World Legends

The weapon placed in the left slot on your character's screen is your primary weapon, and the weapon placed in the right slot is your secondary weapon. The only difference between primary and secondary weapons is that the secondary recovers energy twice as fast as the primary.

You are also allowed to use a basic ability from a primary weapon, not a secondary weapon. Therefore, take as a basic "rule" (if you do not know what to do) the following - you should always try and have as many skills as possible for the primary weapon than for the secondary.

Each weapon has two "resources": energy and type-specific. For example, a Shotgun has Energy Projectiles and Shotgun Ammo. Energy projectiles regenerate over time and are used to create "custom" abilities - they consume energy, but do more damage than basic attacks.

If you run out of energy for a weapon, you can either use the basic attack of this weapon, or change the weapon to a secondary one, since the energy is separate for both.

For example, your main attack consumes zero energy and deals 10 damage, and your secondary attack consumes three energy and deals 15 damage. For this reason, many recommend using additional attacks secondary weapons, as they will always have higher DPS than the primary.

Each weapon has a unique ability: for a shotgun, these are explosive cartridges, pistols have rotating clips, elementalism has a temperature scale, etc. These unique tricks affect how weapons work and change the way they play. Usually they are described in detail on the weapon pages if you click on the "question mark" icon.

Secret World Legends skill level

After learning all the active abilities for the weapon, you can invest AP in what is called Mastery. There are nine for each weapon. general levels, but in order to unlock the higher ones, you must open the lower ones for another. Basically, the maximum level of Mastery that you can reach can never be higher than the total number of skills of the first level and higher for the entire arsenal.

Thus, you can immediately upgrade the skill "1" of fist fighting, but to learn the second level you will have to unlock the first one for something else (for example, for a shotgun). To learn the third level fistfight, you will have to open something else again. Etc.

Expertise level in Secret World Legends

At the top of your weapon pages, you can see the Expertise level. You get expertise when the experience associated with the use of this weapon is accrued - from any source (for example, from quests, killing mobs, etc.).

Both of your weapons get the same experience, even if you only use your primary (or only your secondary). Expertise levels increase the chance of a critical attack and increase the amount of damage by a certain percentage, but this bonus will not be displayed in your character stats window. At the same time, it will still act, even if it is not visible.

Expertise vs. Weapon Stats in Secret World Legends

Some characteristics have permanent effects, while others are only applicable under certain conditions. A weapon's stats are strength and any glyphs (special effects) attached to it.

The bonus from the Expertise level is related to the probability of a critical attack and the damage from such. Calculated as a percentage. Weapon parameters will be displayed on the character sheet whenever it is active.

For example, a pistol with a power of "100" and a sword with a power of "200" are available to you. If you turn on the active ability of the Damage Over Time pistol and attack the enemy with it, and then switch to the sword, then this ability will apply to him, since he is now an active weapon.

Expertise Bonus WILL NOT BE DISPLAYED in the character stats window, but will be applied to any abilities used by this weapon. To take the same example as above, if you have a five percent Expertise bonus for a pistol and one percent for swords, then if you cast Damage Over Time on an opponent and then switch to a sword, they will receive the same bonus of five. percent of Expertise.

How is the upgrade in Secret World Legends, increasing the rarity and quality of things

All equipment has three "properties", namely - rarity, quality and level. Gear Level is the numeric value in the bottom corner indicating, sorry for the tautology, the item level. For example, you can have a level 13 sword. Equipment rarity is the color of the item. It can be white (simple, common), green (uncommon), blue (rare), purple (epic), yellow (legendary), and red (art or "artifact").

The quality of the equipment differs for armor (talismans) and weapons. For talismans, quality is indicated by small “dots” at the bottom (from Faded, Luminous to Radiant). You can also see these words in the name of the item (for example, Radiant Lucky Dice). For a weapon, quality is indicated by its modification - the usual Mk I, Mk II and Mk III.

The resulting items will almost always be level 1, and you will have to level them up using the upgrade mechanic. This mechanic will be explained to you by the training system in the game early on.

  • Open an update (not merge!) Window.
  • Install the item you want to upgrade in the right left corner.
  • Place the items you want to destroy in order to provide experience for pumping the desired one in the slots below.
  • Click on the Upgrade button.

In the process, you destroy other equipment to modify one and the same. Please note that you can improve talismans using talismans, and weapons - using weapons. You can use any talismans and weapons to upgrade (i.e. you can improve pistols by destroying shotguns), but you get an experience bonus if you destroy items of the same type (improving a pistol, scrapping other pistols, etc.).

When upgraded, you gain x2.5 experience in the following cases:

  • Weapons of the same type are disposed of.
  • A talisman of the same type is scrapped (when upgrading a necklace, the necklace is scrapped).
  • The same glyphs are scrapped (will be unlocked later in the game). For example, a glyph of penetration with a glyph of penetration.

In addition to the corresponding bonus, there is a chance to receive a crit bonus. This is a completely random process that you cannot influence other than hoping for luck. It is important to note that the level of the subject DOES NOT AFFECT on how much it will give experience for the upgrade if it is disposed of. For example, a level 20 pistol will provide you with the same amount of experience points to upgrade as if it were a level 1 pistol. Therefore, it is not recommended to sacrifice items of higher levels.

All items have a level cap, which is dictated by their rarity. So, green items can be improved up to a maximum of level 20, while blue and purple - up to 25 and 30, respectively. So far, it has not been confirmed by me, but for sure legendary and artifact items can be pumped up to 35 and 40 levels, respectively.

Upgrading items will cost you a certain number of Anima Shards. Them required amount increases depending on the rarity of the equipment you wish to upgrade. Here are some numerical values from Closed Beta, which are subject to change now:

  • Green items - 200 shards.
  • Blue - 400.
  • Purple - 600.
  • Yellow - 800.
  • Red - 1000.

Certain activities in the game (like dungeons) can also reward you with Distillate. Distillate is something you can use instead of scrapping items to upgrade. That is, you will sacrifice the distillate as if it were a sword to upgrade the sword. In addition, Distillate does not require shards when used to upgrade items.

All of the following values ​​are subject to change:

  • Unmatched green - 100 experience points.
  • Matched green - 250.
  • Major green - 250.
  • Potent green - 400.
  • Unmatched blue - 400.
  • Minor blue - 500.
  • Matched blue - 1000.
  • Major blue - 1000.
  • Potent blue - 1600.
  • Unmatched purple - 1600.
  • Matched purple - 4000.
  • Unmatched yellow - 5600.
  • Matched yellow - 14,000.

When you pump the item to the maximum level, you can use the fusion. This function allows you to transfer an item to another stage of rarity - you will have to ensure the merging of two items of the previous rarity.

  • To combine items, you need to have two pieces of the same type, rarity and maximum level.
  • You can raft weapons of the same type - a pistol and a pistol, a sword and a sword.
  • You can fuse two talismans that occupy the same slot - giving DPS or HP, etc.
  • You can combine two glyphs that are of the same type.
  • You will be told about this in the training system, but you will very quickly forget all the information.

Open the fusion window (FUSION, not an upgrade), place the desired item that you want to use as a base (that is, in the end, get it, but of a higher rarity) on the left side. On the right side, you need to place another item of the same rarity and the same type, which will be, as it were, recycled. Click on Fuse.

Suppose you put two green swords of level 20 each in the merge window in different slots. As a result, you will receive one sword of blue rarity of the first level. When merging, the ordering system mentioned above is important - the statistics of the new item will be based on the one that was placed in the left slot of the merge window. Everything is simple here.

Item quality (Faded, Luminous and Radiant for talismans and MK I, Mk II and Mk III for weapons) and stats (healing, DPS, etc.) are always taken from the left item. Therefore, make sure you perform the operation correctly.

Here short information for reference:

  • Merging two green items of the same type of level 20 results in one blue item of the first level.
  • Fusing one level 20 green item with the Catalyst results in one level 1 blue item.
  • Merging two similar level 25 blue items results in one level 1 purple item.
  • Fusing one level 25 blue item with the Catalyst results in one level 1 purple item.
  • Merging two level 30 purple items of the same type results in one level 1 yellow item.
  • Fusing one level 30 purple item with the Catalyst results in one level 1 yellow item.
  • Merging two similar level 35 yellow items results in one level 1 red item.
  • Fusing one level 35 yellow item with the Catalyst results in one level 1 red item.

The information below demonstrates how the item level changes when the two merge and the rarity increases. There is no normal way to change the quality of an item. When his quality drops, then it remains so forever! It is not possible to use a talisman with Luminous quality to make a talisman with Radiant quality.

When merging the quality of the item on the left will cover the quality of the item in the right slot. But if there is no free way to improve the quality of items, then it is worth noting that there is one, but paid - for the aurum. With this in-game currency, you can buy the catalyst mentioned above, which will increase the quality of the product to the maximum. This is one of the uses for aurum.

Please note - just the fact that a low quality weapon was received does not mean that it is useless. You can use it as an upgrade resource, or you can improve it already. Remember that merging requires two max-level items, which means you have a lot of items to upgrade your gear.

To get a blue item, you need two green 20 levels, but if you want to get a purple weapon, then in the end you will need two blue, which means four green items. Do not forget that upgrading items costs more and more as their rarity increases. But the cost of higher quality items also goes up! And if you plan to let them scrapped for an upgrade, then is there any point in pumping a high quality item?

Each weapon in Secret Wolrd Legends revolves around unique combat mechanics. True craftsmanship for each weapon is the result of a correct understanding of their specialty and use. And today, in our Secret World Legends guide, we will tell you about the best weapons, focusing on each separately.

Spirit Blade - smashing swords in SWL

Every time you strike with a sword, you have a 50% chance to generate Chi. When you accumulate 5 Chi, you have 5 seconds to consume it, and you can use the special ability Spirit Blade. It has a very useful effect, giving extra damage based on your Combat Power.

The duration of the Spirit Blade effect can be increased by reusing Chi (1 Chi for 0.5 sec, 2 Chi for 1 sec, 3 for 2 sec, 4 for 4, and 5 for 6 seconds). If for some reason you cannot cast Spirit Blade within 5 seconds after receiving 5 Chi, then Chi will start to be consumed automatically, which will give you a healing effect over time, which lasts 3 seconds and heals you for 7% of your health points.

The Rage ability is a hammer for real men in Secret World Legends

You can build rage by attacking with the Hammer and taking damage. The Hammer counter can be filled twice. The first time it is filled with 50 rage, the second time it is 100. All Hammer Power attacks consume Rage, and provide unique attack bonuses that greatly increase the damage.

Primal Wrath (Fist Weapon) - melee attack in Secret World Legends

You can store up to 100 rage by attacking and healing with fist weapons. Each empty bead on the Fury track represents 100 Fury. 6 Balls on each side of the large central ball - indicate filled with rage.

After you accumulate 60 rage, you can use either of the two Primal Wrath abilities. Casting these abilities will replace all your abilities with a new set of them, which is more powerful, and you can use new abilities for as long as the rage is not spent. That is, you can have from 3 to 5 seconds with new abilities, depending on your rage.

Blood Offering (Blood Magic) - is it easy to be a magician in Secret World Legends

Using your abilities in this case moves the Corruption or Martyrdom track to the left when receiving Corruption, and to the right when receiving Martyrdom.

While on the Corruption side, you deal increased damage, but also deal it to yourself when you attack. While on the side of Martyrdom, you heal your target while also taking damage on your own. Each side reduces the effectiveness of the opposite style of magic. Both sides of the spectrum have 3 important thresholds - the first after 10 points, the second after 60 and the third after 90 points.

The cost of health for a cast is applied as a percentage of your HP, 1.5% above the first threshold, 3 inflicted by the character during the suppression of the second and 6% of the third. Normal blood magic abilities deal only 33% of self-inflicted damage.

0 to 25: Your Blood Magic abilities deal normal damage and healing;

25 to 50: Increases your Blood Magic or Heal damage by 15.6%. Incoming heals are reduced by 20%;

50 to 75: Your Blood Magic or Heal damage is increased by 32.7%. Incoming heals are reduced by 50%;

75 to 100: Your Blood Magic or Heal damage is increased by 53.4%. Incoming heals are reduced by 95%.

Chaos mage in Secret World Legends

Whenever you deal damage with chaos magic, you create 2 to 4 paradoxes. Your closeness to Chaos Theory gives you a 30% chance of dealing damage divided by 8. After 8 paradoxes have formed, random powerful events will occur that deal damage. These can be black holes (give a positive buff on the enemy, insignificant, but if you kill him under such a buff, you will get much more powerful versions of these buffs for you and your team), explosions (damage and stun of enemies) or the appearance of doubles (your the version from other universes, which has 3 abilities with AOE-effect. Their damage depends on your Combat Power).

Thermotics (Elementalism) - Elementalist in Secret World Legends

By casting abilities, you add heat to your bar, which moves to the right. If you cast cold abilities, then it moves to the left. A description of cooling or heating is included in the description of each ability.

This scale is divided into 100 units and has 3 important thresholds:

0 to 25: Your Elemental abilities deal normal damage;

25 to 50: Damage increased by 8.7%;

50 to 75: Damage increased by 17.4%;

75 to 100: Cast damage increased by 34.8%.