New monsters for minecraft 1.7 10

Square zombies and skeletons no longer pose a danger to experienced players. It's time to install the monster mod for Minecraft 1.7.10/1.6.4 Ore Spawn and fight the legendary monsters from movies and mythology. New monster models have highly detailed models and awesome animations. Each of the new mobs differs not only in appearance, but also in behavior, which makes studying modifications more interesting.





In addition to an extensive bestiary of aliens, giant insects, ogre reptiles, assistant girls and other creatures, a pet taming system has been added to the game. Each player will be able to envy himself a miniature monster that helps in battles. Adult monsters also do not walk around just like that. They are the guardians of dungeons and treasures. New ores and materials will allow you to craft incredibly huge weapons that are two to three times the height of the character. If you dream of fighting Godzilla on a dragon, then you should definitely download Ore Spawn - Monster Mod for Minecraft 1.7.10/1.6.4 and go hunting with giant creatures.




Video review of Ore Spawn

Void Monster Mod 1.7.10 adds a creature to the void which will pursue you for as long as it lives. It is trapped beneath the bedrock, so it is not a direct threat, but you will not be rid of its growls, grunts, and snarls nor the evil ambiance that surrounds it. This adds a whole new layer of ominousness and foreboding to the deep caves, and makes mining much more unsettling.

Should you find a hole in the bedrock, or be in a dimension such as the deep dark, which has natural holes into the void, the monster is free to enter your world and attack.

The monster is a dangerous foe; it will deal significant amounts of damage – two or three hits will kill an unarmored player – and if hurt, it will periodically heal itself, during which it is immune to attack. If you do attack it, it will charge you, usually hitting you again. Each time it hits you, it will heal itself one half of a heart, and will deal 10s of blindness. Its nether counterpart will also light you on fire. To give itself an edge in battle, the monster will eat many nearby light sources, causing them to drop as blocks.

Killing the monster will start a timer to spawn a new one in the void, and will provide a number of useful drops.

The mod contains a config that allows you to blacklist dimensions from the spawn rules. This is intended to stop spawns in void-type MystCraft ages, and will not have any effect if you blacklist the Overworld, the Nether, or Extra Utilities’ Deep Dark.

drops:

  • Diamond (2-8)
  • Fortune III Enchanted Book (1)
  • Infinity I Enchanted Book (1)
  • Protection IV Enchanted Book (1)
  • Ghast Tears (1)
  • Glistering Melon (2-5)
  • Emerald (2-6)
  • Ender Pearl (1-3)
  • Eye Of Ender (1-3)
  • Fire Charge (2-8)
  • Nether Wart (8-22)
  • Nether Star (1-2)
  • Obsidian (6-16)
  • Gunpowder (8-12)

Mod Showcases:

How to install Void Monster Mod 1.7.10

  • Download and install Minecraft Forge.
  • Download the mod.
  • Go to %appdata%.
  • Go to .minecraft/mods folder.
  • Drag and drop the downloaded jar (zip) file into it.
  • If one does not exist you can create one.
  • Enjoy the mod.

Download Links for Void Monster Mod 1.7.10

Description of Monster Mod for Skyrim :

The mod adds over 100 new creatures such as Treebeard, Living Fire, Cyclops, Minotaur, new types of Falmer, Centurions, Giants, Atronachs and many more!
And also, more than 70 types of dragons.
There are also monsters from the game STALKER
(pseudo-giant, wild boar, cat, bloodsucker crossed with a fortune-teller).
All Monsters are scattered throughout the world of Skyrim,
but are found only in their possible habitats, for example: snow cat and ice troll are found only in snowy areas.
Some monsters have unique weapons
(eg Daedric Halberd) and armor (eg Spriggan Armor). Also, some can be skinned, an eye removed, and the like.

Updates in v13:
Added hordes of new creatures (demons, gremlins, etc.) and weapons.
Added low levels for some rare creatures.

Requirements:
Patch 1.9
Dawnguard is optional.

FAQ:
Question: Can't install via NMM
Answer: BSA weighs 1.4gb, so if you have a 32-bit manager, then nothing will come of it. Everything is installed on a 64-bit manager.

Question: I have purple and transparent monsters! What to do?
Answer: Reason 2 - non-compliance with the requirements specified above.
The second is a crooked setup. Just copy the files to the Skyrim/Data folder and that's it!

Question: Monsters do not appear. Why?
Answer: Requires approximately 30 game days so that ALL game locations respawn. Wait.

Installation:
Place the files in the Skyrim/Data folder, activate the plugin in the launcher.
If you have installed Dawnguard, then be sure to put Skymo-Dawn.esp

The archive also contains patches for Lore Friendly versions. If you use it, then you must install it.

Version 13.0: replace the .bsa and .esp files in the data folder

IMPORTANT!
After installation, DO bash patch in Wrye Bash to add all new monsters to the level sheets, if you have other mods to add something to these same level sheets.

Going left to right, starting from the top row. Sorry I haven't used individual pictures. Also, I won't be adding . Don't you remember the magic of discovery during your first Minecraft days?

Cooked Jackalope Meat: Gained by cooking Jackalope meat and is .

Raw Jackalope Meat: Dropped by both kinds of Jackalopes.

Bowl of Fairy Dust: A filling, but not so good food source that heals you by 3 Hearts and gives you a few seconds of higher jumps and 5 seconds of weakness. However, falling will still hurt!

Bad Apple: Not so good to eat, but if eaten will return you a tainted seed. There are two ways to safely do that. A rare drop from a Dendroid Elder.

Dendroid Mask: Made from Dendroid Roots and, as wood, it isn't too durable. Has the Imperishability effect that will guard your life from most attacks unless you're on fire or are drowning.

Sand Scalemail: Body armor that complements the Tusk Lance by reducing the time required for the charge buff. Repairs with Scale Leather.

Sand Tassets: complements the Tusk Lance by reducing the time required for a buff. Repairs with Scale Leather.

Tusk Lance: Launches the player if (s)he stands on the ground and releases right-click after holding it down. Gives a strength and resistance boost when held down for long enough. Roughly as strong as a stone sword, but the strength boost makes up for it when done correctly. Not enchantable. Repairs with Wyrm Tusks.

Golden Bow: The bow required to shoot golden arrows. The flight path is much straighter and does more damage than a regular bow. Isn't repairable. Not enchantable.

Golden Arrows: An arrow that negates the effects of Dendroid Elders. Also changes other some blocks around it (such as extinguishing all fires), but don't expect it to be too cheap.

Dendroid Chakram: A throwing hoop that will reverse direction after a while and bounce off surfaces and mobs.

Bone Dagger: A weapon that is about as strong as wood and inflicts a wither effect. Not too durable either. However, you will find from low levels may make up for and durability.

Marrow Sword: Converts hunger into health if needed prompt upon right click. If no hunger is available, durability is taken instead. Has the same durability and damage as the Bone Dagger, as well as enchantability.

Gold Lyre: Currently only plays random notes, so it's not so good for those who like real music. Future versions will make it have a special effect on mobs.

Jackalope Fleece: Dropped by the Frost Jackalope.

Jackalope Paw: Dropped by the normal Jackalope.

Wolpertinger Antler: Dropped by the Wolpertinger.

Jackalope Antler: Dropped by both types of Jackalope. More frequent in the frost species.

Fairy dust: Acts as a bonemeal, dropped by Fairies. Can be used to turn dirt into grass.

Dendroid Root: Dropped by the Dendroid Elders and sometimes Dendroids.

Golden Fleece: Used to make Golden String and can be sheared from Golden Rams.

Golden String: Used to make equipment and can be smelted down into gold nuggets.

Hard Leather: Made from cooking leather and is used for some armor sets.

Sand Scales: Scales obtained from a Sand Wyrm.

Wyrm Tusk: Rarer drop from a Sand Wyrm.

Scale Leather: Made from Sand Scales and Hard Leather for the SandScale armor set.

Bright Stardust: Obtained by crafting a Bright Starcore.

Void Stardust: Obtained by crafting a Void Starcore.

Bright Starcore: Places a Bright Starcore.. Good as a ball or a nightvision buff, but explodes at day. Once placed, it cannot be reharvested.

Void Starcore: Places a Void Starcore.. Bad as a ball and gives a blindness buff, exploding at day. Once placed, it cannot be reharvested.

Miscellaneous:

Fairy Jar: Places a Jar onto the ground. Ones with Fairies inside will emit light. It will also fall and is fragile, but it can be sent downstream to light caves up from above. Jar Blocks can be picked up via hand. Attempting to pick up a fairy in a jar from right clicking it may anger the fairy.
While shift-clicking, it will release a fairy (if there's one inside) but they are *not* tamed! Angry fairies will be set to attack you upon release, whether it is released via hand or the jar breaks.

Tainted Seed: Used to plant Dendroid Saplings into mycelium. Obtained through the consumption of a Bad Apple.

Fairy Mushroom: Currently unimplemented, but it will spawn in rings. Emits a low level of light.

Dendroid Sapling: Currently has no function, but I wouldn't leave them hanging around in your world when it comes.

So, straight to the point.

Skyrim Monster Mod | Skyrim Monster Mod

The mod has been updated to version 13, new monsters have been added, including Avians (Drex's companion). All additions to version 12 will also go to version 13.

This mod will add more than a hundred new monsters to the vastness of Skyrim, as well as several dozen dragons, plus new weapons, armor and alchemical ingredients. An important clarification needs to be made here: there are TWO versions of this mod - edited and unedited. You can download the edited version 4.1 from our website. This version is number 12 and has not been edited. So you can compare. There are some pretty hilarious comments on the original page. What does this mod do? As already mentioned - adds hundreds of new creatures and weapons. They are not just “grazing somewhere”, but are quite seriously woven into the world, have spawn points and grow in levels in the same way (except for some bosses). Not all monsters fit into the atmosphere 100% - I translated this mod and had to go to Google several times to find out what kind of crap it was. I can say that in this mod there are monsters from Gothic and The Witcher, perhaps from somewhere else. However, see the screenshots.

Attention: the archive is compressed with 7zip in "ultra" mode. Use 7z to decompress.

hunter | Hunter

Mod-addition to the original. Will add several new locations - extensions of the old ones. Of course, new monsters, bosses and a cool reward live there. If you want to tickle your nerves and satisfy your Diablo-clothing needs - welcome. Look for: Fort Sungard, Sunset Cleft, Coldrock Pass, Illinata Depths, Silent Moons Camp, and Bonebreaker Pass.

Patches | skymomod-patches

Three patches:
1 - skymo-dawn. For DLC "Dawnguard". It is not required to be installed, the original Monter Mod works without it, even if you have all three DLCs. But if you want new monsters to appear in new locations, then this is it.
2 - lore-friendly-skymomod. Like for lore lovers, eliminates some new monsters, such as Triceratops and others like him. The author clearly did not know PFM and I don’t see the point in this patch. But it's up to you.
3 - lore-friendly-skymo-dawn. For Lore fans who want to see new monsters in Dawnguard.

Rings and amulets of summoning | Pets

For God's sake, don't ask why the author named it "Pets", I don't know. So, this mod will allow you to summon new monsters. But this add-on won't give you a stack of spells, no. You yourself must find the appropriate amulet or ring that allows you to summon the desired creature. Rings and amulets cannot be crafted, they can only be found - they do not have a permanent place (except for one), so they can be found both in bandit chests and under the Emperor's pillow. A total of 24 unique artifacts per summon. And yes, it's not mean - when you are simultaneously twirled by Stalfos, Ryded, a couple of Golems and a pack of restless draugrs, summoning a similar creature is a seductive and charitable thing.

War of the Necromancer | Necromancer Total War of Might and Magic

Thick addition to the original. Add about two hundred new monsters, spells, armor and weapons. This mod is tied to the Might & Magic series of games (Ruby-Castuy) and adds four factions that are trying to decompress each other. I can’t say much about this mod: first-person games didn’t hook me much, I’m more on Wizardry, and from strategies I played only 3, and even then on cards. Kind of like barbarians will be added, sort of like necromancers with chaos and elves, if I don't confuse anything. There are no screenshots (yet?), let's say thanks to the nexus.

Werewolf - Demon | Demon Werewolf Replacer

I think you already guessed. In short, this mod will change the standard flea sticks to a new terrible creature. Along with the appearance, the power attack will also change (now it is twice as strong), the soundtrack and the summoning of wolves will now be replaced by the summoning of Hellhounds. For me, it does not fit well, but the Silver Hand clan can now be understood

Screenshot :

Werpanther | Werepanther - Werewolf Replacer

Another vanilla werewolf re-sausage, this time feline ones. Cats (or rather panthers) use their own sounds, very atmospheric.

Screenshot :

Reptile | Lizardman

Actually, again the processing of werewolves, neither add nor add. See screenshots.

Screenshot :

Satellite Drex | Drex-Avian Race Companion

Drex is a new mercenary living in the Sleeping Giant Tavern and can be hired. In general, everything, Drex has his own weapons and is swung towards stealth and shooting. But Drex is a bird man. You can check out the mutant in the screenshot.

Screenshot :

Satellite Dagmar | Dagmar - Minotaur Race Companion

Actually, too, more than prosaic. The new mercenary who settled in the Sleeping Giant must be very loyal to all strange creatures there. Dagmar has his own weapons, swung for maximum damage - a revived tank. He's also a Minotaur, yes.

Screenshot :

Dragon | Fire Dragon Companion

Far, far, who is grazing in the meadow? That's right, dragons. The mod adds a companion - a dragon. This time, you won't believe it, NOT the Sleeping Giant Tavern. And in general, there is no satellite as such, there is a ring. The ring can be found in Windy Peak Temple (exact screenshot inside archive). The dragon will follow you while you are wearing the ring, take it off and it will disappear. The dragon is small enough to go into all sorts of caves.

Screenshot :

Xivilai | Xivilai Race Companion

Another companion, a representative of the Xivilai race, who can swing his custom axe. Something like Dagmar, only Diablo. Of course, Xivilai will gladly lay down his life for his dear Dovakinushka, because he did so much for their race ... You can find it in the Sleeping Giant (along with Dagmar, Drex, three girls - mercenaries, sisters of the Moons, a temptress, a mysterious merchant, Werber, Lightning ... )

Screenshot :

Vampire Mina | Mina-A Vampire Race Companion

Actually, adds a Vampirka ring (in the manner of a Dragon ring) to Windy Peak Temple. Wearing the ring, you will be able to summon a powerful zombie vampire named Mina.

Screenshot :

Requirements : Monster Mod - Not announced, but SKSE can't hurt. For patches - "Guardian of the Dawn". Hunter - not announced, but it's better if there is a patch for the Dawnguard. Pets is a patch for Dawnguard. For all satellites - not declared. For the werewolf replacer - not declared, but the author recommends installing them AFTER the first transformation into a werewolf. For the Necromancer War, only the Monster Mod itself.

According to the translation: Everything has been translated into Russian. But I could easily be mistaken, "War of the Necromancer" is generally a terrible mess of English, Czech and German. If you notice jambs and absurdities - please unsubscribe.