Rated battlefields tactics, selection of classes. Rated Battleground (RBG WoW) What is RBG

Q: What is RBG?
O: Similar to the Arena system, RBG is an alternative way for players to fight against opponents of the same level of play and get ranked to buy strong PvP items. Instead of fighting in 2v2, 3v3 and 5v5, you'll test your strength in the familiar environments of Arathi Basin, the Eye of the Storm, or the new Cataclysm Battlegrounds.

V: How are RBGs organized?
O: RBGs are divided into two brackets - 10v10 and 15v15. These braces change weekly and can be seen on the calendar using the Battlegrounds filter.

V: Which Battlegrounds can be used for RBG matches?
O: Warsong Gorge, Arathi Basin, Eye of the Storm, Strand of the Ancients, The Battle for Gilneas and Two Peaks.

V: What happened to the 25x25 bracket?
O: We decided to remove this bracket. The dependence on the presence of 25 people in the raid at the time of the start is very difficult to organize. And if there are not enough people in your raid, then you will not get to the RBG. Statistically, many guilds have strong 10 or 15 man lineups.

V: How can I participate in RBG?
O: Before you queue up, you need to spawn a raid with necessary quantity players (10 or 15). Any players on your server and your faction can take part in the battle, regardless of their guild affiliation.

Once you have the raid size you need, simply open the PvP window, click on the "Conquest" tab, select "Ranked Battleground" and "Join the Battle".

V: Can I queue up alone to be included in an existing raid?
O: No. You must join a raid of the correct size and level before you can queue up. There will be no individual queues for this.

V: Do players have to be from the same guild?
O: No. But winning on a team of 80% or more guildmates will give your guild experience.

V: How do I know if there are enough players from my guild in the raid?
O: If you join the RBG with the required number of guildmates, a guild banner will appear in the upper left corner of the minimap. This means that you get bonus guild experience.

V: What are the usual rewards for winning on RBG?
O: When you win an RBG, you earn Conquest Points up to the weekly cap. The weekly cap is individual for each player and is based on your solo PvP rating from the previous week (cap changes on Wednesday). This rating can be obtained for Arena of any bracket or for RBG.

V: With what rating do players start their participation in RBG?
O: Players start with zero RBG rating and work their way up. If you lose the game, your rating will be reduced if it is higher than the Match Making Value (MMV). In most cases, it will grow.

Q: What is MMV?
O: Match Making Value (MMV) is a measure of your level of play. MMV is an individual game level for the format (2v2, 3v3, 5v5, RBG) and for each character. It exists in order for the system to select the best matches as quickly as possible. We do not show MMV, except for the average for Arena teams.

V: Will my MMV drop if RBG is lost?
O: Yes. However, unlike Arenas, all RBG players will gain or lose the same amount of RBG rating per match, depending on the outcome. Does MMV work for RBGs the same as in Arenas (increases when you defeat a stronger team and falls when you lose a weaker one)? Yes. Your MMV goes up when you beat a team with a higher average MMV.

V: How do you intend to prevent the RBG rating boost if your rating only drops when you lose to a weaker team?
O: If your RBG rating is much higher than your MMV, you will receive a minimum amount of points when you win. Likewise, you will lose a lot of points after losing until your RBG rating matches your MMV. This will prevent bloat.

V: Is it possible to use chemistry and engineering things on RBG?
O: Yes, but the same restrictions as in the Arenas will apply.

V: Will RBG teams fight teams from the same Battlegroup?
O: No. RBGs will work for the region, which means that when queued, it is possible to meet with the team from any server.

V: Are there any plans to give rewards to players with the highest RBG rating, similar to the Arena?
O: Epic land mounts will be rewarded at the end of the season by the top 0.5% of players with the highest RBG rating. Ranks will also be available as ratings are received in the system. Ranks are given for achievements earned while obtaining the desired rating.

Good afternoon everyone, today is a slightly unusual release of the article, as it was written in collaboration with a young, promising and very well-established, one of the best raid leaders Hero of the Loolik Horde.In the future, it is planned to continue this topic, namely, tactics for each type of battlefield, both flag and check.

Content:

Selection by class
raid composition
player roles

Little prehistory:
From the very beginning, there was no BG in the game and people were content with the Hillsbrad Foothills. Patch 1.5 introduced the first 2 BGs: Warsong Gulch and Alterac Valley, and 1.7 added Arathi Basin. There was a small rank system. Titles were given out for merit in the field of PvP. Not many reached the top. Who wants to read in more detail.
A new battlefield, Eye of the Storm, has been added to BC.
With the release of VOTLK, 2 more battlefields appeared: the Coast of the Ancients and the Isle of Conquest.
The arrival of the Cataclysm marked not only the appearance of two more: the Twin Peaks, the Battle for Gilneas, but also the introduction of a new system of Rated Battlegrounds.
What does the new system give us? - In addition to the ability to receive honor points (honor), it also makes it possible to receive a personal rating similar to the arena, with its own system of titles different for the Horde and the Alliance:



Scout- Earn 1100 Battleground Rating - Private
Rubak- Earn 1200 Battleground Rating - Corporal
Sergeant- Earn 1300 Battleground Rating - Sergeant
Staff Sergeant- Earn 1400 Battleground Rating - Staff Sergeant
foreman- Earn 1500 Battleground Rating - foreman
stone guard- Earn 1600 Battleground Rating - Knight
Blood Guard- Earn 1700 Battleground Rating - Knight Lieutenant
Legionary- Earn 1800 Battleground Rating - Knight Captain
Centurion- Earn 1900 Battleground Rating - Knight Defender
Defender- Earn 2000 Battleground Rating - Lieutenant Commander
Lieutenant General- Earn 2100 Battleground Rating - Commander
General- Earn 2200 Battleground Rating - Marshal
Leader- Earn 2300 Battleground Rating - field marshal
supreme chief- Earn 2400 Battleground Rating - commander in chief
Hero of the Horde- Finish season 9 PvP by hitting the top 0.5% rating table on the battlefields (although logically it is quite obvious to expect in future patches not only for season 9, but most likely a great achievement like Gladiator for all subsequent seasons) - Hero of the Alliance


It's not a secret for anyone that a well-chosen squad in the realities of different patches can win raids with more skillful players.

Flag bearers:

Let's start with the most key player - the Flag Bearer. The flag bearer, aka the tank, is an important player that does a huge amount of work on battlegrounds like Twin Peaks and Warsong Gulch. Since at the moment there are 2/4 RBGs with flags, such a player should be in the composition of each raid.
Now many raids have a dilemma of who to take with a tank. In most cases now on the RSF you can see Warriors and Druids wearing flags. Warrior and Druid are much better at keeping damage than DK, they can not only fend for themselves in terms of damage but they also have ways not to be controlled and only they have increased mobility. The paladin in this regard is a little behind in abilities, but is also a good flag bearer compared to DC.
You can talk for a very long time on this topic and sort out the abilities of each class on the shelves, but now we will analyze Druids and Warriors.

Lately, my preference for tanks has fallen on the druids. The way to the flag - the druid goes through any skirmish in crouching beast and raises the flag.
Mobility - The druid has a travel form that allows you to carry the flag much faster than any other tank, and add to this an impulse and an alarm roar. With a good raid performance, the druid will bring the flag to his base while the enemy tank is still in the center of the map.
Survivability - Druids have many defensive abilities in their arsenal, such as oakskin, survival instincts other.

Also, one of the good options is a warrior. A warrior, unlike a druid, must run in front of everyone, and many raids use this, starting to stun, slow down, control, kill a tank that has not even had time to reach the flag. Therefore, it is better to send with a warrior one of the healers, preferably a holy paladin. But they still have something to surprise the enemy.
Mobility - for a warrior, it is many times better than for the same paladins and death knights. Jerk, interception, intervention, heroic leap- all this, together with other abilities, makes the warrior one of the best flag bearers on the RBG.
Survivability - warriors have many defensive abilities in their stock, such as: spell reflection, disarmament, deaf defense and others.

Healers:

Holy paladin is an ambulance, at the moment it is the most healing class. The paladin has a wide range of abilities that allow him to heal frenzied damage: starting from light warrior aura usually gives a big advantage at the beginning of the battle, lay on hands is perhaps the strongest ability to heal, the wrath of the punisher and finish (although not the end of their list of abilities) divine shield which makes it possible not to be controlled and with complete immunity to do their job.

Priest is an excellent healer with high healing, buffs such as damage absorption and the best in the game. dispelling spells and mass dispersion.The main abilities are: pain suppression, spiritual zeal that can protect against unnecessary damage, mana burn is a very useful ability in protracted battles especially in Gilneas, and of course it is worth mentioning the excellent mass control mental scream.

Shaman is a universal, useful class, because having him in the raid you can be sure that as long as the shaman is alive and everything is in order with his mana, your tank will not be taken away. They have many useful abilities, for example: magma totem if you are in control , then this totem is what you need! Thanks to him, until the flag is knocked down, it will be impossible to capture; spiritual connection totem- this is truly just an irreplaceable thing that will save you more than once, as well as an ability that will help your raid both in attack and defense bloodlust, totem of awe + many useful abilities such as buffs from totems and so on.

The druid is a raid healer, the amount of damage a druid can heal is enormous. Druid is very useful in mass battles. But at the same time, the druid most likely will not be able to “raise” the health pillar of any player when the enemy suddenly changes the target. Among the abilities that they can boast of are: the tree of life and tranquility, wonderful mass healing. They also have excellent chain control, the most important of which is a tornado .

Damage:

Rogue is a mandatory class that should be in the raid, as he has a smoke bomb in his arsenal, which allows you to kill almost any player with uncontrolled healers. Also, horns as a stealth are very useful for various tricks in attack, protection of points and "turning off" any player from the battle thanks to an incredible series of control (more details in my previous articles) in addition, horns have very strong burst damage.

Mage is an undeniably indispensable class after rogue, everyone knows about novas and the ring of frost every melee class with bloody tears prays for dispelling spells when it hits her. Frost Mage is also good for point defense, player control, and good burst damage. Arcane mage is a turret that shaves off any target in its path if it is not stopped. Fire mage is very good for burst, and protects healers / players well dragon breath.For all his advantages with the cataclysm, he had such an opportunity as time distortion. In any talent tree, the mage can cause problems to the enemy, he is also included in the stealth category on RBG.

Warlock - is now a very strong AoE damage dealer, they have no problems with bursting on the target and have time to hang dots / control players, so warlocks are often in demand in the raid. In addition, Afli loki - they hang unstable sorcery which do not allow enemy healers to mindlessly scatter everything in a row, and those who still dare to do so remain punished. It's also not a bad class to protect the point, but the warlock is much more useful in a skirmish with the enemy. Among other things, they can create a health stone, which is a transferable item.

Death knight - very good both for AoE damage and on the target, they feel good against casters, they can cause problems with one death grip, which is often used when switching to different targets, stopping the flag bearer, etc. If your death knight plays in the ice branch , he just has an excellent ability insatiable cold that, when interacting with many AoE controls of other players, will contribute to achieving victory. Of course, you should pay attention to necrotic strike, You will be pleasantly surprised by the amount of healing absorbed on the selected target, thanks to this your switches will be more effective.

The hunter is one of the best defenders of the points, in addition to having a pet that can also knock out checks, they have a camouflage that introduces them to the stealth group, and they can survive heavy burst damage thanks to containment. They have incredibly high damage in branch of the master of the beasts. In addition, a good strategic ability is the eagle eye.

Warrior is a good AoE/target damage dealer, not bad at fast attack, and can survive just as well. It's quite possible to bet on point defense, but not as good as players with a pet or stealth.

Paladin - of course we are talking about retrics, strong targeted damage, acceptable AoE, removes slows from yourself, can heal a little, there is also a laying on of hands to help members of the raid, or save yourself, very useful in large skirmishes, feel confident for now divine shield not on cd, after which they can quickly die from enemy raid dps.

Feral Druid is a very strong melee damage dealer, very strong target damage, not bad control in the form of a tornado, not bad for defending a point due to survivability, but such an ability as crouching beast introduces them to the number of stealthers.

The balance of the druid - strong AoE damage during acceleration is inherent, the burst on the target from the opening is a little lame, but this is compensated by merging with darkness, the mental scream still does not give him the opportunity to remain on the defense of the points himself.

Shamans - elemental shamans have huge target damage, which, when cooperating with other raid members, can simply one-shot targets. Just like balance, druids have thunder and lightning, which, with good positioning, will greatly help your raid. and the elemental shaman has a good intercept system mainly due to: As a rule, the raid consists of 1 tank (flag bearer) with a damage spec, 3 healers, and 6 damage dealers. Of course, you can go to 4 healers, but there can be a serious shortage in damage.
The raid should have both strong AoE damage dealers and targeted ones. Never make a lineup of only casters or only melee.

For a comfortable game you will need:

Tank: Druid \ Warrior
- Healers: Paladin + Priest + (Shaman\Druid)
- Damage: Rogue + Mage + Warlock + (Warrior \ DK \ Feral) + (Hunter \ Balance \ Shaman \ ShP)

Of course, you can prioritize player miles, but at least one or two casters should be in the raid for your own convenience. You can also stack (2 shamans, 2 druids, etc.) classes, which many people do now, but this is already the choice of everyone.
Having collected such a composition, you will have a complete set of skills and opportunities for a convenient and high-quality game.

We have collected the raid and are almost ready to win on the battlefields, but before we go to battles, let's decide on the main tasks of the players in the raid.
Every raid must have Raid Leader(RL).RL is responsible for the tactics that the raid will play and for the positioning of all players on the battlefield. If there is no person who commands the raid, then even the strongest representatives of their classes will not be able to win the battle.
gunner– there should be a person who will be responsible for the game on targets (targets), it should be a damage dealer, preferably one who is not busy with control, there should always be someone from the raid who can take over this role if the main gunner dies or something more will happen to him.
On non-flag battlegrounds, it's also not bad to have a person who is responsible for "checking" points, who should knock down checks and report problems that he may have in order to help him.

And now a few more tips:
- healers should be well positioned far from each other so as not to catch extra mass control, and if they catch it, other healers should instantly dispel it;
- on flag battlegrounds it is very important to slow down the enemy flag bearer and protect your own;
- don't forget to leave someone on defense on check BGs, otherwise it will be easily taken away by a representative of the stealth group;
- always know your role, where you are needed, if something is not clear to you, ask the RL before the start of the battle;
- very often players don't help with goals, thinking that someone else will do it for them, believe me, this is often not the case;
- don't forget to do the so-called fake rushes on check BGs, when the bulk of the players head in one direction, and a few players capture other points, for example, it can be a group of stealthers;
- never neglect the opportunity to take control of a point even for a few seconds, in the end it may affect the outcome of the battle;
- one of the most important parts of the game on RBG is Voice communication, if the players do not inform each other about any actions, problems, then such a raid will be defeated;
- You must monitor and report to the radar about the movement of enemy players, especially representatives of the stealth group;
- from time to time do not forget to gather and update buffs;
- if enemy healers or casters do not have mana, believe me it is better to control them than to kill them, they do not pose a big threat;
- representatives of different classes must coordinate and voice their controls;
- if someone is in a bad mood, it's better to replace him or reschedule the raid, as he will project his negative attitude onto all members of the raid (don't be selfish, there are still people in the raid besides you and many of them have enough problems and worries of their own ).

One of the strongest Russian premades will help you with any rbg titles, and qualified TOP renters will also help you with getting any ratings and titles in the arena. Also, if you have any questions about my articles and not only, write to me on skype!

On our website you can order a battlefield rating upgrade ( buy RBG rating, RBG rating), while receiving the corresponding achievements and titles.

You also can buy rated battleground victories (rbg/rpb victories). Usually such orders are completed to obtain the corresponding achievements related to the number of victories. For 40 victories on rbg you will receive one Fury Saddle, which can be exchanged for a vehicle. For 1 PvP season, you can get only 1 saddle of fury.

In the menu on the right, you can choose one of our services for boosting your rating on the battlefield or getting rbg victories, but we are ready to fulfill any of your orders that are not included in this list. Write to our operator using the contacts provided on the site to discuss all aspects of your order.

List of services provided for upgrading the battlefield rating or getting rpb victories:

    RBG Rating: 2000. We will upgrade your character's battlefield rating up to 2000. The character will receive all relevant titles and achievements up to Defender (horde) / Lieutenant commander (alliance).

    RBG Rating: 2200. Upgrading the character's rating up to 2200 with the receipt of related achievements and titles up to General (horde) / Marshal (alliance)

    10 wins at RBG. Your character will take part in 10 victories on rated battlegrounds.

    40 wins at RBG. Your character will take part in 40 victories on rated battlegrounds and receive: Vicious Saddle and achievement Vengeful Fighter (1st Legion PvP Season), Fearless Fighter (2nd Legion PvP Season) or Brutal Fighter (3rd Legion PvP Season) .

    Hero of the Horde / Hero of the Alliance. The character's rating will be upgraded to 2400-2450. Usually this rating is enough to qualify for the title Hero of the Horde / Hero of the Alliance. If at the end of the PvP season the rating is not enough to get into the top 0.5%, then the rating will be raised to the required level. We sell the hero rating, not the title itself. Due to Blizzard's policy regarding the issuance of such titles at the end of the PvP season, no one can give a clear guarantee of receiving the title. The rating may also be reset if the character is suspected of fraud / dishonest earnings of the rating. For our part, we will make every effort to ensure that this does not happen and your character receives the title Hero of the Horde / Hero of the Alliance.

When upgrading the battlefield rating, it is advisable to give us access to your account to significantly speed up the pumping process. We guarantee the safety of all the property of your account. If you do not want to transfer control of your account, then write to our operator. Orders completed without an account transfer require more effort to raid and more teamwork, which may increase the cost of such work.

The character being pumped must be level 120, the character's equipment level must be at least 340. The higher the equipment level, the faster your character will be pumped.

Conditions for fulfilling an order for upgrading the battlefield rating in WoW Battle for Azeroth

  • You pay for the goods on our website by choosing the appropriate payment method;
  • After payment, you need to contact the operator in a convenient way for you and inform: verification code, nickname of your character, faction and server;
  • The level of your character must be 120, the level of his equipment is not lower than 380;
  • At the time of the order, we need to independently control your character, so we will need a login and password from your account. We secure ALL the property of your account. We will use your account only for its intended purpose to receive achievements, and only at the agreed time. If you do not want to transfer your account, the cost of the service will be increased by 70%, and you will be able to control your character on your own;
  • The operator will notify you of the readiness of your order.
Order lead time: from 3 days until the end of the PvP season. Everything depends on your order. Additional information - at the operator.

Interview with the leader of one of the top RBG teams in the Russian ladder, Tector!

wow jp: Hello, ! Tell us about your team: how it all began, the history of creation, how do you feel now?

: Hello. Our team consists of the best players representing their classes on the Black Scar. But all this did not come at once. In the middle of the ninth season, we were still playing on the Death Guard and did not even think about any kind of transfer and reroll. The idea of ​​a reroll came after hard drains at RBG, as well as the lack of teammates for the arena above 2500+. With a couple of friends, we decided to reroll to the side of the alliance on Deathguard, where at the moment there was a top guild within the RBG and the arena. After 3-4 days, we realized that the idea did not pay off, rerolled back and the same period of hard drains began again.
Plums went only after 2700 rating on rated battlegrounds. Up to 2700 they played more or less well, it is surprising that we played with the guys in half, who were not even 2000 in the arena, that is, they had to explain and chew everything. After several discussions and leaks, we "hard-wired" decided to make a transfer to the Black Scar realm. Why exactly in the CHS? - in Russia there are only 2 good PvP servers - CHS and SD. After the move, we began to collect RBG statics, naturally there was a choice, if there was a rarity on the Guard 2200, then every 2nd one ran with such a rating that we really liked it. The statics that we collected were not particularly crowned with success, so you can say "swing" - defeat, victory, defeat, victory ... After that, we took a break for about a month, and after getting used to it, as well as having a good time with some people, we assembled a good squad, in 3-4 days (RT was about 2-3 hours) we raised about 250 points, and our rating became 2956.

wow jp: A couple of standard questions: And you personally, since when do you play MMO games? when did you start playing World of Warcraft? How long have you led the RBG team and what are your plans for the future?

: I've been playing for a long time, 4 years, WoW is my first MMO. I am leading the RBG team for the 2nd season, that is, with the introduction of Blizami RBG. Plans for the future - I don’t even know what to say, probably, my guys and I really want to compete for the honorary title of the top 1 RBG team in Russia in the 10th season.

wow jp: When and why did you decide that you wanted to go to such high level WoW games? How does the leader of one of the best RBG statics feel, how morally stable are you and your guys?

: To be honest, I don't like such pathos, we just play and have fun. I don't look at the rating at all at the moment. If we break into the top 1, it will be good, if we don’t break through, well, okay.
Feel? Yes, as an ordinary player playing RBG). I can say one thing, if you cycle, that you are the best, etc. this leads to an increased heart rate, which is not good. Yes, of course, defeats are sad, but what can you do, this is a game. I can say that yes, we are morally stable :)

wow jp: In general, did you like the new Cataclysm PvP content?

: Pleased with RBG, but in the 9th season. In season 10, I, like many, treat RBG as an "easy" way to get a large cap of arena points. (Laughs)

wow jp: Now I think your team has no problems with personnel, but still: are you looking for new players? Can you name the best and worst players on your team? Are you planning replacements?

: Not at the moment, we are not looking. We needed a warlock and a shaman - the problem disappeared. the other day I found lok and sham that suits us). Of course, there are the best, I won’t name nicknames, but many people know him, this is the top 1, as well as the smoothness of each season, starting from the 5th, of course. There are no worse ones, but I can say that I myself sometimes mess up because at the same time I have to manage the RBG process itself and targeting, and so on.

wow jp: And finally, a couple of tricky questions :)
What are the relations between the top Russian RBG teams, do you treat each other with respect? Do you communicate with opponents outside the monitor or leave "angry posts" on the forums?
And what advice would you give to players who are new to the world of Rated Battlegrounds?

: In fact, I treat everyone with respect, I don’t pour out “negatives” on the forums, but of course there are shots that I dislike, but no more .., “outside the monitor” - No, I don’t communicate, but if I had the opportunity , then he talked not at all on the subject of Warcraft.
What would you recommend to newcomers? I advise you to get into normal static :) (Laughs)

wow jp: Thanks for the sincere interview, the WoWJP team wishes you continued success on the Rated Battlegrounds!

: It was nice talking to you, good luck!